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Champs 
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Creature - Human Knight 2/2, RR (2)
First strike, protection from white1
Illus. Matt Cavotta
Gatherer Card Rulings [Nov 2009]
- 2/1/2007: This is the timeshifted version of Black Knight.
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Creature - Elemental 6/1, GGG (3)
Trample, haste At the beginning of the end step, sacrifice Groundbreaker.1
Illus. Matt Cavotta
Gatherer Card Rulings [Nov 2009]
- 2/1/2007: This is the timeshifted version of Ball Lightning.
- 2/1/2007: The creature is sacrificed at the end of every turn in which it is on the battlefield. There is no choice about what turn to sacrifice it.
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Legendary Creature - Treefolk Shaman 0/5, WBG (3)
Each creature assigns combat damage equal to its toughness rather than its power.1
Illus. Mark Zug
Gatherer Card Rulings [Nov 2009]
- 10/1/2007: Doran's ability means, for example, that a 2/3 creature will assign 3 damage in combat instead of 2.
- 10/1/2007: Doran's ability doesn't actually change creatures' power; it changes only the value of the combat damage they assign. All other rules and effects that check power or toughness use the real values.
- 10/1/2007: This effect is mandatory and affects all creatures.
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Creature - Elf Warrior 2/2, 2G (3)
Other Elf creatures you control get +1/+1. {G}, {T}: Put a 1/1 green Elf Warrior creature token onto the battlefield.1
Illus. Scott M. Fischer
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Instant, 1UR (3)
Electrolyze deals 2 damage divided as you choose among any number of target creatures and/or players. Draw a card. The Izzet learn something from every lesson they teach.
Illus. Zoltan Boros & Gabor Szikszai
Gatherer Card Rulings [Nov 2009]
- 2/1/2006: "Any number" can be only 1 or 2. It can't be 0 because you can't distribute 2 damage among 0 targets. It can't be 3 or more because there are only 2 points of damage to distribute.
- 2/1/2006: If only one target is chosen, then Electrolyze is a spell with a single target and subject to effects like Ink-Treader Nephilim's and Shunt's.
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Legendary Creature - Dragon Wizard 4/4, 2UURR (6)
Flying Whenever you draw a card, Niv-Mizzet, the Firemind deals 1 damage to target creature or player. {T}: Draw a card. "(Z->)90° - (E-N²W)90°t=1"
Illus. Todd Lockwood
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Creature - Zombie Shaman 2/2, {B/R}{B/R} (2)
({B/R} can be paid with either {B} or {R}.) {3}{B}, Discard a card: Target creature gets -2/-2 until end of turn. {3}{R}: Put a 2/1 red Goblin creature token with haste onto the battlefield. Exile it at the beginning of the next end step.1
Illus. Jeremy Jarvis
Gatherer Card Rulings [Nov 2009]
- 5/1/2006: If the second ability is activated during the End step, the token won't be exiled until the following turn's End step.
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Instant, UUG (3)
Counter target spell, activated ability, or triggered ability. (Mana abilities can't be targeted.)1 "It is technically an ooze, but its lifespan measures only seconds. In that short time, its appetite for magic is extraordinary." -Simic research notes
Illus. Jim Murray
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Land - Urza's
{T}: Add {1} to your mana pool. {7}, {T}: Put a 2/2 colorless Assembly-Worker artifact creature token onto the battlefield.1 "Though their ideals are leagues apart, Urza's and Mishra's creations have a surprising harmony with one another." —Tocasia, journal entry
Illus. Mark Tedin
Gatherer Card Rulings [Nov 2009]
- 9/25/2006: Although Urza's Factory has the Urza's land type, it doesn't interact with Urza's Tower, Urza's Mine, or Urza's Power Plant.
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Creature - Angel 3/3, WW (2)
You can't cast Serra Avenger during your first, second, or third turns of the game. Flying, vigilance1 "Those who endure in the face of suffering, those whose faith shines long in evil days, they shall see salvation." —Song of All, canto 904
Illus. Scott M. Fisher
Gatherer Card Rulings [Nov 2009]
- 9/25/2006: You can cast Serra Avenger during another player's first, second, or third turns of the game if some other effect (such as Vedalken Orrery) enables that.
- 9/25/2006: In cases where a player takes an extra turn, Serra Avenger keeps track of how many turns you've had, not how many turns the game has had.
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Creature - Elf Warrior 2/2, 1G (2)
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample.1
Illus. Jim Murray
Gatherer Card Rulings [Nov 2009]
- 4/1/2008: If a creature of the specified creature type would normally enter the battlefield with a certain number of +1/+1 counters on it, it enters the battlefield with that many +1/+1 counters plus one on it instead. If a creature of the specified creature type would normally enter the battlefield with no +1/+1 counters on it, it enters the battlefield with one +1/+1 counter on it instead.
- 4/1/2008: The creature gets the counter if it would enter the battlefield under your control. It doesn't matter who owns the creature or what zone it enters the battlefield from (such as your opponent's graveyard, for example).
- 4/1/2008: The creature gets the counter if its copiable characteristics as it would exist on the battlefield include the specified creature type. For example, say you control Conspiracy, and the chosen creature type is Wizard. If you put a creature onto the battlefield that isn't normally a Wizard, it won't get a counter from Sage of Fables.
- 4/1/2008: The effects from more than one of these cards are cumulative. That is, if you have two Sage of Fables on the battlefield, Wizard creatures you control enter the battlefield with two additional +1/+1 counters on them.
- 4/1/2008: If one of these creatures enters the battlefield at the same time as a creature of the specified creature type (due to Living End, for example), that creature doesn't get a +1/+1 counter.
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Land
{T}: Add {1} to your mana pool. {1}: Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land.
Illus. Fred Fields
Gatherer Card Rulings [Nov 2009]
- 4/1/2008: Although Mutavault has all creature types while it's animated, it does not have the changeling keyword ability.
- 8/1/2008: A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of his or her most recent turn.
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