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Rules:
Rulings Summaries
Comprehensive Rules
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Coldsnap Theme Decks  Kälteeinbruch-Themendecks Coldsnap Theme Decks
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Instant, 1W (2)
Destroy target artifact or enchantment.1
Illus. Brian Snõddy
Crystal Keep Rulings Summaries
- Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
- This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]
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Creature - Human Soldier 2/2, 3W (4)
{T}: Target creature gets +2/+2 until end of turn. When that creature leaves play this turn, sacrifice Kjeldoran Elite Guard. Play this ability only during combat.1
Illus. Melissa Benson
Crystal Keep Rulings Summaries
- Can be assigned as a blocker and then have its ability used. [WotC Rules Team 1995/06/15]
- Note - This card was of creature type "Soldier" and not "Human Soldier" until Oracle 2006/07/14.
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Creature - Human Soldier 1/6, 3W (4)
Whenever Kjeldoran Home Guard attacks or blocks, put a -0/-1 counter on it at end of combat. If you do, put a 0/1 white Deserter creature token into play.1
Illus. Andi Rusu
Crystal Keep Rulings Summaries
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Enchantment - Aura, 1W (2)
Enchant creature Enchanted creature gets +1/+2. {2}{U}: Attach Kjeldoran Pride to target creature.1
Illus. Kaja Foglio
Crystal Keep Rulings Summaries
- The activated ability moves this card to a new permanent. [D'Angelo 1999/08/01]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
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Instant, W (1)
Put up to three target creature cards from your graveyard on top of your library.1
Illus. Diana Vick
Crystal Keep Rulings Summaries
- You have to show the creatures you put on top of your library, but not the order you put them there. [D'Angelo 2000/02/18]
- You can put them in any order. [D'Angelo 2006/08/01]
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Instant, 4W (5)
You may remove a white card in your hand from the game rather than pay Scars of the Veteran's mana cost. Prevent the next 7 damage that would be dealt to target creature or player this turn. For each 1 damage to a creature prevented this way, put a +0/+1 counter on that creature at end of turn.1
Illus. Dan Frazier
Crystal Keep Rulings Summaries
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Instant, W (1)
Remove target creature from the game. Its controller gains life equal to its power.1
Illus. Kaja Foglio
Crystal Keep Rulings Summaries
- The controller of the creature may decide to "pump up" the creature before it leaves in order to get more life out of the deal because the total power of the creature (including enchantments and such) is counted on resolution of this spell. [D'Angelo 1994/04/01]
- If the creature has a negative power, the player does not lose life. It acts the same as if it had a power of zero. [Aahz 1994/06/01] See
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Enchantment - Aura, 3U (4)
Enchant creature At the beginning of your upkeep, sacrifice Binding Grasp unless you pay {1}{U}. You control enchanted creature. Enchanted creature gets +0/+1.1
Illus. Ruth Thompson
Crystal Keep Rulings Summaries
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Instant, U (1)
Draw three cards, then put two cards from your hand on top of your library.1
Illus. Christopher Rush
Crystal Keep Rulings Summaries
- This is all one effect. You draw 3 and return 2 cards all in one resolution. Nothing may be used between the two. [D'Angelo 1999/10/12]
- Vintage tournaments (see Rule 801) have restricted this card since 2008/06/20.
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Enchantment, 2UU (4)
{2}{U}{U}: Look at the top five cards of your library and put one of them into your hand. Remove the rest from the game.1
Illus. Phil Foglio
Crystal Keep Rulings Summaries
- If used with less than 5 cards in your library, you put one in your hand and remove the others from the game. This is not an immediate loss of the game. [bethmo 1996/07/16]
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Enchantment - Aura, U (1)
Enchant creature Enchanted creature gets +2/+0. At the beginning of the upkeep of enchanted creature's controller, put a -0/-1 counter on that creature.1
Illus. Richard Kane-Ferguson
Crystal Keep Rulings Summaries
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Enchantment, XUU (2)
Iceberg comes into play with X ice counters on it. {3}: Put an ice counter on Iceberg. Remove an ice counter from Iceberg: Add {1} to your mana pool.1
Illus. Jeff A. Menges
Crystal Keep Rulings Summaries
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Instant, 1U (2)
Shuffle a card from your hand into your library. If you do, draw two cards at the beginning of the next turn's upkeep.1
Illus. Tom Wänerstrand
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Creature - Illusion 1/2, UU (2)
{U}: Counter target spell that targets Mistfolk.1
Illus. Quinton Hoover
Crystal Keep Rulings Summaries
- Note - This card was of creature type "Mistfolk" and not "Illusion" until Oracle 2006/07/14.
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Sorcery, U (1)
Look at the top three cards of target player's library, then put them back in any order. You may have that player shuffle his or her library. Draw a card at the beginning of the next turn's upkeep.1
Illus. Liz Danforth
Crystal Keep Rulings Summaries
- This does not cause a player to lose if they have less than 3 cards in their library. It allows you to look at and reorder or shuffle whatever remaining cards there might be. [Duelist Magazine #6, Page 130]
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Enchantment - Aura, 1U (2)
Enchant creature Enchanted creature has flying. Enchanted creature has first strike as long as it's blocking and you control a snow land.1
Illus. Ken Meyer, Jr.
Crystal Keep Rulings Summaries
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Creature - Elemental 3/4, 5U (6)
Flying {U}, Remove the top card of your library from the game: Tap target creature with flying. {U}, Remove the top card of your library from the game: If the removed card is a snow land, Storm Elemental gets +1/+1 until end of turn.1
Illus. John Matson
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Creature - Homarid Drone 1/2, 1U (2)
{T}, Sacrifice a creature and a Swamp: Destroy target nonartifact creature. It can't be regenerated. {T}, Sacrifice a creature and a snow Swamp: Destroy target creature. It can't be regenerated.1
Illus. Heather Hudson
Crystal Keep Rulings Summaries
- Note - Also see Snow, Rule G19.13.
- Note - This card was of creature type "Homarid" and not "Homarid Drone" until Oracle 2006/07/14.
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Creature - Human Wizard 1/1, 2U (3)
{T}: Zuran Spellcaster deals 1 damage to target creature or player.1
Illus. Edward Beard, Jr.
Crystal Keep Rulings Summaries
- Note - This card was of creature type "Wizard" and not "Human Wizard" until Oracle 2006/07/14.
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Creature - Zombie 3/1, 3B (4)
Haste {B}: Return Ashen Ghoul from your graveyard to play. Play this ability only during your upkeep and only if three or more creature cards are above Ashen Ghoul.1
Illus. Ron Spencer
Crystal Keep Rulings Summaries
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