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Rules:
Rulings Summaries
Comprehensive Rules
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Duel Decks: Elves vs. Goblins 
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Creature - Goblin Shaman 2/2, 1RR (3)
First strike {R}, {T}: Attacking creatures gain first strike until end of turn.1 No matter where you find them, goblins love rocks.
Illus. Nottsuo
Crystal Keep Rulings Summaries
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Creature - Elf Warrior 1+X/1+X, 5GG (7)
You may remove two green cards in your hand from the game rather than pay Allosaurus Rider's mana cost. Allosaurus Rider's power and toughness are each equal to 1 plus the number of lands you control.1
Illus. Daren Bader
Crystal Keep Rulings Summaries
- You cannot remove this card since it is in the stack already when you are choosing cards to pay the cost. [Coldsnap FAQ 2006/06/14]
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Creature - Elf 2/2, 3GG (5)
Forests you control are 1/1 green Elf creatures that are still lands. {1}{G}, Sacrifice an Elf: Target creature gets +3/+3 until end of turn.
Illus. Darrell Riche
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Tribal Enchantment - Goblin, 2R (3)
Whenever another Goblin you control is put into a graveyard from play, you may have Boggart Shenanigans deal 1 damage to target player. Boggarts revel in discovering new sensations, from the texture of an otter pellet to the squeak of a dying warren mate.
Illus. Warren Mahy
Crystal Keep Rulings Summaries
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Creature - Insect 3/3, 1RRR (4)
Haste Sacrifice a Goblin: Clickslither gets +2/+2 and gains trample until end of turn. The least popular goblins get the outer caves.
Illus. Kev Walker
Crystal Keep Rulings Summaries
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Creature - Elf Shaman 1/1, G (1)
Sacrifice Elvish Eulogist: You gain 1 life for each Elf card in your graveyard. No matter how adept our artistic skill, our effigies can never hope to capture the vibrant beauty of a living elf. Perhaps that is truly why we mourn.
Illus. Ben Thompson
Crystal Keep Rulings Summaries
- This card will be in the graveyard at the time the ability resolves (unless something removes it), so this card will be counted. [D'Angelo 2007/10/09]
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Creature - Elf Druid 1/2, 2G (3)
When Elvish Harbinger comes into play, you may search your library for an Elf card, reveal it, then shuffle your library and put that card on top of it. {T}: Add one mana of any color to your mana pool.
Illus. Larry MacDougall
Crystal Keep Rulings Summaries
- You do not have to find an Elf card if you do not want to. See Rule G19.4. [D'Angelo 2007/10/09]
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Tribal Sorcery - Elf, 3G (4)
Put a 1/1 green Elf Warrior creature token into play for each Elf you control. The faultless and immaculate castes form the lower tiers of elvish society, with the exquisite caste above them. At the pinnacle is the perfect, a consummate blend of aristocrat and predator.
Illus. Steve Ellis
Crystal Keep Rulings Summaries
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Creature - Elf Warrior 2/3, GG (2)
As graceful as a deer leaping a stream and as deadly as the wolf waiting in ambush on the other side, elvish warriors are the eyes of the forest as well as its unsheathed claws.
Illus. Kev Walker
Crystal Keep Rulings Summaries
- Note - This card was of creature type "Elf" and not "Elf Warrior" until Ninth Edition or Oracle 2005/08/01.
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Creature - Goblin Shaman 2/1, 1R (2)
Sacrifice Emberwilde Augur: Emberwilde Augur deals 3 damage to target player. Play this ability only during your upkeep. Legends say a djinn gave the goblins a gift they could never hope to master.
Illus. Brandon Kitkouski
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Creature - Goblin Mutant 2/2, 2R (3)
{7}{R}: Flamewave Invoker deals 5 damage to target player. Inside even the humblest goblin lurks the potential for far greater things—and far worse.
Illus. Dave Dorman
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Basic Land - Forest
[G]
Illus. Glen Agus
Crystal Keep Rulings Summaries
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
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Basic Land - Forest
[G]
Illus. John Avon
Crystal Keep Rulings Summaries
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
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Basic Land - Forest
[G]
Illus. John Avon
Crystal Keep Rulings Summaries
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
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Basic Land - Forest
[G]
Illus. Rob Alexander
Crystal Keep Rulings Summaries
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
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Land
Forgotten Cave comes into play tapped. {T}: Add {R} to your mana pool. Cycling {R} ({R}, Discard this card: Draw a card.)1
Illus. Tony Szczudlo
Crystal Keep Rulings Summaries
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Creature - Goblin 2/1, 2R (3)
Cycling {1}{R} ({1}{R}, Discard this card: Draw a card.) When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play.1
Illus. Luca Zontini
Crystal Keep Rulings Summaries
- The target of the ability cannot be a creature with Protection from Creatures, with Protection from Goblins, or with Protection from Red. [D'Angelo 2003/04/10]
- Note - Also see Cycling, Rule 502.18.
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Creature - Elf 2/2, 1G (2)
Cycling {2}{G}{G} ({2}{G}{G}, Discard this card: Draw a card.) When you cycle Gempalm Strider, Elf creatures get +2/+2 until end of turn.1
Illus. Tim Hildebrandt
Crystal Keep Rulings Summaries
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Instant, G (1)
Target creature gets +3/+3 until end of turn.
Illus. Matt Cavotta
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Land
{T}: Add {1} to your mana pool. {1}{R}, {T}: Target Goblin creature gets +2/+0 until end of turn.1
Illus. David Martin
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