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Rulings Summaries
Comprehensive Rules
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Mercadian Masques  Merkadische Masken Masques de Mercadia Maschere di Mercadia Máscaras de Mercadia Máscara de Mercádia
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Instant, 2W (3)
Destroy target creature. It can't be regenerated. Its controller puts a 1/1 white Spirit creature token with flying into play.
Illus. Brian Snõddy
Crystal Keep Rulings Summaries
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Creature - Wall 0/4, 2W (3)
Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.1 Its mortar is mixed with waters straight from the Fountain of Cho.
Illus. Randy Gallegos
Crystal Keep Rulings Summaries
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Enchantment, 2W (3)
{3}{W}{W}: You draw a card and target opponent gains 3 life. We all must profit for peace to last. -Mercadian saying
Illus. Dan Frazier
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Enchantment - Aura, 2W (3)
Enchant creature Enchanted creature can't attack or block, and its activated abilities can't be played.1 Orim had no memory of the previous night-the first thing she could remember was waking up with the dead guard's blood on her hands.
Illus. Dan Frazier
Crystal Keep Rulings Summaries
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Creature - Human Rebel 2/2, 3W (4)
{X}{W}, {T}: Ballista Squad deals X damage to target attacking or blocking creature. The perfect antidote for a tightly packed formation.
Illus. Matthew D. Wilson
Crystal Keep Rulings Summaries
- Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Rebel and not Human Rebel.
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Creature - Human Spellshaper 1/1, W (1)
{W}, {T}, Discard a card: The next time a source of your choice would deal damage to target creature this turn, prevent that damage.1
Illus. John Matson
Crystal Keep Rulings Summaries
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
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Creature - Griffin 3/3, 3W (4)
Flying When Charmed Griffin comes into play, each other player may put an artifact or enchantment card into play from his or her hand. Are you sure you can afford such a luxury?
Illus. Ray Lago
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Creature - Human Spellshaper 1/1, W (1)
{1}{W}{W}, {T}, Discard a card: The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way.1
Illus. Scott M. Fischer
Crystal Keep Rulings Summaries
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
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Creature - Ogre Rebel 3/4, 5W (6)
Whenever Cho-Arrim Bruiser attacks, you may tap up to two target creatures. He doesn't know why the Cho-Arrim fight the Mercadians, but he's happy to bash heads for them anyway.
Illus. Paolo Parente
Crystal Keep Rulings Summaries
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Ogre Rebel".
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Creature - Human Soldier 1/2, 2W (3)
Protection from black If an opponent controls a Swamp and you control a Plains, you may play Cho-Arrim Legate without paying its mana cost.1
Illus. rk post
Crystal Keep Rulings Summaries
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Legendary Creature - Human Rebel 2/2, 2WW (4)
Prevent all damage that would be dealt to Cho-Manno, Revolutionary. "Mercadia's masks can no longer hide the truth. Our day has come at last." -Cho-Manno
Illus. Greg & Tim Hildebrandt
Crystal Keep Rulings Summaries
- Note - This card was of creature type "Legend" until Oracle 2004/10/01 when it became "Rebel". It was changed again with Tenth Edition and Oracle 2007/07/13 to be "Human Rebel".
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Enchantment - Aura, WW (2)
Flash Enchant creature As Cho-Manno's Blessing comes into play, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Cho-Manno's Blessing.1
Illus. John Matson
Crystal Keep Rulings Summaries
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Enchantment, 2W (3)
Nonartifact creatures get +2/+2 as long as they all share a color. Mercadia City's troops are at their best when they have no enemy to fight.
Illus. John Matson
Crystal Keep Rulings Summaries
- The ability gives +2/+2 to all creatures which are not artifact creatures, as long as every one of those creatures is of the same color. They can have additional colors beyond the one they share, but they all have to share one color. If any creature is not of the shared color, the bonus is lost. [MM FAQ 1999/09/22]
- It really does mean "all creatures", including your opponent's. [MM FAQ 1999/09/22]
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Enchantment, 2W (3)
Players can't play spells or nonbasic lands with the same name as a nontoken permanent.1 Don't step on the livelihood of other vendors, or they may step on you. -Mercadian saying.
Illus. Edward P. Beard, Jr.
Crystal Keep Rulings Summaries
- This card only looks at cards in play, not ones on the stack. So it is possible to play two instances of a spell onto the stack. [MM FAQ 1999/09/22]
- Does not prevent effects which "put into play" a card. It only stops people from playing (announcing). [MM FAQ 1999/09/22]
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Enchantment, 2W (3)
Nonwhite creatures with power 3 or greater don't untap during their controllers' untap steps. "There is no place for mercy in defense of our lives." -Ta-Spon, Cho-Arrim executioner
Illus. Rebecca Guay
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Creature - Human Soldier Archer 1/1, 1W (2)
{T}: Crossbow Infantry deals 1 damage to target attacking or blocking creature. The crossbow is the ideal weapon for the lazy Mercadians: just point and shoot.
Illus. Greg & Tim Hildebrandt
Crystal Keep Rulings Summaries
- Note - This card was creature type "Soldier" until Ninth Edition and Oracle 2005/08/01, when it became "Human Soldier". Then with Oracle 2008/01/01 it became "Human Soldier Archer".
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Creature - Human Spellshaper 2/2, 2W (3)
{1}{W}, {T}, Discard a card: Destroy target artifact or enchantment.1 The Cho-Arrim fought Mercadia's decadence with more than just swords.
Illus. Don Hazeltine
Crystal Keep Rulings Summaries
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
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Instant, 1W (2)
Destroy target artifact or enchantment. The scepter of power is fragile in a calloused hand. -Cho-Arrim saying
Illus. Adam Rex
Crystal Keep Rulings Summaries
- Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
- This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]
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Creature - Human Cleric 2/4, 3WW (5)
Artifacts and enchantments you control have shroud. (They can't be the targets of spells or abilities.)1 The Cho-Arrim didn't rely only on a secret location to protect their Fountain.
Illus. Jeff Miracola
Crystal Keep Rulings Summaries
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Creature - Human Rebel 2/2, 1W (2)
Every Cho-Arrim villager is a potential warrior; when they are called, they abandon their peaceful way of life and take up arms to defend it.
Illus. Jeff Miracola
Crystal Keep Rulings Summaries
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
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