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Chronicles

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Banshee

Creature - Spirit 0/1, 2BB (4)
{X}, {T}: Banshee deals X damage divided evenly between you and target creature or player. Round up for you and down for that creature or player.1
Some say Banshees are the hounds of Death, baying to herd their prey into the arms of their master.
Illus. Jesper Myrfors

Crystal Keep Rulings Summaries

  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was creature type "Banshee" until Oracle 2007/10/01, when it became "Spirit".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (2/3) Chronicles (Uncommon)
The Dark (Rare)


Bog Rats

Creature - Rat 1/1, B (1)
Bog Rats can't be blocked by Walls.1
Their stench was vile and strong enough, but not nearly as powerful as their hunger.
Illus. Ron Spencer

Crystal Keep Rulings Summaries

  • No, Bog Rats do not affect Plague Rats totals. [Aahz 1994/08/09]

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (4/15) Classic Sixth Edition (Common)
Fifth Edition (Common)
Chronicles (Common)
The Dark (Common)


Cuombajj Witches

Creature - Human Wizard 1/3, BB (2)
{T}: Cuombajj Witches deals 1 damage to target creature or player and 1 damage to target creature or player of an opponent's choice.1
Illus. Kaja Foglio

Crystal Keep Rulings Summaries

  • Both targets are chosen on announcement, but you choose your target before the opponent chooses. [WotC Rules Team 1995/08/17]
  • The two targets must be different. [D'Angelo 2001/07/14]
  • It does not target the opponent, but you still choose an opponent. [WotC Rules Team 1998/02/01]
  • If either target becomes invalid, the other one is still affected. [Aahz 1995/05/23]
  • In multiplayer games you can choose a different opposing player each time it is used. [Duelist Magazine #4, Page 64] You also don't have to choose the same player that you targeted with the effect (or whose creature you targeted).
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of creature type "Witch" and not "Human Wizard" until Oracle 2007/09/01.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (3/4) Anthologies (Special)
Chronicles (Common)
Arabian Nights (Common)


Fallen Angel

Creature - Angel 3/3, 3BB (5)
Flying
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
1
Illus. Anson Maddocks

Crystal Keep Rulings Summaries

  • You can use the sacrifice ability as many times in a turn as you want to, with one creature sacrificed each time. [Aahz 1994/06/14]
  • Can sacrifice itself. [Duelist Magazine #5, Page 123]

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (7/29) Core Set - Eighth Edition (Rare)
Seventh Edition (Rare)
Beatdown (Special)
Classic Sixth Edition (Rare)
Fifth Edition (Uncommon)
Chronicles (Uncommon)
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Giant Slug

Creature - Slug 1/1, 1B (2)
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.1
Illus. Anson Maddocks

Crystal Keep Rulings Summaries

  • When the ability resolves, it creates another ability that triggers at the beginning of your next upkeep. When that ability resolves, you choose a land type. [D'Angelo 2000/03/03]
  • If the Slug changes controllers after the mana is spent, the player who activates this ability selects a landwalk during their next upkeep even if they don't control it at the time. [Aahz 1996/06/13]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Landwalk, Rule 502.6.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (2/3) Chronicles (Common)
Legends (Common)


Hasran Ogress

Creature - Ogre 3/2, BB (2)
Whenever Hasran Ogress attacks, it deals 3 damage to you unless you pay {2}.1
Illus. Dan Frazier

Crystal Keep Rulings Summaries

  • The ability triggers (see Rule 404) on the declaration of attackers. [D'Angelo 1998/06/03]
  • You either take damage or pay the 2 mana during resolution. [D'Angelo 2000/02/25]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "2" in the payment cost (rarity C3) and one with a normal mana circle behind the cost (rarity C2).

