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Champions of Kamigawa  Meister von Kamigawa Guerriers de Kamigawa Campioni di Kamigawa Campeones de Kamigawa Campeões de Kamigawa かみがわものがたり 神河物 語 神河群英录
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Instant - Arcane, W (1)
Target creature you control gains protection from the color of your choice until end of turn. Splice onto Arcane {W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)1
Illus. Tsutomu Kawade
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Creature - Human Soldier 1/1, W (1)
When a creature dealt damage by Bushi Tenderfoot this turn is put into a graveyard, flip Bushi Tenderfoot.1
Illus. Mark Zug
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Enchantment - Aura, 2W (3)
Enchant creature Enchanted creature can't attack or block. {1}{W}: Return Cage of Hands to its owner's hand.1 Our own actions built the prisons that now hold us. Our hands reached too far and tried to hold too much. -Dosan the Falling Leaf
Illus. Mark Tedin
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Instant, 1W (2)
Untap all creatures you control. Samurai creatures you control get +1/+1 until end of turn.1 General Takeno glared at us as if we were the enemy. 'The day is not over yet,' he shouted, 'and unless you have a nezumi's heart, you will stand and fight!' -Battle of Akagi River: A Survivor's Tale
Illus. Wayne Reynolds
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Instant - Arcane, 1W (2)
Prevent the next 3 damage that would be dealt to target creature or player this turn. You gain life equal to the damage prevented this way. Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)1
Illus. Alan Pollack
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Sorcery - Arcane, 2W (3)
Destroy all enchantments.1 During the war, the rites of purification were still effective, but the kami, not the kitsune, chose what to cleanse.
Illus. Daren Bader
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Creature - Human Samurai 1/1, W (1)
Bushido 1 (When this blocks or becomes blocked, it gets +1/+1 until end of turn.)1 Deep within Eiganjo Castle lay the Palace of Infinite Halls, a seemingly endless network of corridors once guarded by a seemingly endless legion of samurai.
Illus. Greg Hildebrandt
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Legendary Creature - Fox Cleric 2/2, WW (2)
{1}{W}: Target permanent you control gains protection from white until end of turn. {1}: Target spell or permanent becomes white until end of turn.1 Virtue is an inner light that can prevail in every soul.
Illus. Daren Bader
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Instant - Arcane, W (1)
Prevent all damage that would be dealt by creatures this turn.1 Imagine a dove flying through smoke. Does the dove injure the smoke? Does the smoke impede the dove? -Teachings of Eight-and-a-Half-Tails
Illus. Chris Appelhans
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Enchantment, 2W (3)
Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.1 Destroyed in one of the first battles of the Kami War, the town of Reito still grieved.
Illus. Lars Grant-West
Gatherer Card Rulings [Nov 2009]
- 2/1/2007: In the Two-Headed Giant format, you still only have to pay once per creature.
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Creature - Spirit 1/4, 3W (4)
{1}: Look at the top card of your library. {2}: Reveal the top card of your library. If it's a land card, untap Harsh Deceiver and it gets +1/+1 until end of turn. Activate this ability only once each turn.1
Illus. Heather Hudson
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Legendary Creature - Spirit 4/4, 3WW (5)
Flying Whenever you cast a Spirit or Arcane spell, you may exile Hikari, Twilight Guardian. If you do, return it to the battlefield under its owner's control at the beginning of the next end step.1
Illus. Glen Angus
Gatherer Card Rulings [Nov 2009]
- 12/1/2004: You may choose not to exile Hikari.
- 12/1/2004: If you exile Hikari, it leaves the battlefield before the spell that triggered it resolves its ability, so it will be unaffected by that spell.
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Instant, 1WW (3)
Blocking creatures get +7/+7 until end of turn.1 Forgive me, Master Kami, but in the interest of my people I must halt your advance.
Illus. Ron Spears
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Legendary Enchantment - Shrine, 3W (4)
At the beginning of your upkeep, you gain 2 life for each Shrine you control.1 To the sorrow of all, its fire was turned toward those who worshipped it.
Illus. Greg Staples
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Creature - Spirit 2/1, 4W (5)
Whenever you cast a Spirit or Arcane spell, regenerate target creature.1 In peaceful times, these beings escorted the honored kami to their new shrines. In the Kami War, they became the medics of an unstoppable army.
Illus. Matt Cavotta
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Creature - Spirit 2/3, 4W (5)
Flying Soulshift 4 (When this is put into a graveyard from the battlefield, you may return target Spirit card with converted mana cost 4 or less from your graveyard to your hand.)1
Illus. Paolo Parente
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Enchantment - Aura, 1W (2)
Flash Enchant creature Enchanted creature gets +1/+2.1 None of you are yet samurai. Defend your homes with honor, die for your cause, and perhaps then you will be worthy of the word. -General Takeno
Illus. Christopher Rush
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Creature - Spirit 2/3, 3WW (5)
{W}, {T}: Tap target creature. Whenever you cast a Spirit or Arcane spell, untap Innocence Kami.1 Her voice was light, her substance music.
Illus. Mark Zug
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Legendary Creature - Hound 2/2, W (1)
The hound sniffed the air and let slip a low growl. General Takeno looked down at the faithful Isamaru and calmed him with a touch. "Alert the men. The kami are coming."
Illus. Christopher Moeller
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Creature - Spirit 1/2, 2W (3)
Flying {T}: Target creature gets +1/+2 until end of turn.1 Many great warriors died in the first days of the war, as the spirits of their weaponry turned against them with terrifying rage. -Observations of the Kami War
Illus. Tomas Giorello
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