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Future Sight

 Blick in die Zukunft  Vision de l'Avenir  Visione Futura  Visión del Futuro  Visão do Futuro  未来予知  预知将来  Взгляд в Будущее

next 20 cards [ 1-20 ] [ 21-40 ][ 161-180 ] → Checklist → Spoiler

Angel of Salvation

Creature - Angel 5/5, 6WW (8)
Flash; convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying
When Angel of Salvation comes into play, prevent the next 5 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose.
1
Illus. D. Alexander Gregory

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Rare)


Augur il-Vec

Creature - Human Cleric 1/3, 1W (2)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Sacrifice Augur il-Vec: You gain 4 life. Play this ability only during your upkeep.
1
"If it would end this exile, my life is yours."
Illus. Daren Bader

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Common)


Barren Glory

Enchantment, 4WW (6)
At the beginning of your upkeep, if you control no permanents other than Barren Glory and have no cards in hand, you win the game.
"The only perfect world is an empty world, with no one to sin or wage war." —Tarran, magus of the disk
Illus. Dave Kendall

Crystal Keep Rulings Summaries

  • The conditions are checked both when this triggers and when it resolves. [Future Sight FAQ 2007/05/01]

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Rare)


Chronomantic Escape

Sorcery, 4WW (6)
Until your next turn, creatures can't attack you. Remove Chronomantic Escape from the game with three time counters on it.
Suspend 3-{2}{W} (Rather than play this card from your hand, you may pay {2}{W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost.)
1
Illus. Franz Vohwinkel

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Uncommon)


Dust of Moments

Instant, 2W (3)
Choose one - Remove two time counters from each permanent and each suspended card; or put two time counters on each permanent with a time counter on it and each suspended card.1
Illus. Zoltan Boros & Gabor Szikszai

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Uncommon)


Even the Odds

Instant, 2W (3)
Play Even the Odds only if you control fewer creatures than each opponent.
Put three 1/1 white Soldier creature tokens into play.

"They who fall singing the battle hymn of Benalia go not unavenged." —Adom Capashen, Benalish commander
Illus. Shishizaru

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Uncommon)


Gift of Granite

Enchantment - Aura, W (1)
Flash (You may play this spell any time you could play an instant.)
Enchant creature
Enchanted creature gets +0/+2.
1
The blessing adds both protection to the recipient and weightlessness to the stone.
Illus. Hideaki Takamura

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Common)


Intervention Pact

Instant, 0 (0)
Intervention Pact is white.
The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.
At the beginning of your next upkeep, pay {1}{W}{W}. If you don't, you lose the game.

Illus. Dave Kendall

Crystal Keep Rulings Summaries

  • This card is white in all zones. See Rule 402.8a. [D'Angelo 2007/05/01]
  • If this is countered, none of it has any effect. This includes the delayed triggered ability. [Future Sight FAQ 2007/05/01]
  • Effects that say you can't lose, such as Platinum Angel will prevent you from losing due to this effect. [Future Sight FAQ 2007/05/01]

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Rare)


Judge Unworthy

Instant, 1W (2)
Choose target attacking or blocking creature. Scry 3, then reveal the top card of your library. Judge Unworthy deals damage equal to that card's converted mana cost to that creature. (To scry 3, look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)1
Illus. Greg Staples

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Common)


Knight of Sursi

Creature - Human Knight 2/2, 3W (4)
Flying, flanking
Suspend 3-{W} (Rather than play this card from your hand, you may pay {W} and remove it from the game with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, play it without paying its mana cost. It has haste.)
1
Illus. Cyril Van Der Haegen

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Common)


Lost Auramancers

Creature - Human Wizard 3/3, 2WW (4)
Vanishing 3 (This permanent comes into play with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Lost Auramancers is put into a graveyard from play, if it had no time counters on it, you may search your library for an enchantment card and put it into play. If you do, shuffle your library.
1
Illus. Brandon Kitkouski

Crystal Keep Rulings Summaries

  • You do not have to find an enchantment card if you don't want to, even if one is there. See Rule G19.4. [D'Angelo 2007/05/15]
  • Note - Also see Vanishing, Rule 502.60.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Uncommon)


Magus of the Moat

Creature - Human Wizard 0/3, 2WW (4)
Creatures without flying can't attack.
"The spirits of the mythic ones ever circle their beloved keep, forbidding entry to all who come with the heavy tread of hate."
Illus. John Avon


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Rare)


Marshaling Cry

Sorcery, 1WW (3)
Creatures you control get +1/+1 and gain vigilance until end of turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
Flashback {3}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)
1
Illus. Vance Kovacs

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Common)


Saltskitter

Creature - Wurm 3/4, 3W (4)
Whenever another creature comes into play, remove Saltskitter from the game. Return Saltskitter to play under its owner's control at end of turn.
Illus. Chippy

Crystal Keep Rulings Summaries

  • If a creature enters play after "at end of turn" abilities have triggered that turn, it won't return to play until the next turn's "at end of turn" abilities trigger. [Future Sight FAQ 2007/05/01]

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Common)


Samite Censer-Bearer

Creature - Human Rebel Cleric 1/1, W (1)
{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.
Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.
Illus. William Simpson

Crystal Keep Rulings Summaries

  • It puts a separate one point damage prevention shield on each creature you control at the time the ability resolves. [Future Sight FAQ 2007/05/01]

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Common)


Scout's Warning

Instant, W (1)
The next creature card you play this turn can be played as though it had flash.
Draw a card.

"There is no tactic I enjoy more than ambushing the ambushers."
Illus. Zoltan Boros & Gabor Szikszai

Crystal Keep Rulings Summaries

  • You can suspend creatures at any time you could play an instant without ending this effect. [Future Sight FAQ 2007/05/01]

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Rare)


Spirit en-Dal

Creature - Spirit 2/1, 2W (3)
Shadow (This creature can block or be blocked by only creatures with shadow.)
Forecast - {1}{W}, Reveal Spirit en-Dal from your hand: Target creature gains shadow until end of turn. (Play this ability only during your upkeep and only once each turn.)
1
Illus. Daren Bader

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Uncommon)


Aven Mindcensor

Creature - Bird Wizard 2/1, 2W (3)
Flash (You may play this spell any time you could play an instant.)
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
1
Illus. Rebecca Guay

Crystal Keep Rulings Summaries

  • This works if an opponent searches any library, not just their own. [Future Sight FAQ 2007/05/01]
  • If the search would have the player shuffle the library, the whole library is still shuffled. [Future Sight FAQ 2007/05/01]
  • Note - Also see Flash, Rule 502.57.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Uncommon)


Blade of the Sixth Pride

Creature - Cat Rebel 3/1, 1W (2)
Illus. Justin Sweet


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Common)


Bound in Silence

Tribal Enchantment - Rebel Aura, 2W (3)
Enchant creature
Enchanted creature can't attack or block.

A fight put off forever is already won.
Illus. William Simpson

Crystal Keep Rulings Summaries

  • Rebel is a creature type. Aura is an enchantment type. [Future Sight FAQ 2007/05/01]
  • This card can be found by abilities such as Amrou Scout. [Future Sight FAQ 2007/05/01]
  • When put into play directly, it only comes into play if there is something legal for it to enchant. Otherwise, it remains where it was. [Future Sight FAQ 2007/05/01]
  • Note - Also see Aura, Rule G1.30.
  • Note - Also see Tribal, Rule 212.8.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) Future Sight (Uncommon)


next 20 cards [ 1-20 ] [ 21-40 ][ 161-180 ] → Checklist → Spoiler