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Rules:
Rulings Summaries
Comprehensive Rules
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Jugement  Judgment Abrechnung Sentenza Juicio Julgamento
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4/4, 5WW (7)
Illus. Pete Venters
Creature - Human Cleric First strike (This creature deals combat damage before creatures without first strike.) When Ancestor's Chosen comes into play, you gain 1 life for each card in your graveyard.1
Crystal Keep Rulings Summaries
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, 2W (3)
Illus. Roger Raupp
Instant Creatures you control get +0/+2 until end of turn. Threshold - If seven or more cards are in your graveyard, creatures you control also gain protection from the color of your choice until end of turn.1
Crystal Keep Rulings Summaries
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, 2WW (4)
Illus. Randy Gallegos
Sorcery Put two 1/1 white Bird creature tokens with flying into play.
Flashback-Tap three untapped white creatures you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)1
Crystal Keep Rulings Summaries
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2/2, 3W (4)
Illus. Wayne England
Creature - Bird Soldier Flying Threshold - Battlewise Aven gets +1/+1 and has first strike as long as seven or more cards are in your graveyard.1
Crystal Keep Rulings Summaries
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1/1, W (1)
Illus. Roger Raupp
Creature - Human Cleric Sacrifice Benevolent Bodyguard: Target creature you control gains protection from the color of your choice until end of turn.1
Crystal Keep Rulings Summaries
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, 3W (4)
Illus. Carl Critchlow
Instant Destroy target attacking creature. You gain life equal to its power.1
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, W (1)
Illus. Carl Critchlow
Instant Remove target card in a graveyard from the game. Its owner puts a 1/1 white Spirit creature token with flying into play.1
Crystal Keep Rulings Summaries
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3/3, 3WW (5)
Illus. Donato Giancola
Creature - Incarnation Flying {2}{W}: Creatures you control gain protection from the color of your choice until end of turn. Play this ability only if Glory is in your graveyard.1
Crystal Keep Rulings Summaries
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, 3WW (5)
Illus. Alan Pollack
Sorcery You may choose an artifact or enchantment card you own from outside the game, reveal that card, and put it into your hand. Remove Golden Wish from the game.1
Crystal Keep Rulings Summaries
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, 1W (2)
Illus. Adam Rex
Instant Tap up to two target creatures.1
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2/2, 2W (3)
Illus. Eric Peterson
Creature - Human Nomad Cleric {W}, {T}: Put target Aura card in a graveyard into play attached to a creature you control. (You control that Aura.)1
Crystal Keep Rulings Summaries
- You pick the creature during resolution. [Judgment FAQ 2002/05/28]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of creature type "Cleric" until Tenth Edition and Oracle 2007/07/13 when it became "Human Nomad Cleric".
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0/0, 3WW (5)
Illus. David Martin
Creature - Bird Soldier Spirit Flying Phantom Flock comes into play with three +1/+1 counters on it. If damage would be dealt to Phantom Flock, prevent that damage. Remove a +1/+1 counter from Phantom Flock.1
Crystal Keep Rulings Summaries
- Remove one counter each time it would be damaged. If it was going to take more than one point of damage, you prevent all the damage and still only remove one counter. [Judgment FAQ 2002/05/28]
- The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero. [Judgment FAQ 2002/05/28]
- If unpreventable damage is applied to this card, you still remove a counter even though the prevention fails. [Barclay 2002/05/22]
- If this card takes damage from multiple sources at once (for example if it is blocked by multiple creatures in combat), it only loses one counter. [Barclay 2002/05/22]
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0/0, 1W (2)
Illus. Jim Nelson
Creature - Spirit Nomad Phantom Nomad comes into play with two +1/+1 counters on it. If damage would be dealt to Phantom Nomad, prevent that damage. Remove a +1/+1 counter from Phantom Nomad.1
Crystal Keep Rulings Summaries
- Remove one counter each time it would be damaged. If it was going to take more than one point of damage, you prevent all the damage and still only remove one counter. [Judgment FAQ 2002/05/28]
- The damage prevention ability works even if it has no counters, as long as some effect keeps its toughness above zero. [Judgment FAQ 2002/05/28]
- If unpreventable damage is applied to this card, you still remove a counter even though the prevention fails. [Barclay 2002/05/22]
- If this card takes damage from multiple sources at once (for example if it is blocked by multiple creatures in combat), it only loses one counter. [Barclay 2002/05/22]
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, 2W (3)
Illus. Eric Peterson
Instant Prevent all damage that sources of the color of your choice would deal this turn.
Flashback-Tap an untapped white creature you control. (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)1
Crystal Keep Rulings Summaries
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1/3, 2W (3)
Illus. Jeff Easley
Creature - Human Cleric {T}: Return three target cards in an opponent's graveyard to his or her hand. Return target creature card from your graveyard to play.1
Crystal Keep Rulings Summaries
- You can't play this ability unless a single opponent has at least three cards in their graveyard to target and that you have a creature card in your graveyard to target. [Judgment FAQ 2002/05/28]
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
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, 1W (2)
Illus. Doug Chaffee
Instant Destroy target enchantment.
Flashback {G} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)1
Crystal Keep Rulings Summaries
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