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Rules:
Rulings Summaries
Comprehensive Rules
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Morningtide  Morgenluft Lèveciel Aurora Alborada Alvorecer モーニングタイド 晨光 Рассвет Morningtide (ZH_TW)
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Instant, 1W (2)
Target creature you control gains protection from the color of your choice until end of turn. Clash with an opponent. If you win, return Redeem the Lost to its owner's hand. (Each clashing player reveals the top card of his or her library, then puts that card on the top or bottom. A player wins if his or her card had a higher converted mana cost.)1
Illus. Scott M. Fischer
Crystal Keep Rulings Summaries
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Creature - Elemental 4/3, 4W (5)
Flying When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. Evoke {5}{W} (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.)1
Illus. Jim Murray
Crystal Keep Rulings Summaries
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Creature - Elemental 0/0, 1W (2)
Flying Shinewend comes into play with a +1/+1 counter on it. {1}{W}, Remove a +1/+1 counter from Shinewend: Destroy target enchantment.
Illus. Terese Nielsen
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Creature - Giant Warrior 4/4, 3WW (5)
Vigilance {1}{W}, {T}: Search your library for an Equipment card and put it into play. Attach it to a creature you control. Then shuffle your library. "No matter how strong, an unarmed fighter is no more than a fool."
Illus. Steve Prescott
Crystal Keep Rulings Summaries
- You do not have to find an equipment card if you don't want to. See Rule G19.4. [D'Angelo 2008/02/05]
- If there is no legal creature to attach the Equipment to, it just stays in play unattached. [Morningtide FAQ 2008/01/15]
- Note - Also see Vigilance, Rule 502.14.
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Creature - Merfolk Wizard 1/2, 2W (3)
Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play. Merrow schools rarely form by design. They come together naturally as eager learners surround the wisest teachers.
Illus. Quinton Hoover & Val Mayerik
Crystal Keep Rulings Summaries
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Instant, 3WW (5)
Creatures you control get +2/+2 until end of turn. Reinforce X-{X}{W}{W} ({X}{W}{W}, Discard this card: Put X +1/+1 counters on target creature.)1 "Tideshaping is more than creating a few
new puddles."
Illus. Jim Nelson
Crystal Keep Rulings Summaries
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Creature - Giant Wizard 4/4, 3WW (5)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wandering Graybeard, you may reveal it. If you do, you gain 4 life.1 His tales are as tall as he is, and only a giant's life is long enough to listen to them all.
Illus. Nils Hamm
Crystal Keep Rulings Summaries
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Enchantment - Aura, 1W (2)
Enchant creature Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game. Sometimes the weight of the world on your shoulders is a literal one.
Illus. Heather Hudson
Crystal Keep Rulings Summaries
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Enchantment, UU (2)
As Declaration of Naught comes into play, name a card. {U}: Counter target spell with the chosen name.1 Every story, even a faerie tale, comes to an end.
Illus. Rob Alexander
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Creature - Faerie Rogue 2/2, 1UU (3)
Flash Flying When Dewdrop Spy comes into play, look at the top card of target player's library. Only in dew from Oona herself is there clarity enough to see a victim's mind.
Illus. Wayne England
Crystal Keep Rulings Summaries
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Instant, 1U (2)
Return target nonland permanent to its owner's hand. Gryffid scowled at the sky. A perfect day for the hunt tainted by clouds. He wished them gone. High above, the clouds looked down, scowled, and made a wish of their own.
Illus. Steve Ellis
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Sorcery, 3U (4)
Choose a creature type. Draw a card for each permanent you control of that type. Oona's song is like a twisted dinner chime. All the faeries return home, but it is Oona who feasts—on the stolen dreams and rumors they serve her.
Illus. Omar Rayyan
Crystal Keep Rulings Summaries
- You choose the creature type during resolution, so there is no chance for someone to take an action between you choosing the type and the drawing of the cards. [D'Angelo 2008/02/05]
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Creature - Faerie Soldier 3/2, 2UU (4)
Flying {U}: Put Fencer Clique on top of its owner's library. You may as well try to swat a faerie
—Flamekin expression meaning
"that's impossible"
Illus. William O'Connor
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Creature - Elemental 0/0, 5U (6)
Floodchaser comes into play with six +1/+1 counters on it. Floodchaser can't attack unless defending player controls an Island. {U}, Remove a +1/+1 counter from Floodchaser: Target land becomes an Island until end of turn.
Illus. Eric Fortune
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Creature - Merfolk Rogue 2/2, UU (2)
Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down. You may look at cards removed from the game with Grimoire Thief. {U}, Sacrifice Grimoire Thief: Turn all cards removed from the game with Grimoire Thief face up. Counter all spells with those names.
Illus. Randy Gallegos
Crystal Keep Rulings Summaries
- If more than one of these is in play, each one tracks its cards separately. [D'Angelo 2008/02/05]
- The controller of this card may look at the face down cards at any time, even if they were removed while a different player controlled this card. [Morningtide FAQ 2008/01/15]
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Creature - Merfolk Wizard 2/1, 1U (2)
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Ink Dissolver, you may reveal it. If you do, each opponent puts the top three cards of his or her library into his or her graveyard.1
Illus. Brandon Dorman
Crystal Keep Rulings Summaries
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Creature - Faerie Wizard 2/2, 3U (4)
Flash Flying Whenever you play a Wizard spell, you may untap Inspired Sprite. {T}: Draw a card, then discard a card.
Illus. Michael Sutfin
Crystal Keep Rulings Summaries
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Tribal Sorcery - Rogue, 5UU (7)
Prowl {3}{U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent's library for an instant or sorcery card. You may play that card without paying its mana cost. Then that player shuffles his or her library.1
Illus. Darrell Riche
Crystal Keep Rulings Summaries
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Creature - Faerie Rogue 3/1, 3U (4)
Flying Prowl {2}{U} (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Faerie or Rogue.) When Latchkey Faerie comes into play, if its prowl cost was paid, draw a card.1
Illus. Warren Mahy
Crystal Keep Rulings Summaries
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Creature - Merfolk Rogue 1/1, U (1)
When Merrow Witsniper comes into play, target player puts the top card of his or her library into his or her graveyard. "The world above the waterline must be monitored—and, when necessary, adjusted."
Illus. Steve Prescott
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