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Morningtide  Morgenluft Lèveciel Aurora Alborada Alvorecer モーニングタイド 晨光 Рассвет Morningtide (ZH_TW)
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Creature - Kithkin Soldier 2/1, 1W (2)
Kithkin spells and Soldier spells you cast cost {1} less to cast.1 Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing.
Illus. Ralph Horsley
Gatherer Card Rulings [Nov 2009]
- 4/1/2008: A spell you cast that's both creature types costs {1} less to cast, not {2} less.
- 4/1/2008: The effect reduces the total cost of the spell, regardless of whether you chose to pay additional or alternative costs. For example, if you cast a Rogue spell by paying its prowl cost, Frogtosser Banneret causes that spell to cost {1} less.
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Creature - Kithkin Cleric 3/4, 3WW (5)
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. "I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."
Illus. Steve Prescott
Gatherer Card Rulings [Nov 2009]
- 4/1/2008: You count the number of Clerics you control at the time the damage would be dealt.
- 4/1/2008: If the same source would deal damage to a player at different times, you may prevent X of that damage each time.
- 4/1/2008: If a source would deal damage to multiple players at the same time, you may prevent X damage that source would deal to each of those players. The choice for each player is made separately.
- 4/1/2008: The player who would be dealt damage chooses the order in which to apply prevention and replacement effects that would affect that damage. This includes effects that involve choices, like the prevention effect from Battletide Alchemist's ability and the redirection effect that's part of the planeswalker rules. Those choices (such as whether you'll actually use Battletide Alchemist's ability to prevent that damage) are made as the relevant effects are applied.
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Creature - Kithkin Soldier 2/2, 2W (3)
Flying Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)1 The flasks provide ballast, a means of steering, and—with a little luck—a way to deliver ward-spells to cohorts below.
Illus. Ron Spencer
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Creature - Kithkin Soldier 3/3, 4W (5)
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. Soul and bones, kithkin are woven into their clans. They fight fiercely and without self-interest.
Illus. Daren Bader
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Creature - Kithkin Soldier 1/1, W (1)
{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. The choke point was the plan, but devoted camaraderie was always her strategy.
Illus. Zoltan Boros & Gabor Szikszai
Gatherer Card Rulings [Nov 2009]
- 4/1/2008: The second ability is cumulative. That is, each creature you control with any +1/+1 counters on it can block an additional creature for each Cenn's Tactician you control. Cenn's Tactician doesn't care whether the creature has any +1/+1 counters on it beyond the first.
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Creature - Shapeshifter 3/2, 3W (4)
Changeling (This card is every creature type at all times.) Vigilance1 There's nothing more unsettling than locking blades with something that looks just like you.
Illus. Chuck Lukacs
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Instant, W (1)
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Illus. Franz Vohwinkel
Gatherer Card Rulings [Nov 2009]
- 4/1/2008: Note that this spell counts the number of permanents you control of the chosen type, not just the number of creatures you control. It will also take your tribal permanents into account.
- 4/1/2008: You choose a target for this spell as you cast it, but you don't choose a creature type until the spell resolves.
- 4/1/2008: Spells and abilities that prevent damage or regenerate the targeted creature must be cast or activated before the creature type is chosen.
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Enchantment - Aura, W (1)
Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature. What self-indulgence tears down, discipline builds up again.
Illus. Warren Mahy
Gatherer Card Rulings [Nov 2009]
- 4/1/2008: The +1/+1 counters that are put on the enchanted creature are independent of Daily Regimen. If Daily Regimen leaves the battlefield or is moved to another creature, the counters will stay put.
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Tribal Sorcery - Giant, 4WW (6)
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token onto the battlefield.1 "There are all kinds of strengths, but if you have strength of soul, the others will follow." —Galanda Feudkiller
Illus. Dan Scott
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Instant, 1W (2)
Prevent all damage that would be dealt to creatures this turn.
Illus. Franz Vohwinkel
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Instant, 1W (2)
When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control.1 "In my moment of death, I had a vision of the world, dark and unwelcoming. I wanted to hide in the deepest meander, but the light pulled me back."
Illus. William O'Connor
Gatherer Card Rulings [Nov 2009]
- 4/1/2008: This effect works once. If the targeted creature leaves the battlefield and is then returned to the battlefield, it's considered a different object. If that permanent is put into a graveyard, it won't come back a second time.
