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Rulings Summaries
Comprehensive Rules
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Morningtide  Morgenluft Lèveciel Aurora Alborada Alvorecer モーニングタイド 晨光 Рассвет Morningtide (ZH_TW)
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Creature - Kithkin Soldier 2/1, 1W (2)
Kithkin spells and Soldier spells you play cost {1} less to play. Only wool from the side of the springjack turned most often to the sun can be woven into kithkin battle standards. Jackherds record every movement of their woolly-jacks until shearing.
Illus. Ralph Horsley
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Creature - Kithkin Cleric 3/4, 3WW (5)
If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. "I do not heal. Healing means that the pain has already been felt. To stop suffering, one must prevent the world's wounds altogether."
Illus. Steve Prescott
Crystal Keep Rulings Summaries
- The ability applies to every source of damage, and applies separately to each player (you can choose for each player) if a source would damage more than one player. [Morningtide FAQ 2008/01/15]
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Creature - Kithkin Soldier 2/2, 2W (3)
Flying Reinforce 2-{2}{W} ({2}{W}, Discard this card: Put two +1/+1 counters on target creature.)1 The flasks provide ballast, a means of steering, and—with a little luck—a way to deliver ward-spells to cohorts below.
Illus. Ron Spencer
Crystal Keep Rulings Summaries
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Creature - Kithkin Soldier 3/3, 4W (5)
Whenever Burrenton Shield-Bearers attacks, target creature gets +0/+3 until end of turn. Soul and bones, kithkin are woven into their clans. They fight fiercely and without self-interest.
Illus. Daren Bader
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Creature - Kithkin Soldier 1/1, W (1)
{W}, {T}: Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. The choke point was the plan, but devoted camaraderie was always her strategy.
Illus. Zoltan Boros & Gabor Szikszai
Crystal Keep Rulings Summaries
- A creature with three +1/+1 counters can still only block one additional creature. [Morningtide FAQ 2008/01/15]
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Creature - Shapeshifter 3/2, 3W (4)
Changeling (This card is every creature type at all times.) Vigilance1 There's nothing more unsettling than locking blades with something that looks just like you.
Illus. Chuck Lukacs
Crystal Keep Rulings Summaries
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Instant, W (1)
Choose a creature type. Coordinated Barrage deals damage to target attacking or blocking creature equal to the number of permanents you control of the chosen type.
Illus. Franz Vohwinkel
Crystal Keep Rulings Summaries
- You choose the creature type during resolution. [Morningtide FAQ 2008/01/15]
- Any spell or ability used to prevent damage would have to be played prior to resolution, which means prior to knowing which creature type will be chosen. [Morningtide FAQ 2008/01/15]
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Enchantment - Aura, W (1)
Enchant creature {1}{W}: Put a +1/+1 counter on enchanted creature. What self-indulgence tears down, discipline builds up again.
Illus. Warren Mahy
Crystal Keep Rulings Summaries
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Tribal Sorcery - Giant, 4WW (6)
You gain 10 life. Then if you have more life than an opponent, put a 5/5 white Giant Warrior creature token into play. "There are all kinds of strengths, but if you have strength of soul, the others will follow."
—Galanda Feudkiller
Illus. Dan Scott
Crystal Keep Rulings Summaries
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Instant, 1W (2)
Prevent all damage that would be dealt to creatures this turn.
Illus. Franz Vohwinkel
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Instant, 1W (2)
When target creature is put into a graveyard this turn, return that card to play under its owner's control. "In my moment of death, I had a vision of the world, dark and unwelcoming. I wanted to hide in the deepest meander, but the light pulled me back."
Illus. William O'Connor
Crystal Keep Rulings Summaries
- When the card returns, it is a new permanent and no longer affected by this spell's effect. [Morningtide FAQ 2008/01/15]
- A token creature targeted by this won't return to play. [Morningtide FAQ 2008/01/15]
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Sorcery, 2W (3)
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library.
Illus. Howard Lyon
Crystal Keep Rulings Summaries
- You do not have to find an enchantment if you don't want to. See Rule G19.4. [D'Angelo 2008/02/05]
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Creature - Treefolk Warrior 2/10, 2WW (4)
Illus. Pete Venters
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Creature - Kithkin Soldier 1/1, 1WW (3)
Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it.
Illus. Christopher Moeller
Crystal Keep Rulings Summaries
- The last ability puts a token creature into play for each counter of any kind that was on Kinsbaile Borderguard when it left play, not just for each +1/+1 counter that was on it. [Morningtide FAQ 2008/01/15]
- Note - Also see Token Creatures, Rule 216.
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Creature - Kithkin Knight 2/2, 3W (4)
Knight creatures you control have double strike. Ambidexterity is common among kithkin. The thoughtweft links the minds of the left- and right-handed, giving each the knack of the other.
Illus. Wayne Reynolds
Crystal Keep Rulings Summaries
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Creature - Kithkin Soldier 2/2, 2W (3)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Kithkin Zephyrnaut, you may reveal it. If you do, Kithkin Zephyrnaut gets +2/+2 and gains flying and vigilance until end of turn.1
Illus. Quinton Hoover & Val Mayerik
Crystal Keep Rulings Summaries
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Creature - Elemental 3/3, 2WW (4)
When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls. Evoke {3}{W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)1
Illus. Steven Belledin
Crystal Keep Rulings Summaries
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Creature - Kithkin Soldier 1/1, W (1)
First strike Reinforce 1-{1}{W} ({1}{W}, Discard this card: Put a +1/+1 counter on target creature.)1 His aim is as sure as a mosquito's sting, but with none of the warning.
Illus. Randy Gallegos
Crystal Keep Rulings Summaries
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Creature - Kithkin Knight 2/2, 1W (2)
Whenever Order of the Golden Cricket attacks, you may pay {W}. If you do, it gains flying until end of turn. "Should you take it in mind to ride a springjack, remember: there are easier ways to fly, and harder ways to break your skull."
—Lann of Cloverdell
Illus. Mark Zug
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Creature - Kithkin Soldier 2/2, 2W (3)
First strike Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking. "If you need an example to lead others to the front lines, consider the precedent set."
Illus. Greg Staples
Crystal Keep Rulings Summaries
- In a multiplayer game, you can declare which player the new token is attacking as per the rules of that multiplayer variant. This may mean the same player or it may allow a separate player to be attacked. [Morningtide FAQ 2008/01/15]
- If you use the ability, the Soldier creature enters play attacking. It doesn't trigger "when a creature attacks" triggers and is not subject to restrictions on declaring attackers. [Morningtide 2008/01/15]
- Note - Also see First Strike, Rule 502.2.
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