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Rules:
Rulings Summaries
Comprehensive Rules
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Dissension  Zwietracht Discorde Discordia Discordia Insurreição ディセンション 拉尼卡公會城 Раскол
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Creature - Spirit 2/2, 3W (4)
{W}, Sacrifice Aurora Eidolon: Prevent the next 3 damage that would be dealt to target creature or player this turn. Whenever you play a multicolored spell, you may return Aurora Eidolon from your graveyard to your hand.
Illus. Justin Sweet
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Creature - Spirit 2/1, 2W (3)
Azorius Herald is unblockable. When Azorius Herald comes into play, you gain 4 life. When Azorius Herald comes into play, sacrifice it unless {U} was spent to play it. "As peace should be-gentle yet unstoppable." -Augustin IV
Illus. Justin Sweet
Crystal Keep Rulings Summaries
- You have the option to spend an additional {U} when playing this spell. [D'Angelo 2006/05/13]
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Creature - Bird 1/1, 1W (2)
Flying Whenever Beacon Hawk deals combat damage to a player, you may untap target creature. {W}: Beacon Hawk gets +0/+1 until end of turn.
Illus. William Simpson
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Enchantment - Aura, W (1)
Enchant creature Enchanted creature gets +1/+1 for each of its colors. "Before the first stone was laid or the first elf-child born, the power of the nephilim was gathering. Let that power be spread by my hands."
Illus. Greg Hildebrandt
Crystal Keep Rulings Summaries
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Instant, 4W (5)
Prevent all damage that would be dealt to target multicolored creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature. Flesh can be tempered by spellcraft and forged ever stronger by the hammers of foes.
Illus. Dan Scott
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Instant, 1W (2)
The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead. Draw a card. Her enemy's strength is her own.
Illus. Alex Horley-Orlandelli
Crystal Keep Rulings Summaries
- If either target leaves play before the damage would be dealt, then the damage is not redirected. [Dissension FAQ 2006/04/13]
- You draw a card on resolution of this spell, not when damage is redirected. [Dissension FAQ 2006/04/13]
- If both targets are illegal on resolution, you don't draw a card. [D'Angelo 2006/05/13]
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Creature - Elemental 3/3, 3WW (5)
Flying Whenever you play an enchantment spell, put a +1/+1 counter on each creature you control. "We thought the clouds had moved from the night sky. Then the night sky moved, and the horizon grew wings." -Josuri
Illus. Mark Tedin
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Instant, W (1)
Put target attacking creature on the bottom of its owner's library. Its controller gains life equal to its toughness. "No doubt the arbiters would put you away, after all the documents are signed. But I will have justice now!" -Alovnek, Boros guildmage
Illus. Daren Bader
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Creature - Human Archer 2/2, 2W (3)
Flying As long as Freewind Equenaut is enchanted, it has "{T}: Freewind Equenaut deals 2 damage to target attacking or blocking creature." Confront her, and feel the hooves of her steed. Ignore her, and feel the sting of her arrow.
Illus. Rebecca Guay
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Creature - Spirit 2/3, 3W (4)
Protection from monocolored The magic of the Guildpact gives aegis to the spirits pressed into its service. Upon entering the afterlife, they find new focus and are charged with defending the Guildpact against those who would see it broken.
Illus. Fred Hooper
Crystal Keep Rulings Summaries
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Creature - Human Cleric 1/1, W (1)
{T}, Sacrifice Haazda Exonerator: Destroy target Aura. "This aura threatens the sanctity of your soul. Wrenching it free won't be easy on either of us. If you're ready, we'll begin."
Illus. Kev Walker
Crystal Keep Rulings Summaries
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Creature - Human Soldier 1/1, 2W (3)
At the beginning of your upkeep, sacrifice Haazda Shield Mate unless you pay {W}{W}. {W}: The next time a source of your choice would deal damage to you this turn, prevent that damage. The Haazda shield is broad, protecting both the free and the guilded.
Illus. Ron Spears
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Creature - Pegasus 2/1, 1W (2)
Flying Some sky steeds break from the thundering herd to ride free on the open winds.
Illus. Terese Nielsen
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Creature - Human Knight 3/4, 4WW (6)
Lifelink (Whenever this creature deals damage, you gain that much life.) Forecast - {1}{W}, Reveal Paladin of Prahv from your hand: Whenever target creature deals damage this turn, you gain that much life. (Play this ability only during your upkeep and only once each turn.)1
Illus. William Simpson
Crystal Keep Rulings Summaries
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Sorcery, 2W (3)
Return up to three target creature cards with converted mana cost 1 or less from your graveyard to play. Forecast - {5}{W}, Reveal Proclamation of Rebirth from your hand: Return target creature card with converted mana cost 1 or less from your graveyard to play. (Play this ability only during your upkeep and only once each turn.)1
Illus. William Simpson
Crystal Keep Rulings Summaries
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Enchantment, 3W (4)
Whenever a creature you control is put into a graveyard from play, you gain life equal to that creature's toughness. Properly honored dead gain the peace of the grave and freedom from the call of the Ghost Quarter.
Illus. Luca Zontini
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Creature - Spirit 1/4, 2W (3)
Defender (This creature can't attack.) {1}{U}, Sacrifice Soulsworn Jury: Counter target creature spell.1 In death, as in life, they protect the Grand Arbiter from exposure to contrary points of view.
Illus. Zoltan Boros & Gabor Szikszai
Crystal Keep Rulings Summaries
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Instant, 1WW (3)
Creatures you control get +1/+1 until end of turn. Forecast - {W}, Reveal Steeling Stance from your hand: Target creature gets +1/+1 until end of turn. (Play this ability only during your upkeep and only once each turn.)1
Illus. Randy Gallegos
Crystal Keep Rulings Summaries
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Creature - Spirit 5/5, 2W (3)
Defender (This creature can't attack.) Flying When Stoic Ephemera blocks, sacrifice it at end of combat.1 "Life is fleeting, and so is death. Only the oath is eternal."
Illus. Randy Gallegos
Crystal Keep Rulings Summaries
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Instant, W (1)
Target creature can block any number of creatures this turn. "As my father taught, 'Training will raise your shield to the blow, but courage fills the gaps the shield leaves open.'"
Illus. Jeff Miracola
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