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (3/4) Chronicles (Common)
Arabian Nights (Common)
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Hell's Caretaker

Creature - Horror 1/1, 3B (4)
{T}, Sacrifice a creature: Return target creature card from your graveyard to play. Play this ability only during your upkeep.1
You might leave here, Chenndra, should another take your place...
Illus. Sandra Everingham

Crystal Keep Rulings Summaries

  • A "creature card" is a Creature card or Artifact Creature card. [D'Angelo 1999/05/01] Older cards of type Summon are also Creature cards.
  • Can sacrifice itself. [Duelist Magazine #5, Page 123]
  • Cannot choose itself to be brought back. [D'Angelo 1996/11/11]
  • Extended tournaments (see Rule 803) have banned this card from 1999/10/01 until 2005/08/20.
  • Note - This card was of creature type "Hell's-Caretaker" and not "Horror" until Ninth Edition and Oracle 2005/08/01.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (3/12) Core Set - Ninth Edition (Rare)
Chronicles (Rare)
Legends (Rare)


Shimian Night Stalker

Creature - Nightstalker 4/4, 3BB (5)
{B}, {T}: All damage that would be dealt to you this turn by target attacking creature is dealt to Shimian Night Stalker instead.1
"When churchyards yawn and hell itself breathes out/ Contagion to this world." -William Shakespeare, Hamlet
Illus. Jesper Myrfors

Crystal Keep Rulings Summaries

  • Can redirect damage from combat and from abilities, but the creature must be attacking you before you can use this card's ability. [D'Angelo 2000/03/03]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of creature type "Night Stalker" and is now of type "Nightstalker". [Oracle 1999/09/03]

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (2/3) Chronicles (Uncommon)
Legends (Uncommon)


Takklemaggot

Enchantment - Aura, 2BB (4)
Enchant creature
At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.
When enchanted creature is put into a graveyard, that creature's controller chooses a creature that Takklemaggot could enchant. If he or she does, return Takklemaggot to play under your control attached to that creature. If he or she doesn't, return Takklemaggot to play under your control as a non-Aura enchantment. It loses "enchant creature" and gains "At the beginning of that player's upkeep, Takklemaggot deals 1 damage to him or her."
1
Illus. Daniel Gelon

Crystal Keep Rulings Summaries

  • The controller of the creature which is destroyed gets to place Takklemaggot on a creature of their choice (controlled by any player, not just one of their own creatures). If there are no creatures to put it on, then Takklemaggot becomes a simple enchantment. [D'Angelo 1994/08/01]
  • If the creature leaves play without going to the graveyard (via Unsummon or something like that), Takklemaggot is simply destroyed. [bethmo 1994/08/23]
  • Takklemaggot is controlled initially by the player that played it, but each time it goes to the graveyard it returns and is controlled by the player whose creature it was on when it went to the graveyard. [DeLaney 2000/05/01]
  • You choose the new creature and put it on that creature all during the resolution of the triggered ability that has you put it back into play. [D'Angelo 2000/03/03]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (2/3) Chronicles (Uncommon)
Legends (Uncommon)


The Fallen

Creature - Zombie 2/3, 1BBB (4)
At the beginning of your upkeep, The Fallen deals 1 damage to each opponent it has dealt damage to this game.1
Magic often masters those who cannot master it.
Illus. Jesper Myrfors

Crystal Keep Rulings Summaries

  • Will not damage the controller, only opponents of the controller. So, if you managed to take control of someone else's The Fallen after being damaged by it, you will not be damaged. [Aahz 1995/02/08]
  • The effect is not cumulative. If a player is hit more than once, they still only take one damage from The Fallen each turn. [D'Angelo 1995/07/01]
  • It stops damaging players and forgets which players it damaged when it leaves play. [Duelist Magazine #9, Page 35]
  • If phased out it will not forget which players it damaged. [Duelist Magazine #11, Page 57]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - This card was of creature type "Fallen" until Oracle 2007/09/01 when it became "Zombie".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (2/3) Chronicles (Uncommon)
The Dark (Rare)


The Wretched

Creature - Demon 2/5, 3BB (5)
At end of combat, gain control of all creatures blocking The Wretched as long as you control The Wretched.1
Illus. Christopher Rush

