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Enchantment, 1WU (3)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)1
Illus. Chippy
Gatherer Card Rulings [Nov 2009]
- 5/1/2009: Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with Cascade.
- 5/1/2009: When the Cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not your cast the last card exiled.
- 5/1/2009: If a spell with Cascade is countered, the Cascade ability will still resolve normally.
- 5/1/2009: You exile the cards face-up. All players will be able to see them.
- 5/1/2009: If you exile a split card with Cascade, check if at least one half of that split card has a converted mana cost that's less than the converted mana cost of the spell with cascade. If so, you can cast either half of that split card.
- 5/1/2009: If you cast the last exiled card, you're casting it as a spell. It can be countered. If you that card has cascade, the new spell's cascade ability will trigger, and you'll repeat the process for the new spell.
- 5/1/2009: After you're done exiling cards and casting the last one if you chose to do so, the remaining exiled cards are randomly placed on the bottom of your library. Neither you nor any other player is allowed to know the order of those cards.
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Creature - Bird Wizard 3/1, 1WU (3)
Flying At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature is 3/1 and has flying for as long as it has a feather counter on it.1 "If the skies are our only refuge, I will see all of us take wing."
Illus. Jesper Ejsing
Gatherer Card Rulings [Nov 2009]
- 5/1/2009: If the second ability affects a creature, it doesn't cause that creature to lose any of its abilities. It just gives that creature flying as well.
- 5/1/2009: The affected creature remains 3/1 and has flying as long as it has a feather counter on it. The effect continues even if Aven Mimeomancer leaves the battlefield.
- 5/1/2009: You may put a feather counter on a creature that already has a feather counter on it. Doing so has no visible effect unless some other effect has changed the creature's power or toughness, or caused it to lose flying, since the last feather counter was put on it.
- 5/1/2009: If all feather counters on a creature are moved to a different creature, the ability doesn't follow them. The first creature stops being affected by the ability because it no longer has a feather counter on it. The second creature is not affected by the ability because Aven Mimeomancer didn't target it.
- 10/1/2009: The effect from the ability overwrites other effects that set power and/or toughness if and only if those effects existed before the ability resolved. It will not overwrite effects that modify power or toughness (whether from a static ability, counters, or a resolved spell or ability), nor will it overwrite effects that set power and toughness which come into existence after the ability resolves. Effects that switch the creature's power and toughness are always applied after any other power or toughness changing effects, including this one, regardless of the order in which they are created.
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Artifact Creature - Human Knight 1/3, WU (2)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) "We coat ourselves in steel every day. What is etherium but the next logical step?"
Illus. Steven Belledin
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Artifact Creature - Vedalken Wizard 2/2, 1WU (3)
Flash When Ethersworn Shieldmage enters the battlefield, prevent all damage that would be dealt to artifact creatures this turn.1 "See, children of metal? Already your bodies are rejecting harm. Continue on our path, and perfection will be yours."
Illus. Daarken
Gatherer Card Rulings [Nov 2009]
- 5/1/2009: When Ethersworn Shieldmage's triggered ability resolves, it doesn't lock in which permanents will be affected. For the rest of the turn, any time damage would be dealt to a permanent, check whether it's an artifact creature at that time. If it is, that damage is prevented.
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Artifact, 1WU (3)
You may pay {1} and return a basic land you control to its owner's hand rather than pay Fieldmist Borderpost's mana cost. Fieldmist Borderpost enters the battlefield tapped. {T}: Add {W} or {U} to your mana pool.1
Illus. Michael Bruinsma
Gatherer Card Rulings [Nov 2009]
- 5/1/2009: Casting this card by paying its alternative cost doesn't change when you can cast it. You can cast it only at the normal time you could cast an artifact spell. It also doesn't change the spell's mana cost or converted mana cost. The only difference is the cost you actually pay.
- 5/1/2009: Effects that increase or reduce the cost to cast this card will apply to whichever cost you chose to pay.
- 5/1/2009: To satisfy the alternative cost, you may return any basic land you control to its owner's hand, regardless of that land's subtype or whether it's tapped.
- 5/1/2009: As you cast a spell, you get a chance to activate mana abilities before you pay that spell's costs. Therefore, you may tap a basic land for mana, then both spend that mana and return that land to your hand to pay this card's alternative cost. (Of course, you can return a different basic land instead.)
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Artifact Creature - Angel 4/4, 5WWU (8)
Flying When Filigree Angel enters the battlefield, you gain 3 life for each artifact you control.1 "I craved enlightenment, and Crucius's etherium opened my eyes. I would share my sight with you, but first you must believe."
