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Rules:
Rulings Summaries
Comprehensive Rules
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Friday Night Magic 
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Instant, U (1)
Counter target spell unless its controller pays {1}.1
Illus. Bryon Wackwitz
Crystal Keep Rulings Summaries
- The payment is optional. [Aahz 1994/09/02]
- Note - This card was of type Interrupt and is now of type Instant. [Oracle 1999/09/03]
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Sorcery, R (1)
Firebolt deals 2 damage to target creature or player. Flashback {4}{R} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)1
Illus. Ron Spencer
Crystal Keep Rulings Summaries
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Sorcery, 3U (4)
Target player draws two cards. Flashback-{1}{U}, Pay 3 life. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)1
Illus. Daren Bader
Crystal Keep Rulings Summaries
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Sorcery, WB (2)
Target player discards two cards. You gain 3 life for each land card discarded this way.1
Illus. Carl Critchlow
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Creature - Lizard 1/1, G (1)
{1}{G}: Basking Rootwalla gets +2/+2 until end of turn. Play this ability only once each turn. Madness {0} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)1
Illus. Heather Hudson
Crystal Keep Rulings Summaries
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Creature - Incarnation 2/2, 3U (4)
Flying As long as Wonder is in your graveyard and you control an Island, creatures you control have flying.1
Illus. Rebecca Guay
Crystal Keep Rulings Summaries
- The "in your graveyard" ability is ordered as if it starts at the time that this card goes to your graveyard. [Judgment FAQ 2002/05/28]
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Creature - Goblin Soldier 2/2, WR (2)
{R}, Sacrifice Goblin Legionnaire: Goblin Legionnaire deals 2 damage to target creature or player. {W}, Sacrifice Goblin Legionnaire: Prevent the next 2 damage that would be dealt to target creature or player this turn.1
Illus. Mark Romanoski
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Enchantment, 2B (3)
As Engineered Plague comes into play, choose a creature type. All creatures of the chosen type get -1/-1.1
Illus. Michael Sutfin
Crystal Keep Rulings Summaries
- The creature type is chosen just before this card comes into play. This is not a "comes into play" triggered ability. [D'Angelo 1999/05/01]
- Note - See Rule 212.1e for details on picking a creature type.
- Note - Also see Creature Type, Rule 205.3 and Rule 212.3.
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Creature - Goblin 2/2, 3R (4)
Haste When Goblin Ringleader comes into play, reveal the top four cards of your library. Put all Goblin cards revealed this way into your hand and the rest on the bottom of your library.1
Illus. Mark Romanoski
Crystal Keep Rulings Summaries
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Instant, 1WW (3)
Target player sacrifices an attacking creature. Storm (When you play this spell, copy it for each spell played before it this turn.)1
Illus. Daren Bader
Crystal Keep Rulings Summaries
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Land
{2}, {T}: Add {B} to your mana pool for each Swamp you control.1
Illus. Don Hazeltine
Crystal Keep Rulings Summaries
- This counts as a "land tapped for mana" even if you control no Swamps and it generates zero mana with the ability. [D'Angelo 2007/12/05]
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Sorcery, 6G (7)
Put a 6/6 green Wurm creature token into play. Flashback {3}{G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)1
Illus. Kev Walker
Crystal Keep Rulings Summaries
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Instant, 2U (3)
Counter target spell unless its controller pays {1} for each card in your graveyard. Madness {U} (If you discard this card, you may play it for its madness cost instead of putting it into your graveyard.)1
Illus.
Crystal Keep Rulings Summaries
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Sorcery, 1B (2)
Target player sacrifices a creature. Flashback {5}{B}{B} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)1
Illus.
Crystal Keep Rulings Summaries
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Creature - Hound 2/2, 1G (2)
Discard a card: Wild Mongrel gets +1/+1 and becomes the color of your choice until end of turn.1
Illus.
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Creature - Goblin 2/2, 1RR (3)
Goblin spells you play cost {1} less to play. Goblin creatures you control have haste.1 They poured from the Skirk Ridge like lava, burning and devouring everything in their path.
Illus. Tim Hildebrandt
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Sorcery, 2UB (4)
Target player reveals his or her hand, then you choose a card other than a basic land card from it. Search that player's graveyard, hand, and library for all cards with the same name as the chosen card and remove them from the game. Then that player shuffles his or her library.1
Illus. Thomas M. Baxa
Crystal Keep Rulings Summaries
- You only get to pick one card from the player's hand. [D'Angelo 1997/11/03]
- If the player has no cards in their hand, you still get to look through their deck, but you do not get to remove any cards. [D'Angelo 1998/01/27]
- It removes the chosen card plus all others in the hand, library, and graveyard. [D'Angelo 1998/02/25] Some people thought the chosen card was not removed due to some vague wording.
- Does not affect cards in play. [Invasion FAQ 2000/10/03]
- You have the choice to not find copies of the card in their library (see Rule G19.4). You would almost certainly want to find them all, however. [D'Angelo 2001/06/15]
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Instant, BR (2)
Destroy target creature. It can't be regenerated. Like his mother before him, Darigaaz gave his life defending Dominaria from the tyranny of self-styled "gods."
Illus. DiTerlizzi
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Enchantment - Aura, 1WG (3)
Enchant creature Enchanted creature gets +2/+2 and has trample. Whenever enchanted creature deals damage, you gain that much life.1 "Don't laugh. It works." -Yavimaya ranger
Illus. Paolo Parente
Crystal Keep Rulings Summaries
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Creature - Elf Druid 1/1, G (1)
{T}: Add {B} to your mana pool. Elves of Deep Shadow deals 1 damage to you. "They are aberrations who have turned on everything we hold sacred. Let them be cast out." -Ailheen, Speaker of the Council
Illus. Jesper Myrfors
Crystal Keep Rulings Summaries
- Extended tournaments (see Rule 803) have banned this card since 1999/10/01.
- Note - This card used to be of creature type "Elf" and not "Elf Druid" until Ravnica and Oracle 2005/10/01.
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