- 4/1/2008: Graceful Reprieve can target a token creature, but since token creatures cease to exist after they leave the battlefield, it won't be returned to the battlefield.
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Sorcery, 2W (3)
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
Illus. Howard Lyon
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Creature - Treefolk Warrior 2/10, 2WW (4)
Illus. Pete Venters
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Creature - Kithkin Soldier 1/1, 1WW (3)
Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from the battlefield, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it.1
Illus. Christopher Moeller
Gatherer Card Rulings [Nov 2009]
- 4/1/2008: The last ability puts a token creature onto the battlefield for each counter of any kind that was on Kinsbaile Borderguard when it left the battlefield, not just for each +1/+1 counter that was on it.
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Creature - Kithkin Knight 2/2, 3W (4)
Knight creatures you control have double strike. Ambidexterity is common among kithkin. The thoughtweft links the minds of the left- and right-handed, giving each the knack of the other.
Illus. Wayne Reynolds
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Creature - Kithkin Soldier 2/2, 2W (3)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.1
Illus. Quinton Hoover & Val Mayerik
Gatherer Card Rulings [Nov 2009]
- 4/1/2008: Kinship is an ability word that indicates a group of similar triggered abilities that appear on _Morningtide_ creatures. It doesn't have any special rules associated with it.
- 4/1/2008: The first two sentences of every kinship ability are the same (except for the creature's name). Only the last sentence varies from one kinship ability to the next.
- 4/1/2008: You don't have to reveal the top card of your library, even if it shares a creature type with the creature that has the kinship ability.
- 4/1/2008: After the kinship ability finishes resolving, the card you looked at remains on top of your library.
- 4/1/2008: If you have multiple creatures with kinship abilities, each triggers and resolves separately. You'll look at the same card for each one, unless you have some method of shuffling your library or moving that card to a different zone.
- 4/1/2008: If the top card of your library is already revealed (due to Magus of the Future, for example), you still have the option to reveal it or not as part of a kinship ability's effect.
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Creature - Elemental 3/3, 2WW (4)
When Meadowboon leaves the battlefield, put a +1/+1 counter on each creature target player controls. Evoke {3}{W} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters the battlefield.)1
Illus. Steven Belledin
Gatherer Card Rulings [Nov 2009]
- 4/1/2008: Evoke doesn't change the timing of when you can cast the creature that has it. If you could cast that creature spell only when you could cast a sorcery, the same is true for cast it with evoke.
- 4/1/2008: If a creature spell cast with evoke changes controllers before it enters the battlefield, it will still be sacrificed when it enters the battlefield. Similarly, if a creature cast with evoke changes controllers after it enters the battlefield but before its sacrifice ability resolves, it will still be sacrificed. In both cases, the controller of the creature at the time it left the battlefield will control its leaves-the-battlefield ability.
- 4/1/2008: When you cast a spell by paying its evoke cost, its mana cost doesn't change. You just pay the evoke cost instead.
- 4/1/2008: Effects that cause you to pay more or less to cast a spell will cause you to pay that much more or less while casting it for its evoke cost, too. That's because they affect the total cost of the spell, not its mana cost.
- 4/1/2008: Whether evoke's sacrifice ability triggers when the creature enters the battlefield depends on whether the spell's controller chose to pay the evoke cost, not whether he or she actually paid it (if it was reduced or otherwise altered by another ability, for example).
- 4/1/2008: If you're casting a spell "without paying its mana cost," you can't use its evoke ability.
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Creature - Kithkin Soldier 1/1, W (1)
First strike Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)1 His aim is as sure as a mosquito's sting, but with none of the warning.
Illus. Randy Gallegos
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Creature - Kithkin Knight 2/2, 1W (2)
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. "Should you take it in mind to ride a springjack, remember: there are easier ways to fly, and harder ways to break your skull." —Lann of Cloverdell
Illus. Mark Zug
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Creature - Kithkin Soldier 2/2, 2W (3)
First strike Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking.1 "If you need an example to lead others to the front lines, consider the precedent set."
Illus. Greg Staples
Gatherer Card Rulings [Nov 2009]
- 4/1/2008: If you use the ability, the Soldier creature enters the battlefield attacking. It doesn't trigger "when a creature attacks" triggers and is not subject to restrictions on declaring attackers.
- 4/1/2008: If you use the ability, you choose which player or planeswalker the Soldier creature is attacking. It doesn't have to attack the same player or planeswalker as Preeminent Captain.
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