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Rules:
Rulings Summaries
Comprehensive Rules
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Betrayers of Kamigawa  Verräter von Kamigawa Traîtres de Kamigawa Traditori di Kamigawa Traidores de Kamigawa Traidores de Kamigawa 神河謀叛 神河叛将谱
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Legendary Enchantment, 3W (4)
Legendary creatures you control get +2/+2. “Rise like the sun, stand like the mountain, charge like the lion, die as a hero.” - General Takeno
Illus. Daren Bader
Crystal Keep Rulings Summaries
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Creature - Human Cleric 1/1, W (1)
Empty-Shrine Kannushi has protection from the colors of permanents you control. “Crease the folds, bend the paper, turn the spirits, shield the soul.”
Illus. Ron Spears
Crystal Keep Rulings Summaries
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Creature - Human Soldier 2/2, 1WW (3)
Whenever you play a Spirit or Arcane spell, you may put a ki counter on Faithful Squire. At end of turn, if there are two or more ki counters on Faithful Squire, you may flip it. ----- Kaiso, Memory of Loyalty Legendary Creature - Spirit 3/4 Flying Remove a ki counter from Kaiso, Memory of Loyalty: Prevent all damage that would be dealt to target creature this turn.1
Illus. Mark Zug
Crystal Keep Rulings Summaries
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Sorcery, 4WW (6)
Remove all creatures from the game. “The clashing warriors turned to face O-Kagachi, the greatest kami, and their sigh of awe was their last breath.” - Great Battles of Kamigawa
Illus. Kev Walker
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Enchantment - Aura, W (1)
Enchant Plains {2}: Until end of turn, enchanted Plains becomes a 2/5 white Spirit creature with lifelink. It's still a land. (Whenever it deals damage, its controller gains that much life.) When enchanted Plains is put into a graveyard, you may return Genju of the Fields from your graveyard to your hand.1
Illus. Greg Staples
Crystal Keep Rulings Summaries
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Enchantment - Aura, 2W (3)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.) Prevent all damage that would be dealt to and dealt by enchanted creature.1 “There is a shining in the mortal heart that even the kami cannot reach.” - Sensei Golden-Tail
Illus. Luca Zontini
Crystal Keep Rulings Summaries
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Legendary Creature - Spirit 2/2, 2WW (4)
Lands don't untap during their controllers' untap steps. At the beginning of each player's upkeep, that player untaps a land he or she controls.
Illus. Darrell Riche
Crystal Keep Rulings Summaries
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Instant - Arcane, W (1)
Target creature gets +1/+0 and gains first strike until end of turn. Splice onto Arcane-Tap an untapped white creature you control. (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)1
Illus. Matt Cavotta
Crystal Keep Rulings Summaries
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Creature - Human Samurai 2/3, 3W (4)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) Whenever a Samurai you control is put into a graveyard from play, you may put a +1/+1 counter on Indebted Samurai.1 “Forgive me, Saburo. I could not save you. But your blade will not rest in my hand.”
Illus. Carl Critchlow
Crystal Keep Rulings Summaries
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Creature - Spirit 1/1, W (1)
Sacrifice Kami of False Hope: Prevent all combat damage that would be dealt this turn. “Across the rift of battle, a bridge of gossamer.And for one moment, it holds.” - Snow-Fur, kitsune poet
Illus. Daren Bader
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Creature - Spirit 2/5, 4W (5)
Whenever you play a Spirit or Arcane spell, Kami of Tattered Shoji gains flying until end of turn. It remembered all the shadows lantern-cast upon its paper wings, and sometimes those silhouettes played across its shape again, acting out silent tragedies.
Illus. Shishizaru
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Creature - Spirit 3/5, 5WW (7)
Flying Whenever Kami of the Honored Dead is dealt damage, you gain that much life. Soulshift 6 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 6 or less from your graveyard to your hand.)1
Illus. Mark Zug
Crystal Keep Rulings Summaries
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Legendary Creature - Human Samurai 2/1, 1W (2)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.) You may pay {X} rather than pay the mana cost for Samurai spells you play, where X is that spell's converted mana cost.1 “The bonds of bushido will draw the dishonored back someday, and I will be there waiting.”
Illus. Donato Giancola
Crystal Keep Rulings Summaries
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Creature - Fox Cleric 0/2, 2W (3)
{T}: Prevent the next 1 damage that would be dealt to each creature and each player this turn. “Who am I to judge who is deserving and who is not? That is a question for lords, not healers.”
Illus. Dave Dorman
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Instant, W (1)
Prevent the next 4 damage that would be dealt to target creature or player this turn. “I can staunch their blood, mend their flesh, and knit their bones. But I cannot restore their hope.” - Tender-Hand, kitsune healer
Illus. Douglas Shuler
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Creature - Spirit 1/4, 3W (4)
Sacrifice Moonlit Strider: Target creature you control gains protection from the color of your choice until end of turn. Soulshift 3 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 3 or less from your graveyard to your hand.)1
Illus. John Avon
Crystal Keep Rulings Summaries
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Legendary Creature - Fox Samurai 1/4, 1WW (3)
Bushido 1; defender (This creature can't attack.) {T}: The next time a source of your choice would deal damage this turn, that damage is dealt to Opal-Eye, Konda's Yojimbo instead. {1}{W}: Prevent the next 1 damage that would be dealt to Opal-Eye this turn.1
Illus. Greg Staples
Crystal Keep Rulings Summaries
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Legendary Creature - Spirit 3/6, 6W (7)
Flying Whenever you play a Spirit or Arcane spell, put a 3/3 white Spirit creature token with flying into play. Her angry call split the sky. From that rift descended her champions.
Illus. Christopher Moeller
Crystal Keep Rulings Summaries
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Legendary Creature - Spirit 5/6, 4WW (6)
Fox offering (You may play this card any time you could play an instant by sacrificing a Fox and paying the difference in mana costs between this and the sacrificed Fox. Mana cost includes color.) Whenever a creature attacks, you may gain 1 life.1
Illus. Ben Thompson
Crystal Keep Rulings Summaries
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Instant, 2WW (4)
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library.
Illus. Ittoku
Crystal Keep Rulings Summaries
- Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 1999/06/01]
- You look in that player's zones, but do not have to pick all instances of those cards if you don't want to. See Rule G19.4. Similarly, if you miss one in your search, you don't get to say you should have found it when it later turns up. [D'Angelo 2005/12/01]
- Note - Cycle with Eradicate, Quash, Sowing Salt, and Splinter.
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