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Exodus  Exodus Exode Esodo Éxodo Êxodo
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Instant, 1W (2)
Buyback {3} (You may pay an additional {3} as you cast this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.1
Illus. Randy Gallegos
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Sorcery, 2W (3)
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)1 Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Illus. Mark Zug
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Sorcery, 2WW (4)
Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.1 The Weatherlight dragged the Predator behind it, the cradle hauling the casket.
Illus. Jim Nelson
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: If you control a permanent with more than one type, you can choose that same permanent for more than one of the choices if you want to. This makes it possible to select an artifact creature as both your artifact and creature, and then select a land and thereby keep only two cards.
- 10/4/2004: If you control a permanent with more than one type, you can choose that permanent to be the representative of either type. This makes it possible to have more than one creature (or other permanent type) on the battlefield. For example, if you select a creature for your creature and an artifact creature for your artifact, you get to keep both of these creatures.
- 10/4/2004: The permanents to save are chosen on resolution. You do not choose them when casting the spell.
- 10/4/2004: The current player makes their choices before the other player. After both players make choices, all the sacrifices are done simultaneously.
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Creature - Human Knight 2/2, 2W (3)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.1 "Hope shall be the blade that severs our bonds."
Illus. Ciruelo
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Enchantment, 1W (2)
At the beginning of your upkeep, if you have 10 or less life, you gain 1 life.1 Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.
Illus. D. Alexander Gregory
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The life total is checked when it triggers and the ability will be put on the stack only if you have 10 life or less. It checks again on resolution and does nothing if you have more life by then.
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Creature - Dragon 5/5, 4WW (6)
Flying Exalted Dragon can't attack unless you sacrifice a land.1 If dragons excel at anything more than vanity, it is greed.
Illus. Matthew Wilson
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: You have to sacrifice a land at the time you declare this creature as an attacker if you want it to attack. This is additive with any other attack costs.
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Enchantment, W (1)
Each creature you control can block an additional creature.1 In war, as in society, position is everything.
Illus. rk post
Gatherer Card Rulings [Nov 2009]
- 7/15/2007: High Ground's effect is cumulative. If you have a creature that can already block an additional creature, now it can block three creatures.
- 7/15/2007: High Ground allows you to make some complicated blocks. For example, if you're being attacked by three creatures (call them A, B, and C) and you control three creatures (X, Y, and Z), you can have X block A and B, Y block B and C, and Z block just C, among many other possible options. The defending player chooses how each blocking creature's combat damage will be divided among the creatures it's blocking.
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Creature - Human Wizard 1/2, WW (2)
{W}, {T}: Choose target opponent who had more life than you did as you activated this ability. You gain 3 life.1
Illus. D. Alexander Gregory
Gatherer Card Rulings [Nov 2009]
- 10/1/2009: A different opposing player may be targeted each time the ability is activated.
- 10/1/2009: It is only necessary that the condition be true as you activate the ability. The ability will still resolve normally even if the condition is no longer true at that time.
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Instant, 2W (3)
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.1 The true treasure no thief can touch.
Illus. John Matson
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Enchantment, W (1)
When Limited Resources enters the battlefield, each player chooses five lands he or she controls and sacrifices the rest. Players can't play lands as long as ten or more lands are on the battlefield.1
Illus. Keith Parkinson
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The sacrificed lands are chosen during resolution. The current player chooses first.
- 10/4/2004: If a player has less than 5 lands, they get to pick and keep all of their lands.
- 10/4/2004: You can put lands onto the battlefield using effects, you just can't play lands from your hand as an action.
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Enchantment, 1W (2)
At the beginning of each player's upkeep, that player chooses target player who controls more lands than he or she does and is his or her opponent. The first player may search his or her library for a basic land card, put that card onto the battlefield, then shuffle his or her library.1
Illus. Mark Zug
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The land card enters the battlefield under the current player's control.
- 10/4/2004: Because the "search" requires you to find a card with certain characteristics, you don't have to find the card if you don't want to.
- 8/1/2008: Shuffling the library is part of the optional effect. The player only shuffles if he or she chose to search.
- 10/1/2009: The ability can only target an opponent of the current player.
- 10/1/2009: The targeted player controlling more lands than the current player is a part of the targeting requirement. A player can't be targeted by this ability unless it's true, and the ability will be countered on resolution if it's no longer true at that time.
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Creature - Human Knight 2/2, 1WW (3)
First strike, protection from black and from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)1 "Our belief shall be the lance that pierces Volrath's heart."
Illus. Randy Elliott
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Enchantment, 1W (2)
{W}, Discard a card: You gain 3 life.1 Three are the paths of the soul:/ One out-roam across the plain, / One back-dwell with tribe and tent, / One in-turn an enemy's hate.
Illus. Randy Elliott
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Sorcery, 1W (2)
Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 white Pegasus creature token with flying onto the battlefield.1
Illus. Mark Zug
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Enchantment, 2W (3)
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage this turn, prevent that damage.1
Illus. Terese Nielsen
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Only works on damage being dealt to you by that source.
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Instant, W (1)
Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you cast this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.1
Illus. Heather Hudson
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Enchantment, W (1)
{0}: Remove target attacking creature you control from combat and untap it.1 War favors the informed.
Illus. Val Mayerik
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Does not undo any effects which triggered on declaration of attackers or blockers.
- 10/4/2004: If used after damage is resolved but before the end of combat, the damage prevention part of the ability doesn't do anything, but you still get to untap your attacking creature.
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Enchantment - Aura, 2W (3)
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand.1 Shackles of gold are still shackles.
Illus. Heather Hudson
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Shackles does not tap the creature when it enters the battlefield.
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Creature - Human Soldier 1/1, W (1)
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. They bear weightier burdens than the shields they carry.
Illus. Randy Elliott
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Creature - Soltari Cleric 2/2, 1WW (3)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.1
Illus. Adam Rex
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: If the damaged player controls any enchantments, you must choose one to be destroyed. If they do not, nothing happens.
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