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Rules:
Rulings Summaries
Comprehensive Rules
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Champions of Kamigawa  Meister von Kamigawa Guerriers de Kamigawa Campioni di Kamigawa Campeones de Kamigawa Campeões de Kamigawa かみがわものがたり 神河物 語 神河群英录
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Instant - Arcane, W (1)
Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)1
Illus. Tsutomu Kawade
Crystal Keep Rulings Summaries
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Creature - Human Soldier 1/1, W (1)
When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot. ----- Kenzo the Hardhearted Legendary Creature - Human Samurai 3/4 Double strike; bushido 2 (When this blocks or becomes blocked, it gets +2/+2 until end of turn.)1
Illus. Mark Zug
Crystal Keep Rulings Summaries
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Enchantment - Aura, 2W (3)
Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand.1 Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much. -Dosan the Falling Leaf
Illus. Mark Tedin
Crystal Keep Rulings Summaries
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Instant, 1W (2)
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.1 General Takeno glared at us as if we were the enemy. 'The day is not over yet,' he shouted, 'and unless you have a nezumi's heart, you will stand and fight!' -Battle of Akagi River: A Survivor's Tale
Illus. Wayne Reynolds
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Instant - Arcane, 1W (2)
Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain 1 life for each damage prevented this way. Splice onto Arcane {1}{W} (As you play an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)1
Illus. Alan Pollack
Crystal Keep Rulings Summaries
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Sorcery - Arcane, 2W (3)
Destroy all enchantments.1 During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse.
Illus. Daren Bader
Crystal Keep Rulings Summaries
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Creature - Human Samurai 1/1, W (1)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)1 Deep within Eiganjo Castle lay the Palace of Infinite Halls, a seemingly endless network of corridors once guarded by a seemingly endless legion of samurai.
Illus. Greg Hildebrandt
Crystal Keep Rulings Summaries
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Legendary Creature - Fox Cleric 2/2, WW (2)
{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.1 Virtue is an inner light that can prevail in every soul.
Illus. Daren Bader
Crystal Keep Rulings Summaries
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Instant - Arcane, W (1)
Prevent all damage that would be dealt by creatures this turn.1 Imagine a dove flying through smoke. Does the dove injure the smoke? Does the smoke impede the dove? -Teachings of Eight-and-a-Half-Tails
Illus. Chris Appelhans
Crystal Keep Rulings Summaries
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Enchantment, 2W (3)
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.1 Destroyed in one of the first battles of the Kami War, the town of Reito still grieved.
Illus. Lars Grant-West
Crystal Keep Rulings Summaries
- The cost is paid as attackers are declared. [D'Angelo 2007/02/01]
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Creature - Spirit 1/4, 3W (4)
{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Play this ability only once each turn.1
Illus. Heather Hudson
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Legendary Creature - Spirit 4/4, 3WW (5)
Flying Whenever you play a Spirit or Arcane spell, you may remove Hikari, Twilight Guardian from the game. If you do, return it to play under its owner's control at end of turn.1
Illus. Glen Angus
Crystal Keep Rulings Summaries
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Instant, 1WW (3)
Blocking creatures get +7/+7 until end of turn.1 Forgive me, Master Kami, but in the interest of my people I must halt your advance.
Illus. Ron Spears
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Legendary Enchantment - Shrine, 3W (4)
At the beginning of your upkeep, you gain 2 life for each Shrine you control.1 To the sorrow of all, its fire was turned toward those who worshipped it.
Illus. Greg Staples
Crystal Keep Rulings Summaries
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Creature - Spirit 2/1, 4W (5)
Whenever you play a Spirit or Arcane spell, regenerate target creature.1 In peaceful times, these beings escorted the honored kami to their new shrines. In the Kami War, they became the medics of an unstoppable army.
Illus. Matt Cavotta
Crystal Keep Rulings Summaries
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Creature - Spirit 2/3, 4W (5)
Flying Soulshift 4 (When this is put into a graveyard from play, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)1
Illus. Paolo Parente
Crystal Keep Rulings Summaries
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Enchantment - Aura, 1W (2)
Flash Enchant creature Enchanted creature gets +1/+2.1 None of you are yet samurai. Defend your homes with honor, die for your cause, and perhaps then you will be worthy of the word. -General Takeno
Illus. Christopher Rush
Crystal Keep Rulings Summaries
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Creature - Spirit 2/3, 3WW (5)
{W}, {T}: Tap target creature. Whenever you play a Spirit or Arcane spell, untap Innocence Kami.1 Her voice was light, her substance music.
Illus. Mark Zug
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Legendary Creature - Hound 2/2, W (1)
The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the men. The kami are coming."
Illus. Christopher Moeller
Crystal Keep Rulings Summaries
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Creature - Spirit 1/2, 2W (3)
Flying {T}: Target creature gets +1/+2 until end of turn.1 Many great warriors died in the first days of the war, as the spirits of their weaponry turned against them with terrifying rage. -Observations of the Kami War
Illus. Tomas Giorello
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