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Rules:
Rulings Summaries
Comprehensive Rules
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Lorwyn  Lorwyn Lorwyn Lorwyn Lorwyn Lorwyn ローウィン 洛温 Лорвин
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Tribal Enchantment - Elemental, 1W (2)
Whenever you draw a card, you may put a hoofprint counter on Hoofprints of the Stag. {2}{W}, Remove four hoofprint counters from Hoofprints of the Stag: Put a 4/4 white Elemental creature token with flying into play. Play this ability only during your turn.
Illus. Anthony S. Waters
Crystal Keep Rulings Summaries
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Creature - Merfolk Wizard 1/1, 1W (2)
Whenever a Merfolk you control becomes tapped, you may gain 1 life. Though the currents of the Lanes shift every year, the merrow never lose track of where they are or where they are going.
Illus. Dan Scott
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Creature - Kithkin Soldier 2/2, 3W (4)
Flying Whenever Kinsbaile Balloonist attacks, you may have target creature gain flying until end of turn. Even when a giant's tantrum turns the sky into a chaotic gale, the path of the balloonist never falters.
Illus. Zoltan Boros & Gabor Szikszai
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Creature - Kithkin Soldier 2/2, 1W (2)
When Kinsbaile Skirmisher comes into play, target creature gets +1/+1 until end of turn. "If a boggart even dares breathe near one of my kin, I'll know. And I'll not be happy."
Illus. Thomas Denmark
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Creature - Kithkin Soldier 2/1, 1W (2)
As long as you control a Giant, Kithkin Greatheart gets +1/+1 and has first strike. Sometimes a curious giant singles out a "little one" to follow for a few days, never realizing the effect it will have on the little one's life.
Illus. Greg Staples
Crystal Keep Rulings Summaries
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Creature - Kithkin Wizard 1/3, 2W (3)
When Kithkin Harbinger comes into play, you may search your library for a Kithkin card, reveal it, then shuffle your library and put that card on top of it. Her ears are open to even the softest voice.
Illus. Steve Prescott
Crystal Keep Rulings Summaries
- You do not have to find a Kithkin card if you do not want to. See Rule G19.4. [D'Angelo 2007/10/09]
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Creature - Kithkin Cleric 2/2, 2W (3)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. The empathetic nature of the thoughtweft allows kithkin healers to treat the cause of an illness rather than fight its symptoms.
Illus. Rebecca Guay
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Creature - Kithkin Knight 2/2, WW (2)
First strike Lifelink (Whenever this creature deals damage, you gain that much life.)1 "By tradition, we don't speak for two days after battle. If our deeds won't speak for themselves, what else could be said?"
Illus. Larry MacDougall
Crystal Keep Rulings Summaries
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Creature - Giant Warrior 5/3, 5W (6)
Lairwatch Giant can block an additional creature. Whenever Lairwatch Giant blocks two or more creatures, it gains first strike until end of turn. A giant can brood over a grudge for decades, and woe to those who interrupt him.
Illus. Warren Mahy
Crystal Keep Rulings Summaries
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Tribal Enchantment - Kithkin, 1W (2)
Whenever a nontoken creature you control attacks, you may pay {W}. If you do, put a 1/1 white Kithkin Soldier creature token into play tapped and attacking. If you pick a fight with one kithkin, be ready to fight them all.
Illus. Larry MacDougall
Crystal Keep Rulings Summaries
- In a multiplayer game, you can declare which player the new tokens are attacking as per the rules of that multiplayer variant. This may mean the same player or it may allow a separate player to be attacked. [D'Angelo 2008/02/10]
- Note - Also see Token Creatures, Rule 216.
- Note - Also see Tribal, Rule 212.8.
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Creature - Shapeshifter 1/1, 2W (3)
Changeling (This card is every creature type at all times.) {X}: Creatures you control become X/X and gain all creature types until end of turn.1 Unaware of Lorwyn's diversity, it sees only itself, reflected a thousand times over.
Illus. Zoltan Boros & Gabor Szikszai
Crystal Keep Rulings Summaries
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Instant, 3W (4)
Destroy target attacking or blocking creature. "We merrows need not be disadvantaged when fighting on land. We lack the vulnerability of those who breathe only through their throats."
—Minnarin, merrow reejerey
Illus. Dominick Domingo
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Creature - Treefolk Warrior 2/4, 3W (4)
When Oaken Brawler comes into play, clash with an opponent. If you win, put a +1/+1 counter on Oaken Brawler. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)1
Illus. Jim Murray
Crystal Keep Rulings Summaries
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Enchantment, 2W (3)
When Oblivion Ring comes into play, remove another target nonland permanent from the game. When Oblivion Ring leaves play, return the removed card to play under its owner's control. A circle of sugar and a word of forbiddance.
Illus. Wayne England
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Creature - Kithkin Knight 3/3, 3WW (5)
Flying, first strike The knights are a major attraction at every Lammastide festival. Teams of riders perform daring feats of flight to the delight of all below.
Illus. Quinton Hoover
Crystal Keep Rulings Summaries
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Instant, 1W (2)
Prevent all combat damage that would be dealt this turn. Clash with an opponent. If you win, creatures that player controls don't untap during the player's next untap step. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)1
Illus. Warren Mahy
Crystal Keep Rulings Summaries
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Creature - Elemental Incarnation 6/6, 3WWW (6)
Flying If noncombat damage would be dealt to you, prevent that damage. You gain life equal to the damage prevented this way. When Purity is put into a graveyard from anywhere, shuffle it into its owner's library.1
Illus. Warren Mahy
Crystal Keep Rulings Summaries
- The last ability is different from a "goes to the graveyard from play" ability in that it triggers after it is in the graveyar and not as it leaves play. This means that if it lost the ability while in play, it would still trigger, but if it loses its ability in the graveyard (as with Yixlid Jailer) that it won't trigger. [Lorwyn FAQ 2007/09/25]
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Creature - Treefolk Warrior 3/5, 4W (5)
Defender At the beginning of combat on your turn, you may clash with an opponent. If you win, Sentry Oak gets +2/+0 and loses defender until end of turn. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)1
Illus. Warren Mahy
Crystal Keep Rulings Summaries
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Tribal Instant - Shapeshifter, W (1)
Changeling (This card is every creature type at all times.) Creatures target player controls get +0/+1 and gain all creature types until end of turn.1 Changelings can alter shape based on what the beings around them desire most.
Illus. Ralph Horsley
Crystal Keep Rulings Summaries
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Enchantment - Aura, 4W (5)
Enchant creature When Soaring Hope comes into play, you gain 3 life. Enchanted creature has flying. {W}: Put Soaring Hope on top of its owner's library.
Illus. Martina Pilcerova
Crystal Keep Rulings Summaries
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