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Eventide  Abendkühle Coucheciel Vespro Crepúsculo Entardecer イーブンタイド 暮光 Сумерки
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Creature - Archon 4/4, 3WW (5)
Flying When Archon of Justice is put into a graveyard from the battlefield, exile target permanent.1 In dark times, Truth bears a blade.
Illus. Jason Chan
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Creature - Kithkin Soldier 2/2, 3W (4)
{T}: Tap target creature. Whenever you cast a white spell, you may untap Ballynock Trapper.1 No matter how large or small, fierce or fleeting, the kithkin have a trap for it.
Illus. Randy Gallegos
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Sorcery, 3W (4)
Put two 1/1 white Kithkin Soldier creature tokens onto the battlefield. Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)1 The more the scarier.
Illus. Matt Cavotta
Gatherer Card Rulings [Nov 2009]
- 8/1/2008: Casting a card by using its retrace ability works just like casting any other card, with two exceptions: You're casting the card from your graveyard rather than your hand, and you must discard a land card in addition to any other costs.
- 8/1/2008: A retrace card cast from your graveyard follows the normal timing rules for its card type.
- 8/1/2008: When a retrace card you cast from your graveyard resolves or is countered, it's put back into your graveyard. You may use the retrace ability to cast it again.
- 8/1/2008: If the active player casts a spell that has retrace, that player may cast that card again after it resolves, before another player can remove the card from the graveyard. The active player has priority after the spell resolves, so he or she can immediately cast a new spell. Since casting a card with retrace from the graveyard moves that card onto the stack, no one else would have the chance to affect it while it's still in the graveyard.
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Enchantment, 3W (4)
When Endless Horizons enters the battlefield, search your library for any number of Plains cards and exile them. Then shuffle your library. At the beginning of your upkeep, you may put a card you own exiled with Endless Horizons into your hand.1
Illus. Joshua Hagler
Gatherer Card Rulings [Nov 2009]
- 8/1/2008: If Endless Horizons leaves the battlefield, the remaining Plains cards stay exiled. If Endless Horizons returns to the battlefield, it's a new object with no relation to its previous existence. The previously exiled Plains cards will still stay exiled.
- 8/1/2008: If a different player gains control of Endless Horizons, its ability will trigger at the beginning of that player's upkeep, but it won't do anything when it resolves.
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Instant, 3WW (5)
Prevent all damage that would be dealt to you and permanents you control this turn. The Aurora had lessened the kithkins' kindness, deepened their paranoia, and dulled their sense of pain.
Illus. Ralph Horsley
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Creature - Elemental 3/1, 1WW (3)
Flying When Flickerwisp enters the battlefield, exile another target permanent. Return that card to the battlefield under its owner's control at the beginning of the next end step.1 Its wings disturb more than air.
Illus. Jeremy Enecio
Gatherer Card Rulings [Nov 2009]
- 8/1/2008: The exiled card will return to the battlefield at the beginning of the end step even if Flickerwisp is no longer on the battlefield.
- 8/1/2008: If a Flickerwisp you cast exiles another Flickerwisp, the second Flickerwisp will return to the battlefield at the End step. Its ability will trigger and exile another target permanent. That permanent won't return to the battlefield until the next turn's End step.
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Sorcery, 3WW (5)
Put all creatures on the bottom of their owners' libraries. "I'd rather hear the screams of battle than the quiet that follows." —Talara, elvish safewright
Illus. Dave Kendall
Gatherer Card Rulings [Nov 2009]
- 8/1/2008: All creatures leave the battlefield simultaneously. They're not destroyed; they're just put on the bottom of their owners' libraries. This includes token creatures, though they'll cease to exist as soon as Hallowed Burial finishes resolving.
- 8/1/2008: Each player chooses the relative order of the cards he or she is putting on the bottom of his or her library, regardless of who controlled them while they were on the battlefield. Players don't reveal this order to other players.
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Creature - Kithkin Wizard 2/3, 4W (5)
Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature is put into a graveyard from the battlefield, if it had no -1/-1 counters on it, return it to the battlefield under its owner's control with a -1/-1 counter on it.)1
Illus. Trevor Hairsine
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Creature - Kithkin Cleric 1/3, 1W (2)
When Kithkin Zealot enters the battlefield, you gain 1 life for each black and/or red permanent target opponent controls.1 The more his flock fears, the more power he wields.
Illus. Scott Altmann
Gatherer Card Rulings [Nov 2009]
- 8/1/2008: Each permanent is counted only once. For example, if the targeted player controls a black creature, a red enchantment, and a black-red creature, you'll gain 3 life.
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Enchantment, 2WW (4)
Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost.1 "Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose." —Donal Alloway, cenn of Kinscaer
Illus. Aleksi Briclot
Gatherer Card Rulings [Nov 2009]
- 8/1/2008: Chroma abilities check only mana costs, which are found in a card's upper right corner. They don't count mana symbols that appear in a card's text box.
