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Legends  Leggende
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Creature - Horror 2/6, 3BB (5)
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.1
Illus. Mark Tedin
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The color of the blocking/blocked creature is checked only at declaration of the block. If the creature is indeed green or white at that time, it will be destroyed at the end of the combat even if it changes color before the combat ends.
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Sorcery, 2BB (4)
Exile All Hallow's Eve with two scream counters on it. At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from his or her graveyard to the battlefield.1
Illus. Christopher Rush
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Since you can respond to triggered abilities, it is legal to sacrifice creatures using some spell or ability prior to resolving the ability that removes the final counter from All Hallow's Eve.
- 4/1/2008: A "creature card" is any card with the type Creature, even if it has other types such as Artifact, Enchantment, or Land. Older cards of type Summon are also Creature cards.
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Enchantment - Aura, BB (2)
Enchant land When enchanted land becomes tapped, destroy it.1
Illus. Pete Venters
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Creature - Insect 0/1, 2BB (4)
{1}: Carrion Ants gets +1/+1 until end of turn.1 "'War is no picnic,' my father liked to say. But the Ants seemed to disagree." -General Chanek Valteroth
Illus. Richard Thomas
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Enchantment, 1B (2)
If a player would draw a card except the first one he or she draws in his or her draw step each turn, that player discards a card instead. If the player discards a card this way, he or she draws a card. If the player doesn't discard a card this way, he or she puts the top card of his or her library into his or her graveyard.1
Illus. Heather Hudson
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The effect is cumulative. If there are two of these on the battlefield, each of them will modify each draw (after the first one if during the draw step), and will cause the player to discard or to "mill" a card from their library. As they resolve in order, the player must discard if possible. Once the player fails to discard and instead "mills" a card, all further effects of additional Chains of Mephistopheles will not do anything. This is because the "mill" also replaces the draw effect and the player is no longer drawing a card. You handle them in order. Each one makes you discard first and then continue or else mill a card and lose the draw.
- 10/4/2004: Cards which are drawn as a cost are affected by this card because replacement effects can alter the payment of costs.
- 9/16/2007: If a spell or ability would cause a player to draw multiple cards, this is treated as a number of individual "draw one card" actions. Apply the effect of Chains of Mephistopheles to each one.
- 9/16/2007: A player's normal card draw on his or her turn is exempt from this effect. All other draws will be affected.
- 9/16/2007: Here's what happens when Chains of Mephistopheles replaces a player's draw: -- If that player has at least one card in his or her hand, he or she discards a card and then draws a card. -- If that player's hand is empty, he or she puts the top card of his or her library into his or her graveyard. The player doesn't draw a card at all.
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Creature - Horror 7/7, 3BBB (6)
First strike At the beginning of your upkeep, destroy Cosmic Horror unless you pay {3}{B}{B}{B}. If Cosmic Horror is destroyed this way, it deals 7 damage to you.1 "Then flashed the living lightning from her eyes,/ And screams of horror rend th' affrighted skies." -Alexander Pope, The Rape of the Lock
Illus. Jesper Myrfors
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Creature - Zombie 2/1, 1B (2)
When Cyclopean Mummy is put into a graveyard from the battlefield, exile Cyclopean Mummy.1 The ritual of plucking out an eye to gain future sight is but a curse that enables the living to see their own deaths.
Illus. Edward P. Beard, Jr.
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The Mummy does go to the graveyard and trigger abilities which watch for something going to the graveyard. It then gets exiled as a triggered ability.
- 10/4/2004: It does not get exiled if it goes to the graveyard from someplace other than the battlefield. This includes discarding from your hand or if the spell is countered.
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Instant, B (1)
Prevent all combat damage that would be dealt this turn.1 "If I must die, I will encounter darkness as a bride,/ And hug it in my arms." -William Shakespeare, Measure for Measure
Illus. Harold McNeill
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Enchantment - Aura, 2B (3)
Enchant creature Enchanted creature can't attack. Prevent all combat damage that would be dealt by enchanted creature.1
Illus. Anson Maddocks
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Creature - Eye 3/6, 4B (5)
Non-Eye creatures you control can't attack. Evil Eye of Orms-by-Gore can't be blocked except by Walls.1 "The highway of fear is the shortest route to defeat."
Illus. Jesper Myrfors
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Creature - Angel 3/3, 3BB (5)
Flying Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.1
Illus. Anson Maddocks
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Can sacrifice itself.
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Creature - Spirit 0/2, 1BB (3)
{T}: Target creature gets -1/-0 until end of turn. The voices of the dead ring in the heart long after they have faded from the ears.
Illus. Edward P. Beard, Jr.
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Creature - Slug 1/1, 1B (2)
{5}: At the beginning of your next upkeep, choose a basic land type. Giant Slug gains landwalk of the chosen type until the end of that turn.1
Illus. Anson Maddocks
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: If the Slug changes controllers after the mana is spent, the player who activates this ability selects a landwalk during their next upkeep even if they don't control it at the time.
- 10/4/2004: When the ability resolves, it creates another ability that triggers at the beginning of your next upkeep. When that ability resolves, you choose a basic land type.
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Instant, B (1)
At end of combat, destroy all creatures that were blocked by target Wall this turn.1 "He knows he has a short span of life, that the day will come when he must pass through the wall of oblivion..." -William Faulkner
Illus. Susan Van Camp
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Enchantment, 3B (4)
{B}, Pay 2 life: Draw a card.1 "There is no calamity greater than lavish desires/ There is no greater guilt than discentiment/ And there is no greater disaster than greed." -Tao Te Ching 46
Illus. Phil Foglio
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Creature - Zombie Knight 2/2, 2B (3)
"...[T]he ghost rides forth to the scene of battle in nightly quest of his head... he sometimes passes along the Hollow, like a midnight blast..." -Washington Irving, The Legend of Sleepy Hollow
Illus. Quinton Hoover
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Instant, B (1)
All creatures get -1/-0 until end of turn. The brightness of day turned in an instant to dusk as the swarm descended upon the battlefield.
Illus. Christopher Rush
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Sorcery, 2BBB (5)
Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures put into all graveyards this way.1 "High on a throne of royal state... insatiate to pursue vain war with heav'n." -John Milton, Paradise Lost
Illus. Pete Venters
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Creature - Horror 1/1, 3B (4)
{T}, Sacrifice a creature: Return target creature card from your graveyard to the battlefield. Activate this ability only during your upkeep.1 You might leave here, Chenndra, should another take your place...
Illus. Sandra Everingham
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Can sacrifice itself.
- 8/1/2005: This is not a beginning of upkeep triggered ability; you can activate it any time during your upkeep.
- 8/1/2005: The ability does not give the returned creature Haste.
- 4/1/2008: A "creature card" is any card with the type Creature, even if it has other types such as Artifact, Enchantment, or Land. Older cards of type Summon are also Creature cards.
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Enchantment, 3BB (5)
Sacrifice a Swamp: Regenerate target black creature. (The next time that creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)1 "And a horror of outer darkness after,/ And dust returneth to dust again." -Adam Lindsay Gordon, The Swimmer
Illus. Mark Tedin
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