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Future Sight  Blick in die Zukunft Vision de l'Avenir Visione Futura Visión del Futuro Visão do Futuro 未来予知 预知将来 Взгляд в Будущее
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Creature - Angel 5/5, 6WW (8)
Flash; convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Flying When Angel of Salvation enters the battlefield, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.1
Illus. D. Alexander Gregory
Gatherer Card Rulings [Nov 2009]
- 5/1/2007: You choose how the damage prevention shields will be divided when you put the triggered ability on the stack. The number of targets must be at least one and at most five.
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Creature - Human Cleric 1/3, 1W (2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Sacrifice Augur il-Vec: You gain 4 life. Activate this ability only during your upkeep.1 "If it would end this exile, my life is yours."
Illus. Daren Bader
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Enchantment, 4WW (6)
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game. "The only perfect world is an empty world, with no one to sin or wage war." —Tarran, magus of the disk
Illus. Dave Kendall
Gatherer Card Rulings [Nov 2009]
- 5/1/2007: Both conditions need to be true for Barren Glory's ability to trigger, and they both need to be true when the ability resolves or it will do nothing. In between, you can control permanents and/or have cards in hand.
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Sorcery, 4WW (6)
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3-{2}{W} (Rather than cast this card from your hand, you may pay {2}{W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)1
Illus. Franz Vohwinkel
Gatherer Card Rulings [Nov 2009]
- 5/1/2007: Chronomantic Escape can affect creatures that aren't on the battlefield at the time it resolves, because it modifies the turn, not the creatures on the battlefield. For example, if Chronomantic Escape resolves on your turn, then on your opponent's turn he or she casts a creature with haste, that creature can't attack that turn.
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Instant, 2W (3)
Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.1
Illus. Zoltan Boros & Gabor Szikszai
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Instant, 2W (3)
Cast Even the Odds only if you control fewer creatures than each opponent. Put three 1/1 white Soldier creature tokens onto the battlefield.1 "They who fall singing the battle hymn of Benalia go not unavenged." —Adom Capashen, Benalish commander
Illus. Shishizaru
Gatherer Card Rulings [Nov 2009]
- 5/1/2007: It doesn't matter how many creatures you control as Even the Odds resolves.
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Enchantment - Aura, W (1)
Flash (You may cast this spell any time you could cast an instant.) Enchant creature Enchanted creature gets +0/+2.1 The blessing adds both protection to the recipient and weightlessness to the stone.
Illus. Hideaki Takamura
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Instant, 0 (0)
Intervention Pact is white. The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.
Illus. Dave Kendall
Gatherer Card Rulings [Nov 2009]
- 5/1/2007: The delayed triggered ability will trigger regardless of whether any damage is actually prevented.
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Instant, 1W (2)
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)1
Illus. Greg Staples
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Creature - Human Knight 2/2, 3W (4)
Flying; flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Suspend 3-{W} (Rather than cast this card from your hand, you may pay {W} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)1
Illus. Cyril Van Der Haegen
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Creature - Human Wizard 3/3, 2WW (4)
Vanishing 3 (This permanent enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) When Lost Auramancers is put into a graveyard from the battlefield, if it had no time counters on it, you may search your library for an enchantment card and put it onto the battlefield. If you do, shuffle your library.1
Illus. Brandon Kitkouski
Gatherer Card Rulings [Nov 2009]
- 5/1/2007: Lost Auramancers doesn't have to have been sacrificed as part of the vanishing ability for its last ability to trigger. It will trigger no matter why it was put into a graveyard from the battlefield, as long as it had no time counters on it at the time.
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Creature - Human Wizard 0/3, 2WW (4)
Creatures without flying can't attack. "The spirits of the mythic ones ever circle their beloved keep, forbidding entry to all who come with the heavy tread of hate."
Illus. John Avon
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Sorcery, 1WW (3)
Creatures you control get +1/+1 and gain vigilance until end of turn. Cycling {2} ({2}, Discard this card: Draw a card.) Flashback {3}{W} (You may cast this card from your graveyard for its flashback cost. Then exile it.)1
Illus. Vance Kovacs
Gatherer Card Rulings [Nov 2009]
- 10/1/2008: Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
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Creature - Wurm 3/4, 3W (4)
Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner's control at the beginning of the next end step.1
Illus. Chippy
Gatherer Card Rulings [Nov 2009]
- 5/1/2007: If a creature enters the battlefield after "at the beginning of the end step" abilities have triggered during that turn, Saltskitter won't return to the battlefield until the end of the following turn.
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Creature - Human Rebel Cleric 1/1, W (1)
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn. Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.
Illus. William Simpson
Gatherer Card Rulings [Nov 2009]
- 5/1/2007: This ability sets up a separate 1-point damage prevention shield on each creature you control at the time the ability resolves.
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Instant, W (1)
The next creature card you play this turn can be played as though it had flash. Draw a card. "There is no tactic I enjoy more than ambushing the ambushers."
Illus. Zoltan Boros & Gabor Szikszai
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Creature - Spirit 2/1, 2W (3)
Shadow (This creature can block or be blocked by only creatures with shadow.) Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Activate this ability only during your upkeep and only once each turn.)1
Illus. Daren Bader
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Creature - Bird Wizard 2/1, 2W (3)
Flash (You may cast this spell any time you could cast an instant.) Flying If an opponent would search a library, that player searches the top four cards of that library instead.1
Illus. Rebecca Guay
Gatherer Card Rulings [Nov 2009]
- 5/1/2007: This checks which player is searching a library, not which library is being searched.
- 5/1/2007: The search works exactly the same as normal except that the player doing the searching sees only the top four cards of that library. The player can't look at the other cards in that library at all. Cards not in the top four cards of the library can't be found in the search, even if they're identifiable in some manner.
- 5/1/2007: After the search is complete, if the effect has the player shuffle that library, the entire library is shuffled.
- 5/1/2007: If the player is searching the top four cards of his or her library, the player may cast a Panglacial Wurm located there.
- 5/1/2007: Shadow of Doubt prevents libraries from being searched at all, so its effect trumps this one.
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Creature - Cat Rebel 3/1, 1W (2)
Illus. Justin Sweet
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Tribal Enchantment - Rebel Aura, 2W (3)
Enchant creature Enchanted creature can't attack or block. A fight put off forever is already won.
Illus. William Simpson
Gatherer Card Rulings [Nov 2009]
- 5/1/2007: This card may be put onto the battlefield with the "recruiting" ability of a Rebel card such as Amrou Scout. If it is, it's put onto the battlefield attached to a creature. If it can't be, Bound in Silence remains in whatever zone it was in.
- 5/1/2007: This is not a creature. It can't be affected by cards that affect only creatures. Cards that affect objects with creature types will be getting errata to specify whether they affect creatures with those creature types or any object with those creature types.
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