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Shards of Alara
Eventide
Shadowmoor
Tenth Edition
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Eventide  Abendkühle Coucheciel Vespro Crepúsculo Entardecer イーブンタイド 暮光 Сумерки
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Creature - Archon 4/4, 3WW (5)
Flying When Archon of Justice is put into a graveyard from play, remove target permanent from the game. In dark times, Truth bears a blade.
Illus. Jason Chan
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Creature - Kithkin Soldier 2/2, 3W (4)
{T}: Tap target creature. Whenever you play a white spell, you may untap Ballynock Trapper. No matter how large or small, fierce or fleeting, the kithkin have a trap for it.
Illus. Randy Gallegos
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Sorcery, 3W (4)
Put two 1/1 white Kithkin Soldier creature tokens into play. Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.) The more the scarier.
Illus. Matt Cavotta
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Enchantment, 3W (4)
When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library. At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.
Illus. Joshua Hagler
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Instant, 3WW (5)
Prevent all damage that would be dealt to you and permanents you control this turn. The Aurora had lessened the kithkins' kindness, deepened their paranoia, and dulled their sense of pain.
Illus. Ralph Horsley
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Creature - Elemental 3/1, 1WW (3)
Flying When Flickerwisp comes into play, remove another target permanent from the game. Return that card to play under its owner's control at end of turn. Its wings disturb more than air.
Illus. Jeremy Enecio
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Sorcery, 3WW (5)
Put all creatures on the bottom of their owners' libraries. "I'd rather hear the screams of battle than the quiet that follows."
—Talara, elvish safewright
Illus. Dave Kendall
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Creature - Kithkin Wizard 2/3, 4W (5)
Flying {1}{W}, Sacrifice Kithkin Spellduster: Destroy target enchantment. Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Illus. Trevor Hairsine
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Creature - Kithkin Cleric 1/3, 1W (2)
When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls. The more his flock fears, the more power he wields.
Illus. Scott Altmann
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Enchantment, 2WW (4)
Chroma - Each creature you control gets +1/+1 for each white mana symbol in its mana cost.1 "Muscle does not make one strong. It only masks the soul's light. True strength lies in purity of purpose."
—Donal Alloway, cenn of Kinscaer
Illus. Aleksi Briclot
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Creature - Bird 3/3, 3W (4)
Defender, flying Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn. It's tethered not to keep it from fleeing but to keep it from eating everything in sight.
Illus. Darrell Riche
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Creature - Kithkin Soldier 1/1, 1W (2)
{1}{W}, {Q}: Put a 1/1 white Kithkin Soldier creature token into play. ({Q} is the untap symbol.) Many a keen-eared bogle has run afoul of a clever and silently orchestrated kithkin ambush.
Illus. Steve Prescott
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Enchantment - Aura, 2W (3)
Enchant creature Enchanted creature can't attack or block. At the beginning of your upkeep, you may gain 1 life. Kithkin somnomancers enjoy the peaceful dreams wafting from their victims.
Illus. Todd Lockwood
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Creature - Cat Spirit 4/5, 4WW (6)
Flying You can't be the target of spells or abilities your opponents control. Thieves know that a snarl in the night means, "Rob another house."
Illus. Jason Chan
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Creature - Kithkin Wizard 1/2, 3W (4)
Chroma - When Springjack Shepherd comes into play, put a 0/1 white Goat creature token into play for each white mana symbol in the mana costs of permanents you control.1 "Better for a doun to lose its cenn than its springjacks."
Illus. Thomas Denmark
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Creature - Spirit 1/1, 1W (2)
Flying {W/B}{W/B}{W/B}: Regenerate target creature. Is her need to heal born out of compassion or penance?
Illus. Larry MacDougall
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Instant, U (1)
Until end of turn, target creature gains "{T}: Return target nonland permanent to its owner's hand." Suddenly he realized that everything was connected by invisible strings, strings that could be pulled—or cut.
Illus. Howard Lyon
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Creature - Merfolk Rogue 4/4, 3UU (5)
At the beginning of your upkeep, return a permanent you control to its owner's hand. What the current doesn't take, they do.
Illus. Pete Venters
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Instant, 1UU (3)
Counter target spell. Its controller draws a card. Draw a card. "Creation is a paradox. It hatches from its opposite."
—Olka, Mistmeadow witch
Illus. Howard Lyon
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Creature - Faerie Rogue 2/1, 2U (3)
Flying When Dream Thief comes into play, draw a card if you played another blue spell this turn. Awylla's salvaged dreams would finally be put to good use.
Illus. Howard Lyon
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