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Shards of Alara

 Fragmente von Alara  Les éclats d'Alara  Frammenti di Alara  Fragmentos de Alara  Fragmentos de Alara  アラーラの断片  阿拉若断片  Осколки Алары

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Akrasan Squire

Creature - Human Soldier 1/1, W (1)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)1
Bant's armies are primarily composed of members of the Mortar caste, loyal commoners who haven't yet earned a sigil.
Illus. Todd Lockwood

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities.
  • 10/1/2008: If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won't trigger.
  • 10/1/2008: Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they're ignored by exalted abilities. They won't cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers.
  • 10/1/2008: Exalted abilities will resolve before blockers are declared.
  • 10/1/2008: Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again.
  • 10/1/2008: In a Two-Headed Giant game, a creature "attacks alone" if it's the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate's exalted abilities won't.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Common)


Angel's Herald

Creature - Human Cleric 1/1, W (1)
{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it onto the battlefield. Then shuffle your library.1
Rigorous faith and belief are rewarded on occasion, and richly so.
Illus. Greg Staples

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: To activate the ability, you must sacrifice three different creatures. You can't sacrifice just one three-colored creature, for example.
  • 10/1/2008: You may sacrifice multicolored creatures as part of the cost of the search ability. If you sacrifice a multicolored creature this way, specify which part of the cost that creature is satisfying.
  • 10/1/2008: You may sacrifice the Herald itself to help pay for the cost of its ability.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Uncommon)


Angelic Benediction

Enchantment, 3W (4)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, you may tap target creature.
1
"Even in single combat, I am never alone."
—Rafiq of the Many
Illus. Michael Komarck

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities.
  • 10/1/2008: If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won't trigger.
  • 10/1/2008: Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they're ignored by exalted abilities. They won't cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers.
  • 10/1/2008: Exalted abilities will resolve before blockers are declared.
  • 10/1/2008: Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again.
  • 10/1/2008: In a Two-Headed Giant game, a creature "attacks alone" if it's the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate's exalted abilities won't.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (2/10) Duel Decks: Divine vs. Demonic (Uncommon)
Shards of Alara (Uncommon)


Angelsong

Instant, 1W (2)
Prevent all combat damage that would be dealt this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
1
Clash of sword and cry of beast fall mute when angels sound the call to prayer.
Illus. Sal Villagran

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (2/10) Duel Decks: Divine vs. Demonic (Common)
Shards of Alara (Common)


Bant Battlemage

Creature - Human Wizard 2/2, 2W (3)
{G}, {T}: Target creature gains trample until end of turn.
{U}, {T}: Target creature gains flying until end of turn.

"A night attack will be easy. We'll make an air raid over the Akrasan border. Just get me some flint to light the war torches."
Illus. Donato Giancola


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Uncommon)


Battlegrace Angel

Creature - Angel 4/4, 3WW (5)
Flying
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
1
Illus. Matt Stewart

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities.
  • 10/1/2008: If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won't trigger.
  • 10/1/2008: Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they're ignored by exalted abilities. They won't cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers.
  • 10/1/2008: Exalted abilities will resolve before blockers are declared.
  • 10/1/2008: Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again.
  • 10/1/2008: In a Two-Headed Giant game, a creature "attacks alone" if it's the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate's exalted abilities won't.
  • 10/1/2009: Battlegrace Angel could cause a creature to have multiple instances of lifelink. For example, a creature you control that already has lifelink could attack alone while you control Battlegrace Angel, or a creature you control could attack alone while you control more than one Battlegrace Angel. If a creature has multiple instances of lifelink, they are redundant. You'll still only gain life equal to the damage dealt.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Rare)


Cradle of Vitality

Enchantment, 3W (4)
Whenever you gain life, you may pay {1}{W}. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Naya's trees grow tall and sturdy. Their foliage intertwines to form dewcups, rainwater pools where the elves gather to celebrate life.
Illus. Trevor Hairsine

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: You choose a target when the ability triggers. You don't choose whether to pay {1}{W} until the ability resolves.
  • 10/1/2008: Cradle of Vitality triggers just once for each life-gaining event, whether it's 1 life from Deathgreeter or 8 life from Soul's Grace. You pay the cost just once, but the targeted creature will get a number of counters equal to the amount of life you gained.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Rare)