Illus. Richard Whitters
Gatherer Card Rulings [Nov 2009]
- 5/1/2009: Filigree Angel's enters-the-battlefield ability counts Filigree Angel itself, assuming that it's still on the battlefield and still an artifact by the time the ability resolves.
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Artifact Creature - Golem 3/4, 3WU (5)
Whenever another artifact enters the battlefield under your control, Glassdust Hulk gets +1/+1 until end of turn and is unblockable this turn. Cycling {W/U} ({W/U}, Discard this card: Draw a card.)1
Illus. Franz Vohwinkel
Gatherer Card Rulings [Nov 2009]
- 10/1/2008: Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
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Creature - Human Wizard 2/2, WU (2)
As Meddling Mage enters the battlefield, name a nonland card. The named card can't be cast.1 "This violent wasteland is an indictment of its people. These cowards lack the will to oppose disorder."
Illus. Todd Lockwood
Gatherer Card Rulings [Nov 2009]
- 2/1/2006: If you somehow manage to cast this while other spells are on the stack, those spells won't be countered.
- 5/1/2009: No one can cast spells or activate abilities between the time a card is named and the time that Meddling Mage's ability starts to work.
- 5/1/2009: Spells with the chosen name that somehow happen to already be on the stack when Meddling Mage enters the battlefield are not affected by Meddling Mage's ability.
- 5/1/2009: Although the named card can't be cast, it can still be put onto the battlefield by a spell or ability (if it's a permanent card).
- 5/1/2009: If you want to name a split card, you must name both halves of it (for example, "Boom // Bust"). Neither side of that split card (Boom or Bust) can be cast.
- 5/1/2009: If a card with morph is named, that card may still be cast face down. Face-down cards have no names.
- 5/1/2009: Some cards (such as Isochron Scepter, for example) let you cast a copy of a card. A copy of a card isn't actually a card, so Meddling Mage can't stop this.
- 5/1/2009: Once Meddling Mage leaves the battlefield, the named card can be cast again.
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Instant, 2WU (4)
Counter target spell unless its controller pays {4}. You gain 4 life. "His body belongs to Bant now. His soul? I honestly don't know. I expect it belongs to the angels." -Rafiq of the Many
Illus. Daarken
Gatherer Card Rulings [Nov 2009]
- 5/1/2009: You gain 4 life whether or not the targeted spell's controller pays {4} and whether or not the targeted spell is countered.
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Artifact Creature - Beast 3/6, 4WU (6)
Defender Plainscycling {2}, islandcycling {2} ({2}, Discard this card: Search your library for a Plains or Island card, reveal it, and put it into your hand. Then shuffle your library.)
Illus. Anthony Francisco
Gatherer Card Rulings [Nov 2009]
- 5/1/2009: Landcycling is a form of cycling. Any ability that triggers on a card being cycled also triggers on a card being landcycled. Any ability that stops a cycling ability from being activated also stops a landcycling ability from being activated.
- 5/1/2009: You can choose to find any card with the appropriate land type, including nonbasic lands. You can also choose not to find a card, even if there is a land card with the appropriate type in your library.
- 5/1/2009: A landcycling ability lets you search for any card in your library with the stated land type. It doesn't have to be a basic land.
- 5/1/2009: You may only activate one landcycling ability at a time. You must specify which landcycling ability you are activating as you cycle this card, not as the ability resolves.
- 5/1/2009:
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Artifact - Equipment, WU (2)
Equipped creature gets +0/+2 and has vigilance. Whenever equipped creature blocks a creature, that creature doesn't untap during its controller's next untap step. Equip {2}
Illus. David Palumbo
Gatherer Card Rulings [Nov 2009]
- 5/1/2009: When the equipped creature blocks a creature, Shield of the Righteous's second ability doesn't tap the blocked creature (in case it happens to be untapped due to vigilance, for example). It just causes that creature to not untap during its controller's next untap step.
- 5/1/2009: If the blocked creature is already untapped at the time its controller's next untap step begins, this ability has no effect. It won't apply at some later time when that creature is tapped.
- 5/1/2009: Shield of the Righteous's second ability doesn't track the blocked creature's controller. If that creature changes controllers before its old controller's next untap step, this ability will prevent it from untapping during its new controller's next untap step.
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Creature - Spirit 4/5, 4WU (6)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may search your library for an Aura card that could enchant that creature, put it onto the battlefield attached to that creature, then shuffle your library.1
Illus. Donato Giancola
Gatherer Card Rulings [Nov 2009]
- 5/1/2009: Any Aura card you find with Sovereigns of Lost Alara's second ability must be able to enchant the attacking creature as it currently exists. You need to check the Aura's enchant ability as well as any effects, such as protection, that would make it illegal to attach that Aura to the attacking creature. For example, if the attacking creature were an artifact creature with protection from blue, you could find an Aura with "enchant artifact," but you could not find a blue Aura.