- 8/1/2008: Chroma abilities count hybrid mana symbols of the appropriate color. For example, a card with mana cost {3}{U/R}{U/R} has two red mana symbols in its mana cost.
- 8/1/2008: Light from Within affects each creature individually. For example, if you control a creature with mana cost {1}{W}{W} and a creature with mana cost {W/B}{W/B}{W/B}{W/B}{W/B}, the first creature gets +2/+2 and the second creature gets +5/+5.
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Creature - Bird 3/3, 3W (4)
Defender, flying Whenever you cast a white spell, Loyal Gyrfalcon loses defender until end of turn.1 It's tethered not to keep it from fleeing but to keep it from eating everything in sight.
Illus. Darrell Riche
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Creature - Kithkin Soldier 1/1, 1W (2)
{1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token onto the battlefield. ({Q} is the untap symbol.)1 Many a keen-eared bogle has run afoul of a clever and silently orchestrated kithkin ambush.
Illus. Steve Prescott
Gatherer Card Rulings [Nov 2009]
- 8/1/2008: If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.
- 8/1/2008: The "summoning sickness" rule applies to {Q}. If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability. Ignore this rule if the creature also has haste.
- 8/1/2008: When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)
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Enchantment - Aura, 2W (3)
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life. Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.
Illus. Todd Lockwood
Gatherer Card Rulings [Nov 2009]
- 8/1/2008: The triggered ability is on the Aura, not the creature. It triggers at the beginning of the upkeep of Recumbent Bliss's controller, not the enchanted creature's controller, and Recumbent Bliss's controller will gain the life.
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Creature - Cat Spirit 4/5, 4WW (6)
Flying You can't be the target of spells or abilities your opponents control. Thieves know that a snarl in the night means, "Rob another house."
Illus. Jason Chan
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Creature - Kithkin Wizard 1/2, 3W (4)
Chroma - When Springjack Shepherd enters the battlefield, put a 0/1 white Goat creature token onto the battlefield for each white mana symbol in the mana costs of permanents you control.1 "Better for a doun to lose its cenn than its springjacks."
Illus. Thomas Denmark
Gatherer Card Rulings [Nov 2009]
- 8/1/2008: Chroma abilities check only mana costs, which are found in a card's upper right corner. They don't count mana symbols that appear in a card's text box.
- 8/1/2008: Chroma abilities count hybrid mana symbols of the appropriate color. For example, a card with mana cost {3}{U/R}{U/R} has two red mana symbols in its mana cost.
- 8/1/2008: The effect counts the mana symbols in this cards mana cost as well.
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Creature - Spirit 1/1, 1W (2)
Flying {W/B}{W/B}{W/B}: Regenerate target creature. Is her need to heal born out of compassion or penance?
Illus. Larry MacDougall
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Instant, U (1)
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." Suddenly he realized that everything was connected by invisible strings, strings that could be pulled—or cut.
Illus. Howard Lyon
Gatherer Card Rulings [Nov 2009]
- 8/1/2008: The targeted creature's controller, not Banishing Knack's controller, is the one who can activate the creature's new ability.
- 8/1/2008: "Summoning sickness" applies. The new ability can't be activated unless the targeted creature has been under its controller's control since the beginning of that player's most recent turn or it has haste.
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Creature - Merfolk Rogue 4/4, 3UU (5)
At the beginning of your upkeep, return a permanent you control to its owner's hand. What the current doesn't take, they do.
Illus. Pete Venters
Gatherer Card Rulings [Nov 2009]
- 8/1/2008: This ability isn't targeted. You choose a permanent to return when the ability resolves. No one will be able to respond to the choice.
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Instant, 1UU (3)
Counter target spell. Its controller draws a card. Draw a card. "Creation is a paradox. It hatches from its opposite." —Olka, Mistmeadow witch
Illus. Howard Lyon
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Creature - Faerie Rogue 2/1, 2U (3)
Flying When Dream Thief enters the battlefield, draw a card if you've cast another blue spell this turn.1 Awylla's salvaged dreams would finally be put to good use.
Illus. Howard Lyon
Gatherer Card Rulings [Nov 2009]
- 8/1/2008: Dream Thief doesn't check whether you've cast another blue spell until its enters-the-battlefield ability resolves. If Dream Thief's enters-the-battlefield ability triggers, then you cast a blue instant spell in response, you'll get the bonus.
- 8/1/2008: Although Dream Thief says it looks for "another blue spell," there's no requirement that Dream Thief actually be cast as a spell (or be blue) for this part of its ability to work. For example, if a spell such as Zombify puts Dream Thief directly onto the battlefield, its ability will still check whether you've cast a blue spell this turn, even though you didn't cast Dream Thief itself as a spell.
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