Dispeller's Capsule

Artifact, W (1)
{2}{W}, {T}, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
"I find its symmetry pleasing. It rids our world of offensive refuse while disposing of itself."
—Dolomarus, Proctor of the Clean
Illus. Franz Vohwinkel

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Common)


Elspeth, Knight-Errant

Planeswalker - Elspeth 4/, 2WW (4)
+1: Put a 1/1 white Soldier creature token onto the battlefield.
+1: Target creature gets +3/+3 and gains flying until end of turn.
-8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
1
Illus. Volkan Baga

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: Once Elspeth's third ability resolves, it's continually in effect until the game ends, even if Elspeth has already left the battlefield or leaves the battlefield at some point afterwards. It doesn't lock in what it applies to. Since the effect states a true thing about a set of permanents, but doesn't actually change the *characteristics* of those permanents, it will apply to whatever artifacts, creatures, enchantments, and lands you happen to control at any point in the game from that time forward. It will apply to such permanents that come under your control after the ability has resolved, and it will cease to apply to permanents that leave your control. Since the ability doesn't change those permanents' characteristics, if any of them loses all abilities, it will still be indestructible.
  • 10/1/2008: Lethal damage and effects that say "destroy" won't cause an indestructible permanent to be put into the graveyard. However, an indestructible permanent can be put into the graveyard for a number of reasons. The most likely reasons are if it's sacrificed, if it's legendary and another legendary permanent with the same name is on the battlefield, if it's a creature whose toughness is 0 or less, or if it's an Aura that's either unattached or attached to something illegal.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Mythic rare)


Ethersworn Canonist

Artifact Creature - Human Cleric 2/2, 1W (2)
Each player who has cast a nonartifact spell this turn can't cast additional nonartifact spells.1
"The noble work of our order is to infuse all life on Esper with etherium. Our goal will be reached more rapidly if new life is . . . suppressed."
Illus. Izzy

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.
  • 10/1/2008: In other words: Each turn, each player can cast any number of artifact spells plus a maximum of one nonartifact spell.
  • 10/1/2008: This effect counts all nonartifact spells that are cast, even those that are countered.
  • 10/1/2008: This effect takes into account spells that were cast earlier in the turn that Ethersworn Canonist entered the battlefield, including any spells still on the stack. However, any spells on the stack as Ethersworn Canonist enters the battlefield have already been "cast" by that point, so they're not affected by it.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Rare)


Excommunicate

Sorcery, 2W (3)
Put target creature on top of its owner's library.
Rebels and other malcontents forced into the ritual awake lost in Topa's vast savannahs. Those who find their way back return humble and repentant.
Illus. Matt Stewart


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (2/18) Magic 2010 (Common)
Shards of Alara (Common)


Guardians of Akrasa

Creature - Human Soldier 0/4, 2W (3)
Defender
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
1
"Only by the bravery of those who put loyalty above glory is our home kept safe."
—Elspeth
Illus. Alan Pollack

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities.
  • 10/1/2008: If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won't trigger.
  • 10/1/2008: Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they're ignored by exalted abilities. They won't cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers.
  • 10/1/2008: Exalted abilities will resolve before blockers are declared.
  • 10/1/2008: Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again.
  • 10/1/2008: In a Two-Headed Giant game, a creature "attacks alone" if it's the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate's exalted abilities won't.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Common)


Gustrider Exuberant

Creature - Human Wizard 1/2, 2W (3)
Flying
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.

"The elves claim the canopy. The nacatl claim the mountains. I suppose you think we ought to stay on the jungle floor?"
Illus. Wayne Reynolds

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: The ability doesn't target, so it checks the creatures' powers only once: when the ability resolves. Once the ability resolves, it will continue to apply to the affected creatures no matter what their powers may become later in the turn.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Common)


Invincible Hymn

Sorcery, 6WW (8)
Count the number of cards in your library. Your life total becomes that number.
Bantians believe those who are born into the highest caste and live a life of discipline and virtue can ascend to become angels.
Illus. Matt Stewart