Crystal Keep Rulings Summaries

  • This means it affects ones currently being blocked by this card at the end of combat and not ones that might have been removed by an effect such as General Jarkeld. [Duelist Magazine #8, Page 47]
  • If The Wretched blocks and regenerates, it is removed from combat, so The Wretched will not be blocking anything at the end of combat. This means there will be no creatures blocking it when the triggered ability resolves and so the ability does nothing. [D'Angelo 1999/04/25]
  • Note - Thie card was creature type "Wretched" until Oracle 2007/10/01, when it became "Demon".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (3/9) Fifth Edition (Rare)
Chronicles (Rare)
Legends (Rare)


Transmutation

Instant, 1B (2)
Switch target creature's power and toughness until end of turn.1
"You know what I was,/ You see what I am: change me, change me!" -Randall Jarrell, The Woman at the Washington Zoo
Illus. Susan Van Camp

Crystal Keep Rulings Summaries

  • As per Rule 418.5a, power and toughness switching is applied after any effects that modify power/toughness. This means that even if new spells and abilities are played to modify power/toughness, they are applied before the switch. [D'Angelo 2005/12/01]
  • This can effectively kill a creature with a power of zero, but there is still a chance to increase the power of the creature using instants before this takes effect. [bethmo 1994/06/14]
  • Any additional words on cards which modify the power/toughness are also reversed. For example, Blood Lust acts as if it read "Target creature gets -4/+4 until end of turn. If this reduces that creature's power to less than 1, the creature's power is 1." [WotC Rules Team 1997/07/03]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (2/3) Chronicles (Common)
Legends (Common)


Wall of Shadows

Creature - Wall 0/1, 1BB (3)
Defender (This creature can't attack.)
Prevent all damage that would be dealt to Wall of Shadows by creatures it's blocking.
Wall of Shadows can't be the target of spells that can target only Walls or of abilities that can target only Walls.
1
Illus. Pete Venters

Crystal Keep Rulings Summaries

  • Can be destroyed by a Battering Ram because combat effects are not targeted. [WotC Rules Team 1994/02/07]
  • It is not affected by the Golgothian Sylex. [D'Angelo 1995/08/16]
  • Can be targeted by Chaos Charm even if used in the mode that targets a wall, because Chaos Charm is not a "spell that can target only walls". [bethmo 1999/02/11]
  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Defender, Rule 502.41.
  • Note - Also see Walls, Rule G23.1.
  • Note - The Chronicles version should have the Legends symbol and not the Antiquities symbol on it. This is errata.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (2/3) Chronicles (Common)
Legends (Common)


Yawgmoth Demon

Creature - Demon 6/6, 4BB (6)
Flying (This creature can't be blocked except by creatures with flying.)
First strike (This creature deals combat damage before creatures without first strike.)
At the beginning of your upkeep, you may sacrifice an artifact. If you don't, tap Yawgmoth Demon and it deals 2 damage to you.
1
Illus. Sandra Everingham

Crystal Keep Rulings Summaries

  • The sacrificing of an artifact is not mandatory. You can choose not to sacrifice an artifact but will pay the consequences. [Aahz 1994/11/02]
  • Extended tournaments (see Rule 803) banned this card from 1999/10/01 to 2005/08/01.
  • Note - Also see First Strike, Rule 502.2.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (3/12) Core Set - Ninth Edition (Rare)
Chronicles (Rare)
Antiquities (Rare)


Azure Drake

Creature - Drake 2/4, 3U (4)
Flying (This creature can't be blocked except by creatures with flying.)1
The Azure Drake would be more powerful were it not so easily distracted.
Illus. Dan Frazier


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (5/19) Core Set - Ninth Edition (Uncommon)
Battle Royale (Special)
Fifth Edition (Uncommon)
Chronicles (Uncommon)
Legends (Uncommon)


Boomerang

Instant, UU (2)
Return target permanent to its owner's hand.1
"O! call back yesterday, bid time return." -William Shakespeare, King Richard the Second
Illus. Brian Snõddy


