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Rulings Summaries
Comprehensive Rules
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Exodus  Exodus Exode Esodo Éxodo Êxodo
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Instant, 1W (2)
Buyback {3} (You may pay an additional {3} as you play this spell. If you do, put this card into your hand as it resolves.) Destroy target enchantment.1
Illus. Randy Gallegos
Crystal Keep Rulings Summaries
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Sorcery, 2W (3)
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)1 Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Illus. Mark Zug
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Sorcery, 2WW (4)
Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest.1 The Weatherlight dragged the Predator behind it, the cradle hauling the casket.
Illus. Jim Nelson
Crystal Keep Rulings Summaries
- If you control a permanent with more than one type, you can choose that same permanent for more than one of the choices if you want to. [Barclay 1998/06/10] This makes it possible to select a Brass Man as both your artifact and creature, and then select a land and thereby keep only two cards. You probably won't want to do this often, but it is an option. [D'Angelo 1998/08/19]
- If you control a permanent with more than one type, you can choose that permanent to be the representative of either type. This makes it possible to have more than one creature (or other permanent type) in play. For example, if you select a Scryb Sprites for your creature and a Brass Man for your artifact, you get to keep both of these creatures. [D'Angelo 1998/07/23]
- The permanents to save are chosen on resolution. You do not choose them when announcing the spell. [WotC Rules Team 1998/08/01]
- The current player makes their choices before the other player. After both players make choices, all the sacrifices are done simultaneously. [D'Angelo 1998/11/04]
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Creature - Human Knight 2/2, 2W (3)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn.1 "Hope shall be the blade that severs our bonds."
Illus. Ciruelo
Crystal Keep Rulings Summaries
- Note - The Portal version had no creature type, even though the Exodus version was already type "Knight". With Oracle 2007/10/01 it became "Human Knight".
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Enchantment, 1W (2)
At the beginning of your upkeep, if you have 10 life or less, you gain 1 life.1 Selenia had hurt Mirri terribly, but injuries of the flesh could be treated. The wounds she had torn in Crovax's soul would never close.
Illus. D. Alexander Gregory
Crystal Keep Rulings Summaries
- The life total is checked when it triggers and the ability will be put on the stack only if you have 10 life or less. It checks again on resolution and does nothing if you have more life by then. [D'Angelo 1999/06/01]
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Creature - Dragon 5/5, 4WW (6)
Flying Exalted Dragon can't attack unless you sacrifice a land.1 If dragons excel at anything more than vanity, it is greed.
Illus. Matthew Wilson
Crystal Keep Rulings Summaries
- You have to sacrifice a land at the time you declare this creature as an attacker if you want it to attack. This is additive with any other attack declaration costs (such as Brainwash). [bethmo 1998/06/11]
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Enchantment, W (1)
Each creature you control can block an additional creature.1 In war, as in society, position is everything.
Illus. rk post
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Creature - Human Wizard 1/2, WW (2)
{W}, {T}: You gain 3 life. Play this ability only if you have less life than an opponent.1
Illus. D. Alexander Gregory
Crystal Keep Rulings Summaries
- Does not target an opponent. The ability can be played if any opponent has more life than you. [D'Angelo 1999/06/01]
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
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Instant, 2W (3)
All damage that would be dealt this turn to target creature you control by a source of your choice is dealt to another target creature instead.1 The true treasure no thief can touch.
Illus. John Matson
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Enchantment, W (1)
When Limited Resources comes into play, each player chooses five lands he or she controls and sacrifices the rest. Players can't play lands if there are ten or more lands in play.1
Illus. Keith Parkinson
Crystal Keep Rulings Summaries
- You can put lands into play using effects, you just cannot play lands from your hand as an action. [Barclay 1998/06/10]
- If a player has less than 5 lands, they get to pick and keep all of their lands. [D'Angelo 1998/06/23]
- The sacrificed lands are chosen during resolution. [bethmo 1998/07/07] The current player chooses first. [D'Angelo 1999/06/01]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
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Enchantment, 1W (2)
At the beginning of each player's upkeep, if that player controls fewer lands than any of his or her opponents, the player may search his or her library for a basic land card and put that card into play. The player then shuffles his or her library.1
Illus. Mark Zug
Crystal Keep Rulings Summaries
- The check for the number of lands in play is made at the beginning of upkeep and this ability does not trigger if the condition is not met. The condition is also checked on resolution and the ability does nothing if it is not still true. [D'Angelo 1999/06/01]
- The land card goes into play under the current player's control. [D'Angelo 1998/06/15]
- Shuffle your deck only if you search for a land. [Barclay 1998/06/10]
- You do not have to find basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
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Creature - Human Knight 2/2, 1WW (3)
First strike, protection from black, protection from red (This creature deals combat damage before creatures without first strike. It can't be blocked, targeted, dealt damage, or enchanted by anything black or red.)1 "Our belief shall be the lance that pierces Volrath's heart."
Illus. Randy Elliott
Crystal Keep Rulings Summaries
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Enchantment, 1W (2)
{W}, Discard a card: You gain 3 life.1 Three are the paths of the soul:/ One out-roam across the plain, / One back-dwell with tribe and tent, / One in-turn an enemy's hate.
Illus. Randy Elliott
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Sorcery, 1W (2)
Buyback-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) Put a 1/1 white Pegasus creature token with flying into play.1
Illus. Mark Zug
Crystal Keep Rulings Summaries
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Enchantment, 2W (3)
Put a card from your hand on top of your library: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.1
Illus. Terese Nielsen
Crystal Keep Rulings Summaries
- Only works on damage being dealt to you by that source. [D'Angelo 1999/06/01]
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Instant, W (1)
Buyback-Sacrifice a land. (You may sarifice a land in addition to any other costs as you play this spell. If you do, put this card into your hand as it resolves.) You gain 2 life.1
Illus. Heather Hudson
Crystal Keep Rulings Summaries
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Enchantment, W (1)
{0}: Remove target attacking creature you control from combat and untap it. Prevent all combat damage that would be dealt to and dealt by that creature this turn.1 War favors the informed.
Illus. Val Mayerik
Crystal Keep Rulings Summaries
- Does not undo any effects which triggered on declaration of attackers or blockers. For example, if you remove a Thicket Basilisk from combat after a creature blocks it, that creature is still destroyed at end of combat. [DeLaney 1998/05/24]
- If used after damage is assigned, the damage is still prevented. This is a Reversal of a previous ruling under old text. [D'Angelo 1999/08/17]
- If used after damage is resolved but before the end of combat, the damage prevention part of the ability doesn't do anything, but you still get to untap your attacking creature. [Jordan 2003/11/23]
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Enchantment - Aura, 2W (3)
Enchant creature Enchanted creature doesn't untap during its controller's untap step. {W}: Return Shackles to its owner's hand.1 Shackles of gold are still shackles.
Illus. Heather Hudson
Crystal Keep Rulings Summaries
- Shackles does not tap the creature when it comes into play. [Barclay 1998/06/10]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
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Creature - Human Soldier 1/1, W (1)
Sacrifice Shield Mate: Target creature gets +0/+4 until end of turn. They bear weightier burdens than the shields they carry.
Illus. Randy Elliott
Crystal Keep Rulings Summaries
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
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Creature - Soltari Cleric 2/2, 1WW (3)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.1
Illus. Adam Rex
Crystal Keep Rulings Summaries
- If the damaged player controls any enchantments, you must choose one to be destroyed. If they do not, nothing happens. [Barclay 1998/06/10]
- Note - Also see Shadow, Rule 502.8.
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Soltari Cleric".
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