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: Invincible Hymn checks the number of cards in your library just once: when it resolves. It doesn't continuously modify your life total as your library size changes.
  • 10/1/2008: For your life total to become the appropriate number, you actually gain or lose the necessary amount of life. For example, if your life total is 20 and your library has thirty-two cards in it when Invincible Hymn resolves, Invincible Hymn will cause you to gain 12 life. Other cards that interact with life gain or life loss will interact with Invincible Hymn accordingly.
  • 10/1/2008: In a Two-Headed Giant game, Invincible Hymn will affect your share of your team's life total. (Your share is considered to be the team's life total divided by two, rounded up.) Your team's life total is adjusted by the amount of life you gain or lose as a result of Invincible Hymn. Suppose your team has 8 life and you have thirty cards in your library. Your share of the life total changes from 4 life to 30 life, for a net gain of 26 life. Your team's life total becomes 34 (26 + 8).

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Rare)


Knight of the Skyward Eye

Creature - Human Knight 2/2, 1W (2)
{3}{G}: Knight of the Skyward Eye gets +3/+3 until end of turn. Activate this ability only once each turn.1
The Order of the Skyward Eye does the bidding of an evil force, unwittingly stirring fear and mistrust across Bant in accordance with his plans.
Illus. Matt Stewart


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Common)


Knight of the White Orchid

Creature - Human Knight 2/2, WW (2)
First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle your library.
1
Both guide and guard on open plain.
Illus. Mark Zug

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: Knight of the White Orchid's triggered ability has an "intervening 'if' clause." That means (1) the ability won't trigger at all unless any one of your opponents controls more lands than you, and (2) the ability will do nothing if you control at least as many lands as each of your opponents by the time it resolves.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Rare)


Knight-Captain of Eos

Creature - Human Knight 2/2, 4W (5)
When Knight-Captain of Eos enters the battlefield, put two 1/1 white Soldier creature tokens onto the battlefield.
{W}, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
1
The strength of Bant's caste system is the unfailing loyalty of its meekest members.
Illus. Chris Rahn

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: You can sacrifice any Soldier to activate the second ability. You're not limited to just the Soldier tokens put onto the battlefield by the first ability.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Rare)


Marble Chalice

Artifact, 2W (3)
{T}: You gain 1 life.
The cup was a gift from the sphinx Tameron, who hoped that those who drank from it would live long enough to decrypt the sphinxes' wisdom.
Illus. Howard Lyon

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Common)


Metallurgeon

Artifact Creature - Human Artificer 1/2, 1W (2)
{W}, {T}: Regenerate target artifact.
"By the time I got there, the heart had stopped. Fortunately, I was able to replace it with something better."
Illus. Warren Mahy

Gatherer Card Rulings [Nov 2009]

  • 10/1/2008: The only difference between a colored artifact and a colorless artifact is, obviously, its color. Unlike most artifacts, a colored artifact requires colored mana to cast. Also unlike most artifacts, a colored artifact has a color in all zones. It will interact with cards that care about color. Other than that, a colored artifact behaves just like any other artifact. It will interact as normal with any card that cares about artifacts, such as Shatter or Arcbound Ravager.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/9) Shards of Alara (Uncommon)


Oblivion Ring

Enchantment, 2W (3)
When Oblivion Ring enters the battlefield, exile another target nonland permanent.
When Oblivion Ring leaves the battlefield, return the exiled card to the battlefield under its owner's control.
1
A circle of light and a word of confinement.
Illus. Franz Vohwinkel

Gatherer Card Rulings [Nov 2009]

  • 10/1/2007: If Oblivion Ring leaves play before its first ability has resolved, its second ability will trigger and do nothing. Then its first ability will resolve and remove the targeted nonland permanent from the game forever.
  • 10/1/2007: If there are no nonland permanents in play other than an Oblivion Ring, and the card it removed from the game was another Oblivion Ring, playing a third Oblivion Ring will result in an involuntary infinite loop that will end the game in a draw (unless someone chooses to break it by putting another nonland permanent into play or destroying one of the Oblivion Rings, for example).
  • 10/1/2008: If the removed card is an Aura, that card's owner chooses what it will enchant as it comes back into play. An Aura put into play this way doesn't target anything, but the Aura's enchant ability restricts what it can be attached to. If the Aura can't legally be attached to anything, it remains removed from the game forever.

Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (2/18) Shards of Alara (Common)
Lorwyn (Common)


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