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Rules:
Rulings Summaries
Comprehensive Rules
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Introductory Two-Player Set  Introductory Two-Player Set Introductory Two-Player Set
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Instant, XWW (2)
Choose one - Target player gains X life; or prevent the next X damage that would be dealt to target creature or player this turn.1 Healing is a matter of time, but it is sometimes also a matter of opportunity. -D’Avenant proverb
Illus. Harold McNeill
Crystal Keep Rulings Summaries
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Artifact Creature - Construct 1/1, 2 (2)
At the beginning of your combat phase, Battering Ram gains banding until end of combat. Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.1 By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.
Illus. Jeff A. Menges
Crystal Keep Rulings Summaries
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Creature - Imp 1/1, 1B (2)
Flying (This creature can't be blocked except by creatures with flying.)1 Think of it as a butcher knife with wings.
Illus. Carl Critchlow
Crystal Keep Rulings Summaries
- Note - The Portal version had no creature type.
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Creature - Wraith 3/3, 3B (4)
Swampwalk (This creature is unblockable as long as defending player controls a Swamp.)1 Knowing Takenuma Swamp to be dangerous, Hisata set wards to warn him of predators. He never imagined that his murderer would pass through them unhindered.
Illus. Daarken
Crystal Keep Rulings Summaries
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Enchantment, 1W (2)
{1}: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
Illus. Christopher Rush
Crystal Keep Rulings Summaries
- Can be used even when there is no damage to prevent. It prevents the next damage (if any) from the source this turn. [D'Angelo 1999/05/01]
- A source is a permanent (a land, creature, artifact, or enchantment) or a spell. [D'Angelo 1999/05/01]
- Can be used multiple times each turn for damage from the same source or for damage from different sources. [D'Angelo 1997/10/10]
- Note - Was not in the Alpha printing of the Limited Edition.
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Enchantment, 1W (2)
{1}: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
Illus. Mark Tedin
Crystal Keep Rulings Summaries
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Artifact Creature - Beast 0/4, 6 (6)
Clockwork Beast comes into play with seven +1/+0 counters on it. At end of combat, if Clockwork Beast attacked or blocked this turn, remove a +1/+0 counter from it. {X}, {T}: Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Play this ability only during your upkeep.1
Illus. Carl Critchlow
Crystal Keep Rulings Summaries
- Can attack or block even if it has no counters. [Aahz 1995/05/15]
- Loses a counter even if it is affected by Fog or a Fog-like effect which prevents it from dealing damage. [WotC Rules Team 1995/04/26]
- If the effect to add counters is used when there are already 7 counters on it or when the number of counters to be added would cause it to exceed 7 counters, any counters over 7 are simply not added. [D'Angelo 1997/02/09]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - This card had no creature type until Oracle 2007/09/01 when it became "Beast".
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Enchantment - Aura, 2BB (4)
Enchant land At the beginning of the upkeep of enchanted land's controller, Cursed Land deals 1 damage to that player.1
Illus. Jesper Myrfors
Crystal Keep Rulings Summaries
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Instant, B (1)
Add {B}{B}{B} to your mana pool.1
Illus. Justin Hampton
Crystal Keep Rulings Summaries
- This card, as with all instants cards, goes to the graveyard when it resolves. It does not stay in play. [D'Angelo 1999/05/01]
- Extended tournaments (see Rule 803) have banned this card since 2000/04/01.
- Note - In Mirage, Fifth Edition, Tempest, and Urza's Saga, this spell was of type Mana Source. In Ice Age, Fourth Edition (and before), it was of type Interrupt. It is now of type Instant.
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Sorcery, XR (1)
Destroy target artifact with converted mana cost X. It can't be regenerated. Detonate deals X damage to that artifact's controller.1 The goblins have forty-two different words for "ow."
Illus. Dave Dorman
Crystal Keep Rulings Summaries
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Sorcery, XR (1)
Disintegrate deals X damage to target creature or player. That creature can't be regenerated this turn. If the creature would be put into a graveyard this turn, remove it from the game instead.1
Illus. Anson Maddocks
Crystal Keep Rulings Summaries
- The "can't regenerate" is an effect of Disintegrate and not an effect of the damage. So it works even if the damage is prevented or redirected away. If redirected, the damage does not take this effect with it. [WotC Rules Team 1994/02/07]
- Disintegrated creatures do not go to the graveyard at all before leaving the game. They do not trigger abilities which happen due to a creature going to the graveyard. [WotC Rules Team 1994/09/15]
- Note - Also see X Costs, Rule G24.1.
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Creature - Boar 4/4, 4G (5)
And the unclean spirit went out, and entered the swine: and the herd ran violently .... - The Bible, Mark 5:13
Illus. Mike Kimble
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Creature - Elf 3/3, 3GG (5)
Elven Riders can't be blocked except by Walls and/or creatures with flying.1 Wirewood cannot hide great size. Only with speed and skill can we survive here.
Illus. Darrell Riche
Crystal Keep Rulings Summaries
- It cannnot be blocked by a creature with Reach. [Future Sight FAQ 2007/05/01]
- Note - In Fifth Edition (and before) this card was of creature type Riders.
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Creature - Elf Archer 2/1, 1G (2)
First strike The archers have a reputation for attacking without warning. They claim that the first arrow IS the warning.
Illus. Doug Chaffee
Crystal Keep Rulings Summaries
- Note - Also see First Strike, Rule 502.2.
- Note - This card was creature type "Elf" until Oracle 2007/10/01, when it became "Elf Archer".
- Note - The Alpha printing version of this card was a 1/2 creature.
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Enchantment, 2U (3)
All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay {2}."1 Karn said nothing-he just grasped the powerstone and squeezed tightly. The wild flashing ceased.
Illus. Qiao Dafu
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Enchantment - Aura, 2U (3)
Enchant enchantment At the beginning of the upkeep of enchanted enchantment's controller, Feedback deals 1 damage to that player.1
Illus. Quinton Hoover
Crystal Keep Rulings Summaries
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Sorcery, XR (1)
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players. As an additional cost to play Fireball, pay {1} for each target beyond the first.1
Illus. Mark Tedin
Crystal Keep Rulings Summaries
- If split for multiple targets, each target can receive only one of the splits. You may not multiply target something. [bethmo 1994/06/01]
- If the damage to creatures is redirected to the player (via Jade Monolith or other effect), the damage from the Fireball can all be prevented with one use of a Circle of Protection. The trick is that all damage from one use of a spell/ability can be prevented at once. [WotC Rules Team 1996/10/03]
- The mana spent for extra targets is not part of the mana cost. It's an extra cost. [D'Angelo 2005/12/01]
- Note - Also see X Costs, Rule G24.1.
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Basic Land - Forest
[G]
Illus. Christopher Rush
Crystal Keep Rulings Summaries
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
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Basic Land - Forest
[G]
Illus. Christopher Rush
Crystal Keep Rulings Summaries
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
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Basic Land - Forest
[G]
Illus. Christopher Rush
Crystal Keep Rulings Summaries
- Any land of this type is considered to have the above text, even if the text does not appear on the card. [CompRules 1999/04/23]
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