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (10/54) Tenth Edition (Common)
Gateway Prize (2007) (Special)
Core Set - Ninth Edition (Common)
Core Set - Eighth Edition (Common)
Seventh Edition (Common)
Chronicles (Common)
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Dance of Many

Enchantment, UU (2)
When Dance of Many comes into play, put a token into play as a copy of target nontoken creature.
When Dance of Many leaves play, remove the creature token from the game.
When the creature token leaves play, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay {U}{U}.
1
Illus. Sandra Everingham

Crystal Keep Rulings Summaries

  • Note - Also see Copying Objects, Rule 503. There are enough important rules there that they are worth reading first.
  • Treat the token as coming into play as a copy of the chosen creature. If that creature normally gets counters when played, the token creature gets counters. [D'Angelo 2001/08/31]
  • Destroying the creature that was copied will not cause the token creature to be destroyed as well. [Aahz 1994/10/21]
  • The ability is targeted and checks the validity of the target when declared and when resolving. If the creature is not still there when the copy resolves, the copy ability is countered and no token is put into play. This card remains in play as a global enchantment with no token. [D'Angelo 1999/08/31]
  • The mana cost is copied. This makes Dance of Many the exception to the rule that token creatures have a mana cost of zero. [D'Angelo 1999/08/01]
  • The creature is still considered a token creature, so if you happen to copy a Drudge Skeletons, the Skeleton token would still be susceptible to Drudge Spell. [Aahz 1996/03/02]
  • The "remove from game" triggered abilities are on Dance of Many and not from the token. [D'Angelo 1996/10/01] If Dance of Many loses its abilities, removing one from play won't destroy the other.
  • Each Dance of Many is associated only with its token creature. If one leaves play, only the corresponding token is affect, not all tokens from all instances of Dance of Many. [D'Angelo 1997/05/19]
  • Note - Also see Comes Into Play Abilities, Rule 410.10a.
  • Note - Also see Copying Objects, Rule 503.
  • Note - Also see Token Creatures, Rule 216.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (3/9) Fifth Edition (Rare)
Chronicles (Rare)
The Dark (Rare)


Dandân

Creature - Fish 4/1, UU (2)
Dandân can't attack unless defending player controls an Island.
When you control no Islands, sacrifice Dandân.
1
Illus. Drew Tucker


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (4/18) Time Spiral Timeshifted (Special)
Fifth Edition (Common)
Chronicles (Common)
Arabian Nights (Common)


Enchantment Alteration

Instant, U (1)
Attach target Aura attached to a creature or land to another permanent of that type.1
Illus. Brian Snõddy

Crystal Keep Rulings Summaries

  • Only targets the enchantment and not either of the things the enchantment may be on. [Aahz 1995/07/09]
  • You can move a Blue Ward since it offers protection to the creature and not to itself. [bethmo 1994/09/14]
  • The choice of where to move the enchantment is made on resolution. You must move the enchantment to another location if possible. [D'Angelo 1999/05/01]
  • If this card is Deflectioned, you can change which enchantment is targeted, but you cannot choose a destination for it. [D'Angelo 1995/10/31]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Moving Enchantments, Rule G13.22.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (3/9) Urza's Saga (Uncommon)
Chronicles (Uncommon)
Legends (Common)


Fishliver Oil

Enchantment - Aura, 1U (2)
Enchant creature (Target a creature as you play this. This card comes into play attached to that creature.)
Enchanted creature has islandwalk. (This creature is unblockable as long as defending player controls an Island.)
1
Then the maiden bade him cast off his robes and cover his body with fishliver oil, that he might safely follow her into the sea.
Illus. Anson Maddocks

Crystal Keep Rulings Summaries

  • Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Landwalk, Rule 502.6.
  • Note - The Arabian Nights version of this card has two versions, one with a small dark circle behind the "1" in the mana cost (rarity C3) and one with a normal mana circle behind the cost (rarity C1).
  • Note - This card was of type "Enchant Creature" until Ninth Edition and Oracle 2005/08/01.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (4/13) Core Set - Ninth Edition (Common)
Chronicles (Common)
Arabian Nights (Common)
→ View All


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