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Shards of Alara
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Tenth Edition
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Rules:
Rulings Summaries
Comprehensive Rules
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Lorwyn  Lorwyn Lorwyn Lorwyn Lorwyn Lorwyn ローウィン 洛温 Лорвин
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Planeswalker - Ajani 4/, 2WW (4)
[+1]: You gain 2 life. [-1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [-6]: Put a white Avatar creature token into play with "This creature's power and toughness are each equal to your life total."1
Illus. Aleksi Briclot
Crystal Keep Rulings Summaries
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Creature - Giant Wizard 5/5, 6W (7)
Vigilance When Arbiter of Knollridge comes into play, each player's life total becomes the highest life total among all players. Though giants are mortal, they live so long and on such a grand scale that many small folk don't believe they ever truly die.
Illus. Brandon Dorman
Crystal Keep Rulings Summaries
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Sorcery, 4WW (6)
Choose two - Destroy all artifacts; or destroy all enchantments; or destroy all creatures with converted mana cost 3 or less; or destroy all creatures with converted mana cost 4 or greater.1
Illus. Wayne England
Crystal Keep Rulings Summaries
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Creature - Shapeshifter 2/2, 2W (3)
Changeling (This card is every creature type at all times.) Flying1 Today it flies with the flock. Tomorrow it may wake to find them gone, its body in an unfamiliar form.
Illus. Heather Hudson
Crystal Keep Rulings Summaries
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Legendary Creature - Kithkin Archer 2/3, 2WW (4)
First strike {T}: Brigid, Hero of Kinsbaile deals 2 damage to each attacking or blocking creature target player controls. Thanks to one champion archer, the true borders of Kinsbaile extend an arrow's flight beyond the buildings.
Illus. Steve Prescott
Crystal Keep Rulings Summaries
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Creature - Kithkin Wizard 1/1, W (1)
Protection from red Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn. "We are a clachan of smiths. The forge is as comfortable to us as a small fire during a cool winter's evening."
Illus. Chuck Lukacs
Crystal Keep Rulings Summaries
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Creature - Kithkin Soldier 1/1, 1W (2)
Whenever Cenn's Heir attacks, it gets +1/+1 until end of turn for each other attacking Kithkin. His home clachan's familial spirit bolsters his own, but he will be ready to preside over the town as cenn only after he learns to project that strength to others.
Illus. Steven Belledin
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Creature - Shapeshifter 4/4, 4W (5)
Changeling (This card is every creature type at all times.) Champion a creature (When this comes into play, sacrifice it unless you remove another creature you control from the game. When this leaves play, that card returns to play.) Lifelink (Whenever this creature deals damage, you gain that much life.)1
Illus. Jeff Miracola
Crystal Keep Rulings Summaries
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Creature - Giant Warrior 3/3, 3WW (5)
When Cloudgoat Ranger comes into play, put three 1/1 white Kithkin Soldier creature tokens into play. Tap three untapped Kithkin you control: Cloudgoat Ranger gets +2/+0 and gains flying until end of turn.
Illus. Adam Rex
Crystal Keep Rulings Summaries
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Tribal Instant - Shapeshifter, 2W (3)
Changeling (This card is every creature type at all times.) Remove target creature from the game. Its controller puts a 1/1 colorless Shapeshifter creature token with changeling into play.1
Illus. Brandon Dorman
Crystal Keep Rulings Summaries
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Creature - Elemental 0/3, 3W (4)
Flash When Dawnfluke comes into play, prevent the next 3 damage that would be dealt to target creature or player this turn. Evoke {W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)1
Illus. Mark Zug
Crystal Keep Rulings Summaries
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Enchantment, 1W (2)
Whenever you clash, tap target creature an opponent controls. If you won, that creature doesn't untap during its controller's next untap step. (This ability triggers after the clash ends.)1
Illus. Warren Mahy
Crystal Keep Rulings Summaries
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Tribal Enchantment - Giant, 1W (2)
Each creature with the highest converted mana cost has protection from all colors. "What does a mountain fear of a fly? Giants are barely aware of us, let alone afraid."
—Gaddock Teeg
Illus. Larry MacDougall
Crystal Keep Rulings Summaries
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Creature - Kithkin Wizard 3/3, 3W (4)
Flying Whenever Galepowder Mage attacks, remove another target creature from the game. Return that card to play under its owner's control at end of turn.
Illus. Jeremy Jarvis
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Creature - Kithkin Rogue 1/1, W (1)
Goldmeadow Dodger can't be blocked by creatures with power 4 or greater. "I've gotten close enough to a giant to smell his breath, but none has ever so much as spotted me. I wonder how long my record can extend?"
Illus. Omar Rayyan
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Creature - Kithkin Soldier 1/1, W (1)
{W}, {T}: Tap target creature. "It's a proven fact that sling-stones from the dawn side of the riverbank sail the farthest and truest."
—Deagan, cenn of Burrenton
Illus. Steve Prescott
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Creature - Kithkin Soldier 2/2, W (1)
As an additional cost to play Goldmeadow Stalwart, reveal a Kithkin card from your hand or pay {3}. The thoughtweft ties a clachan together. Sharing each other's hopes and fears, all the village's citizens spring into action upon the first threat to any one of them.
Illus. Wayne Reynolds
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Creature - Merfolk Archer 2/2, 2W (3)
{W}, {T}: Harpoon Sniper deals X damage to target attacking or blocking creature, where X is the number of Merfolk you control. Made from whiskergill bones, merrow spinebows can fire bolts through tree trunks.
Illus. Dominick Domingo
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Creature - Giant Scout 3/3, 2WW (4)
Mountainwalk The giants believe the fossils they find in Lorwyn's rocky heights are dreams frozen in time, and they treasure them.
Illus. Ralph Horsley
Crystal Keep Rulings Summaries
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