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Homelands  Heimatländer Terres Natales Origini Tierras Natales Terras Natais
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Legendary Creature - Vampire 5/5, 5BBB (8)
Flying Whenever a creature dealt damage by Baron Sengir this turn is put into a graveyard, put a +2/+2 counter on Baron Sengir. {T}: Regenerate another target Vampire.1 "Beast. Defiler. The source of all my pain." -Ihsan's Shade
Illus. Pete Venters
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The Baron's ability will only regenerate creatures with type "Vampire," regardless of whether the creature has "Vampire" in its name.
- 9/16/2007: Although Baron Sengir is now a Vampire, it still can't regenerate itself.
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Creature - Horse 4/4, 3BB (5)
Trample Black Carriage doesn't untap during your untap step. Sacrifice a creature: Untap Black Carriage. Activate this ability only during your upkeep.1 "The Baron's drivers are also driven." -Chandler
Illus. David A. Cherry
Gatherer Card Rulings [Nov 2009]
- 5/1/2008: The ability that untaps it during your upkeep has been returned to an activated ability. There is no restriction on how many times it can be untapped during your upkeep with this ability.
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Instant, 4B (5)
Destroy target nonartifact attacking creature. It can't be regenerated. Put a black Spirit creature token with that creature's power and toughness onto the battlefield. Sacrifice the token at the beginning of the next end step.1
Illus. Mike Kimble
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The token creature enters the battlefield under your control regardless of who controlled the targeted creature.
- 10/1/2008: The Spirit token has the power and toughness of the attacking creature as it last existed on the battlefield.
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Creature - Wall 0/5, 2B (3)
Defender (This creature can't attack.) Protection from black1 "It keeps some out, yes. It also keeps others in!" -Grandmother Sengir
Illus. Melissa Benson
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Creature - Wall 0/5, 2B (3)
Defender (This creature can't attack.) Protection from black1 "Just the place for a picnic." -Murat, Death Speaker
Illus. Melissa Benson
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Enchantment, BB (2)
{B}, Exile two creature cards from your graveyard: Put a 1/1 black Skeleton creature token onto the battlefield. It has "{B}: Regenerate this creature." When Drudge Spell leaves the battlefield, destroy all Skeleton tokens. They can't be regenerated.1
Illus. NéNé Thomas
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: This destroys all Skeleton tokens from all sources if it leaves the battlefield. It does not just destroy ones generated by this Drudge Spell or just ones you control.
- 10/4/2004: The fact that Skeleton tokens are destroyed is an aspect of the enchantment and not of the tokens. Thus, only Skeleton tokens which are on the battlefield when it leaves the battlefield are destroyed. Ones which are going to appear due to use of the ability but which have not yet appeared are safe.
- 10/4/2004: The creatures in the graveyard are rexiled during activation as a cost.
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Sorcery, 1B (2)
Dry Spell deals 1 damage to each creature and each player.1 "Wherever water is lacking, all things suffer." -Autumn Willow
Illus. Brian Snõddy
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Sorcery, 1B (2)
Dry Spell deals 1 damage to each creature and each player.1 "My soul thirsts for Serra's salvation, as does my body for life's breath." -Ihsan's Shade
Illus. Brian Snõddy
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Enchantment - Aura, 3B (4)
Enchant creature Enchanted creature gets +4/+0.1 "Some delicacies are not to be savored, save by the callous." -Baron Sengir
Illus. Dennis Detwiller
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Enchantment - Aura, 3B (4)
Enchant creature Enchanted creature gets +4/+0.1 "Could there be a fouler act? No doubt the Baron knows of one." -Autumn Willow
Illus. Dennis Detwiller
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Enchantment - Aura, 1BB (3)
Enchant creature When enchanted creature leaves the battlefield, its controller sacrifices a creature.1 "This party is such fun-but it's a shame to mourn just one." -Irini Sengir
Illus. Melissa Benson
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Creature - Hound Spirit 1/1, 1B (2)
Vigilance Whenever Ghost Hounds blocks or becomes blocked by a white creature, Ghost Hounds gains first strike until end of turn.1
Illus. Jeff A. Menges
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Legendary Creature - Human Wizard 3/3, 4B (5)
{1}{B}, {T}: Target creature gets -1/-1 until end of turn. "Rarely have power and madness been so delightfully wed as they have in our dear Grandmother." -Baron Sengir
Illus. Pete Venters
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Creature - Human Wolf 2/4, 4B (5)
At end of combat, put a -0/-2 counter on all creatures blocking or blocked by Greater Werewolf.1 "The wolf-things are no mere beasts, but the lieutenants of the Baron." -Taysir
Illus. Dennis Detwiller
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Instant, 1B (2)
Exile target card from a graveyard. Draw a card at the beginning of the next turn's upkeep.1 "Your headstone is the last page in the book of your life." -Murat, Death Speaker
Illus. David A. Cherry
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Legendary Creature - Shade Knight 5/5, 3BBB (6)
Protection from white "Ihsan, the weak. Ihsan, the fallen. Ihsan, the betrayer. He has brought shame to the Serra Paladins where none existed before. May his suffering equal his betrayal." -Baris, Serra Inquisitor
Illus. Christopher Rush
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Legendary Creature - Vampire Dwarf 2/2, 2BB (4)
White enchantment spells and green enchantment spells cost {2} more to cast.1 "That cruel being brings shame to all her fellow Dwarves and misery to all the land. She is Sengir's daughter in spirit if not in blood." -Reveka, Wizard Savant
Illus. Pete Venters
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World Enchantment, 2BB (4)
At the beginning of your upkeep, sacrifice Koskun Falls unless you tap an untapped creature you control. Creatures can't attack you unless their controller pays {2} for each creature he or she controls that's attacking you.1
Illus. Rob Alexander
Gatherer Card Rulings [Nov 2009]
- 2/1/2007: In the Two-Headed Giant format, you still only have to pay once per creature.
- 10/1/2008: This has the supertype world. This supertype is similar to legendary. The difference is that when a world permanent enters the battlefield, any world permanents that were already on the battlefield are put into their owners' graveyards. This is a state-based action called the "world rule." The new world permanent stays on the battlefield. If two world permanents enter the battlefield at the same time, they're both put into their owners' graveyards.
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Creature - Human 2/2, 3B (4)
When Sengir Autocrat enters the battlefield, put three 0/1 black Serf creature tokens onto the battlefield. When Sengir Autocrat leaves the battlefield, exile all Serf tokens.1 "A thankless job, but a death sentence besides." -Eron the Relentless
Illus. David A. Cherry
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: When it leaves the battlefield, it exiles all Serf tokens on the battlefield and not just the ones it generated or just the ones under your control.
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Creature - Bat 1/2, 1BB (3)
Flying Whenever a creature dealt damage by Sengir Bats this turn is put into a graveyard, put a +1/+1 counter on Sengir Bats.1 "They are the eyes of the Baron, and they know your fears." -Ihsan's Shade
Illus. Dan Frazier
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