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Juicio  Judgment Abrechnung Jugement Sentenza Julgamento
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4/4, 5WW (7)
Illus. Pete Venters
Creature - Human Cleric First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen enters the battlefield, you gain 1 life for each card in your graveyard.1
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, 2W (3)
Illus. Roger Raupp
Instant Creatures you control get +0/+2 until end of turn. Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn.1
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, 2WW (4)
Illus. Randy Gallegos
Sorcery Put two 1/1 white Bird creature tokens with flying onto the battlefield. Flashback-Tap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)1
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2/2, 3W (4)
Illus. Wayne England
Creature - Bird Soldier Flying Threshold - As long as seven or more cards are in your graveyard, Battlewise Aven gets +1/+1 and has first strike.1
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1/1, W (1)
Illus. Roger Raupp
Creature - Human Cleric Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.1
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1/6, 4W (5)
Illus. Roger Raupp
Creature - Human Nomad Vigilance1
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, 1W (2)
Illus. Scott M. Fischer
Enchantment - Aura Enchant creature Enchanted creature gets +2/+2 and can't attack.1
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, 3W (4)
Illus. Carl Critchlow
Instant Destroy target attacking creature. You gain life equal to its power.1
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2/4, 2WW (4)
Illus. Rebecca Guay
Legendary Creature - Bird Soldier Flying, protection from creatures1
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, W (1)
Illus. Carl Critchlow
Instant Exile target card from a graveyard. Its owner puts a 1/1 white Spirit creature token with flying onto the battlefield.1
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3/3, 3WW (5)
Illus. Donato Giancola
Creature - Incarnation Flying {2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Activate this ability only if Glory is in your graveyard.1
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, 3WW (5)
Illus. Alan Pollack
Sorcery You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Exile Golden Wish.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Can't acquire the Ante cards. They are considered still "in the game" as are cards in the library and the graveyard.
- 9/16/2007: Can't acquire cards that are phased out.
- 10/1/2009: You can't acquire exiled cards because those cards are still in one of the game's zones.
- 10/1/2009: In a sanctioned event, a card that's "outside the game" is one that's in your sideboard. In an unsanctioned event, you may choose any card from your collection.
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, 1W (2)
Illus. Dave Dorman
Instant Target creature gets +1/+0 and gains first strike until end of turn.
Draw a card.1
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, 1W (2)
Illus. Adam Rex
Instant Tap up to two target creatures.1
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2/2, 2W (3)
Illus. Eric Peterson
Creature - Human Nomad Cleric {W}, {T}: Put target Aura card in a graveyard onto the battlefield attached to a creature you control. (You control that Aura.)1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: You don't choose which creature the Aura will enter the battlefield attached to until the ability resolves. You must choose a creature the Aura can legally enchant. (For example, you can't choose a creature with protection from black if the targeted Aura card is black.) If you don't control any creatures that the Aura can enchant, it remains in the graveyard.
- 7/15/2007: Nomad Mythmaker's ability can target an Aura card in any graveyard, not just yours.
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0/0, 3WW (5)
Illus. David Martin
Creature - Bird Soldier Spirit Flying Phantom Flock enters the battlefield with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: If this card takes damage from multiple sources at once (for example if it is blocked by multiple creatures in combat), it only loses one counter.
- 10/4/2004: If unpreventable damage is applied to this card, you still remove a counter even though the prevention fails.
- 10/4/2004: Remove one counter each time it would be damaged. If it was going to take more than one point of damage, you prevent all the damage and still only remove one counter.
- 10/4/2004: The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero.
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0/0, 1W (2)
Illus. Jim Nelson
Creature - Spirit Nomad Phantom Nomad enters the battlefield with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: If this card takes damage from multiple sources at once (for example if it is blocked by multiple creatures in combat), it only loses one counter.
- 10/4/2004: If unpreventable damage is applied to this card, you still remove a counter even though the prevention fails.
- 10/4/2004: Remove one counter each time it would be damaged. If it was going to take more than one point of damage, you prevent all the damage and still only remove one counter.
- 10/4/2004: The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero.
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, 2W (3)
Illus. Eric Peterson
Instant Prevent all damage that sources of the color of your choice would deal this turn. Flashback-Tap an untapped white creature you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)1
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1/3, 2W (3)
Illus. Jeff Easley
Creature - Human Cleric {T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to the battlefield.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: You can't activate this ability unless a single opponent has at least three cards in his or her graveyard to target and you have a creature card in your graveyard to target.
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, 1W (2)
Illus. Doug Chaffee
Instant Destroy target enchantment. Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)1
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