|

Menu:
Home
Random
Advanced Search
Preferences
Editions: (new)
Shards of Alara
Eventide
Shadowmoor
Tenth Edition
→ View All
Extras:
Tokens
Contributors
Help
Rules:
Rulings Summaries
Comprehensive Rules
|
Mirrodin  Mirrodin Mirrodin Mirrodin Mirrodin Mirrodin ミラディン
|
Instant, 2WW (4)
Remove target artifact or enchantment from the game. "The altar does nothing; the device is crushed under the weight of its own impurity." - Ushanti, leonin seer
Illus. Daren Bader
|
|
Enchantment - Aura, 2W (3)
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be played.1 ""Unfortunately, it doesn't restrain the beast's smell."" - Glissa Sunseeker
Illus. Tim Hildebrandt
Crystal Keep Rulings Summaries
|
|
Creature - Human Soldier 1/1, 1W (2)
{T}: Target creature gets +X/+X until end of turn, where X is Auriok Bladewarden's power. The Auriok have learned through constant struggle that allies are more precious than water.
Illus. Dave Dorman
|
|
Creature - Human Soldier 1/1, 1W (2)
Equip costs you pay cost {1} less. As long as Auriok Steelshaper is equipped, Soldier and Knight creatures you control get +1/+1.1 They put their safety in his hands. He puts sharpened steel in theirs.
Illus. Dany Orizio
Crystal Keep Rulings Summaries
|
|
Creature - Human Scout 1/1, W (1)
{W}, {T}: Tap target artifact. "My grandfather knew enough spells to fill a hundred scrolls. Nowadays, if a spell cannot fight the levelers, it is not even taught to our young."
Illus. Stephen Tappin
|
|
Instant, W (1)
The next time target creature would deal damage this turn, prevent that damage. You gain life equal to the damage prevented this way. Stunned by the mere presence of the leonin kha, the nim raider quickly fell to its knees.
Illus. Scott M. Fischer
|
|
Instant, 2W (3)
Choose one - Tap two target creatures; or creatures don't untap during target player's next untap step. Entwine {1} (Choose both if you pay the entwine cost.)1
Illus. Doug Chaffee
Crystal Keep Rulings Summaries
|
|
Creature - Cat Cleric 2/5, 3W (4)
Artifacts you control can't be the targets of spells or abilities your opponents control. Only leonin clerics who can survive the Razor Fields for one turning of the suns can stand in the Cave of Light.
Illus. Darrell Riche
|
|
Creature - Cat Soldier 1/3, 1W (2)
As long as Leonin Den-Guard is equipped, it gets +1/+1 and has vigilance.1 No one under the four suns can elude the watchful eye of the den-guard.
Illus. Todd Lockwood
Crystal Keep Rulings Summaries
|
|
Creature - Cat Cleric 1/1, W (1)
Whenever an artifact comes into play, you may gain 1 life. "The wisdom of the elders is just as much a weapon as a sword or spear. We must learn to wield it." - Ushanti, leonin seer
Illus. Todd Lockwood
|
|
Creature - Cat Knight 2/2, WW (2)
Flying (This creature can't be blocked except by creatures with flying.)1 The skyhunters were born when the first leonin gazed at the heavens and wished to hunt the birds overhead.
Illus. Kev Walker
|
|
Creature - Elephant Cleric 3/3, 5W (6)
{W}, {T}: Regenerate target artifact. The Auriok believe that in the hands of a loxodon, no weapon can be broken.
Illus. Heather Hudson
|
|
Creature - Elephant Soldier 4/4, 1W (2)
At the beginning of your upkeep, the player with the lowest life total gains control of Loxodon Peacekeeper. If two or more players are tied for lowest life total, you choose one of them, and that player gains control of Loxodon Peacekeeper.
Illus. Michael Sutfin
|
|
Creature - Elephant Soldier 2/2, 3W (4)
Loxodon Punisher gets +2/+2 for each Equipment attached to it. The loxodons believe punishment comes in two steps: pain and atonement. They carry a weapon for each.
Illus. Terese Nielsen
Crystal Keep Rulings Summaries
|
|
Creature - Angel 4/4, 4WWW (7)
Flying At the beginning of your upkeep, you may put a 1/1 white Spirit creature token with flying into play.
Illus. Matthew D. Wilson
Crystal Keep Rulings Summaries
|
|
Instant, 1W (2)
Put two 1/1 white Soldier creature tokens into play. "The nim raid our homes without warning. We must defend our homes without hesitation."
Illus. John Matson
Crystal Keep Rulings Summaries
|
|
Instant, 1W (2)
Target permanent you control gains protection from artifacts or from the color of your choice until end of turn. "We protect our homelands. Why should they not protect us?"
Illus. Ron Spencer
Crystal Keep Rulings Summaries
|
|
Instant, 1W (2)
Choose one - Creatures you control get +1/+1 until end of turn; or untap all creatures you control. Entwine {1}{W} (Choose both if you pay the entwine cost.)1
Illus. Matt Cavotta
Crystal Keep Rulings Summaries
|
|
Enchantment, 2W (3)
Each player can't play more than one spell each turn. Appointed by the kha himself, members of the tribunal ensure all disputes are settled with the utmost fairness.
Illus. Scott M. Fischer
|
|
Instant, 1WW (3)
Each player returns to play all artifact, creature, enchantment, and land cards that were put into his or her graveyard from play this turn. The bright tunnel sometimes leads back to life.
Illus. Greg Staples
|
|