- 5/1/2009: If you choose to search your library but no applicable Aura card is left in your deck (or you choose not to find one), then nothing enters the battlefield and you simply shuffle your library.
- 5/1/2009: The attacking creature is not targeted by either this ability or the Aura, so a creature with shroud can be enchanted this way.
- 5/1/2009: If the attacking creature has left the battlefield by the time Sovereigns of Lost Alara's second ability resolves, you can't put an Aura onto the battlefield this way. You may still choose to search your library just to shuffle it.
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Enchantment, 2WU (4)
Sacrifice Stormcaller's Boon: Creatures you control gain flying until end of turn. Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)1
Illus. Brandon Kitkouski
Gatherer Card Rulings [Nov 2009]
- 5/1/2009: Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with Cascade.
- 5/1/2009: When the Cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not your cast the last card exiled.
- 5/1/2009: If a spell with Cascade is countered, the Cascade ability will still resolve normally.
- 5/1/2009: You exile the cards face-up. All players will be able to see them.
- 5/1/2009: If you exile a split card with Cascade, check if at least one half of that split card has a converted mana cost that's less than the converted mana cost of the spell with cascade. If so, you can cast either half of that split card.
- 5/1/2009: If you cast the last exiled card, you're casting it as a spell. It can be countered. If you that card has cascade, the new spell's cascade ability will trigger, and you'll repeat the process for the new spell.
- 5/1/2009: After you're done exiling cards and casting the last one if you chose to do so, the remaining exiled cards are randomly placed on the bottom of your library. Neither you nor any other player is allowed to know the order of those cards.
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Creature - Bird Scout 2/3, 1WU (3)
Flying "The volcanic winds make a maze of the skies of Jund. If we mean to invade, we must first learn their invisible paths."
Illus. Matt Stewart
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Artifact, 2WU (4)
{T}: Untap another target permanent.1 Creations made in madness may contain great power. The path to that power is as labyrinthine as the creator's mind.
Illus. Greg Hildebrandt
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Creature - Wall 0/8, 1WU (3)
Defender, flying, shroud It provides what every discerning mage requires-time to think.
Illus. Howard Lyon
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Artifact Creature - Human Wizard 3/3, 2UB (4)
When Architects of Will enters the battlefield, look at the top three cards of target player's library, then put them back in any order. Cycling {U/B} ({U/B}, Discard this card: Draw a card.)1 This secret society of mages manipulates the beliefs and opinions of others.
Illus. Matt Stewart
Gatherer Card Rulings [Nov 2009]
- 10/1/2008: Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
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Sorcery, 2UB (4)
Target opponent reveals his or her hand. You choose a card from it. That player discards that card. Draw a card. An Esper mage will leave a hole in your memory with surgical precision. A Grixis mage sees no reason to be so kind.
Illus. Mark Hyzer
Gatherer Card Rulings [Nov 2009]
- 5/1/2009: You may target an opponent who has no cards in hand.
- 5/1/2009: When Brainbite resolves, you'll draw a card even if the targeted opponent has no cards in hand.
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Sorcery, 3UB (5)
Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) Return target permanent to its owner's hand.1
Illus. Jean-Sébastien Rossbach
Gatherer Card Rulings [Nov 2009]
- 5/1/2009: Cascade triggers when you cast the spell, meaning that it resolves before that spell. If you end up casting the exiled card, it will go on the stack above the spell with Cascade.
- 5/1/2009: When the Cascade ability resolves, you must exile cards. The only optional part of the ability is whether or not your cast the last card exiled.
- 5/1/2009: If a spell with Cascade is countered, the Cascade ability will still resolve normally.
- 5/1/2009: You exile the cards face-up. All players will be able to see them.
- 5/1/2009: If you exile a split card with Cascade, check if at least one half of that split card has a converted mana cost that's less than the converted mana cost of the spell with cascade. If so, you can cast either half of that split card.
- 5/1/2009: If you cast the last exiled card, you're casting it as a spell. It can be countered. If you that card has cascade, the new spell's cascade ability will trigger, and you'll repeat the process for the new spell.
- 5/1/2009: After you're done exiling cards and casting the last one if you chose to do so, the remaining exiled cards are randomly placed on the bottom of your library. Neither you nor any other player is allowed to know the order of those cards.
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Artifact Creature - Horror 4/3, 3UB (5)
Unearth {1}{U}{B} ({1}{U}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)1 It was given life by the etherium of a hundred slain Esperites.
Illus. Mitch Cotie
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