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Duel Decks: Divine vs. Demonic 
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Legendary Creature - Angel 6/6, 5WWW (8)
Flying, first strike, vigilance, trample, haste, protection from black and from red "Wrath is no vice when inflicted upon the deserving."
Illus. Chippy
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Creature - Human Cleric 1/1, W (1)
{1}{W}{W}: Target creature gets +1/+1 until end of turn. Grelden knelt and felt the cool, dry hand of the priest on his brow. Hours later, when his wits returned, he was covered in his enemies' blood on the field of victory.
Illus. Stephen Tappin
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Creature - Angel Spirit 1/1, 1W (2)
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn.1 If only every message were as perfect as its bearer.
Illus. Marc Fishman
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Creature - Human Knight 2/2, 2W (3)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. "Hope shall be the blade that severs our bonds."
Illus. Ciruelo
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Creature - Human Monk Cleric 2/2, 2W (3)
When Venerable Monk enters the battlefield, you gain 2 life.1 Age wears the flesh but galvanizes the soul.
Illus. D. Alexander Gregory
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Creature - Angel 2/2, 3W (4)
Flying Whenever Angelic Protector becomes the target of a spell or ability, Angelic Protector gets +0/+3 until end of turn. "My family sheltered in her light, the dark was content to wait." -Crovax
Illus. DiTerlizzi
Gatherer Card Rulings [Nov 2009]
- 10/1/2009: The ability triggers when Angelic Protector is chosen as a target for a spell or ability. The Protectors ability will be put on the stack above that spell or ability, and so resolve first.
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Creature - Angel 2/2, 3W (4)
Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn.1 An angel's blessing prepares a soldier for war better than a thousand military drills.
Illus. Matthew D. Wilson
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Creature - Angel 2/3, 2WW (4)
Flying Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn. You may break her shield, but you'll never break her spirit.
Illus. Mark Zug
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: It gets the bonus only once, not once per creature it blocks.
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Creature - Angel 3/3, 4W (5)
Flying When Angel of Mercy enters the battlefield, you gain 3 life.1 Every tear shed is a drop of immortality.
Illus. Volkan Baga
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Creature - Angel 4/4, 3WW (5)
Flying Vigilance (Attacking doesn't cause this creature to tap.)1 Her sword sings more beautifully than any choir.
Illus. Greg Staples
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Creature - Angel 5/5, 3WWW (6)
Flying, vigilance When Twilight Shepherd enters the battlefield, return to your hand all cards in your graveyard that were put there from the battlefield this turn. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)1
Illus. Jason Chan
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Creature - Angel 4/4, 4WWW (7)
Flying At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying onto the battlefield.1 "The spread of evil's destruction shall always be matched by the rise of the noble fallen."
Illus. Jason Chan
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Legendary Creature - Angel 4/6, 6WWW (9)
Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield.1 "You have not died until I consent."
Illus. Matthew D. Wilson
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Instant, W (1)
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.
Illus. Greg & Tim Hildebrandt
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Instant, 1W (2)
Prevent all combat damage that would be dealt this turn. Cycling {2} ({2}, Discard this card: Draw a card.) Clash of sword and cry of beast fall mute when angels sound the call to prayer.
Illus. Sal Villagran
Gatherer Card Rulings [Nov 2009]
- 10/1/2008: Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
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Instant - Arcane, 1W (2)
Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.1 "The landscape shimmered and I felt a chill breeze. When my vision cleared, I found myself alone among the corpses of my fallen friends." -Journal found in Numai
Illus. Vance Kovacs
Gatherer Card Rulings [Nov 2009]
- 12/1/2004: The creature comes back onto the battlefield as a new creature, with one +1/+1 counter on it (plus any other counters that it would normally enter the battlefield with).
- 8/1/2005: Unattached Auras are put into your graveyard as a state-based action, but Equipment remains on the battlefield, unattached.
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Enchantment - Aura, 1W (2)
Enchant creature Enchanted creature can't attack or block. Even those born to battle could only lay their blades at Akroma's feet.
Illus. Matthew D. Wilson
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Enchantment - Aura, 2W (3)
Enchant creature Enchanted creature gets +1/+2 as long as it's white. Otherwise, it gets -2/-1. "The light of an angel's glance is warm, but her fixed stare blinds and burns." -Calexis, deacon of the New Order of Serra
Illus. Steven Belledin
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Enchantment, 3W (4)
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Whenever a creature you control attacks alone, you may tap target creature. "Even in single combat, I am never alone." -Rafiq of the Many
Illus. Michael Komarck
Gatherer Card Rulings [Nov 2009]
- 10/1/2008: If you declare exactly one creature as an attacker, each exalted ability on each permanent you control (including, perhaps, the attacking creature itself) will trigger. The bonuses are given to the attacking creature, not to the permanent with exalted. Ultimately, the attacking creature will wind up with +1/+1 for each of your exalted abilities.
- 10/1/2008: If you attack with multiple creatures, but then all but one are removed from combat, your exalted abilities won't trigger.
- 10/1/2008: Some effects put creatures onto the battlefield attacking. Since those creatures were never declared as attackers, they're ignored by exalted abilities. They won't cause exalted abilities to trigger. If any exalted abilities have already triggered (because exactly one creature was declared as an attacker), those abilities will resolve as normal even though there may now be multiple attackers.
- 10/1/2008: Exalted abilities will resolve before blockers are declared.
- 10/1/2008: Exalted bonuses last until end of turn. If an effect creates an additional combat phase during your turn, a creature that attacked alone during the first combat phase will still have its exalted bonuses in that new phase. If a creature attacks alone during the second combat phase, all your exalted abilities will trigger again.
- 10/1/2008: In a Two-Headed Giant game, a creature "attacks alone" if it's the only creature declared as an attacker by your entire team. If you control that attacking creature, your exalted abilities will trigger but your teammate's exalted abilities won't.
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Enchantment - Aura, 3W (4)
Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.1
Illus. Brian Despain
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: Faith's Fetters doesn't stop static abilities, triggered abilities, or mana abilities from working. (A "mana ability" is an ability that produces mana, not an ability that costs mana.)
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