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Rules:
Rulings Summaries
Comprehensive Rules
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Nemesis  Nemesis Némésis Nemesis Némesis Nêmesis
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Instant, 3W (4)
If you control a Plains, you may tap an untapped creature you control rather than pay Angelic Favor's mana cost. Play Angelic Favor only during combat. Put a 4/4 white Angel creature token with flying into play. Remove it from the game at end of turn.1
Illus. Paolo Parente
Crystal Keep Rulings Summaries
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Creature - Human Spellshaper 1/1, 1W (2)
{2}{W}, {T}, Discard a card: Remove target attacking creature from the game. Its controller gains life equal to its toughness.1
Illus. Ron Spencer
Crystal Keep Rulings Summaries
- Note - Cycle with Arc Mage, Bola Warrior, Divining Witch, Harvest Mage, Netter en-Dal, Plague Witch, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage.
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
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Creature - Angel 2/4, 3WW (5)
Flying (This creature can't be blocked except by creatures with flying.) Whenever Blinding Angel deals combat damage to a player, that player skips his or her next combat phase.1 "Their eyes will shrivel and blacken before faith's true light"
Illus. Todd Lockwood
Crystal Keep Rulings Summaries
- If you are damaged by more than one, the effects are cumulative and you skip multiple combat phases. [8E FAQ 2003/07/28]
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Creature - Human Knight 2/2, 1WW (3)
Whenever Chieftain en-Dal attacks, attacking creatures gain first strike until end of turn.1 The clearest commands are practical examples.
Illus. Orizio Daniele
Crystal Keep Rulings Summaries
- Does give itself first strike when attacking. [Nemesis FAQ 2000/02/07]
- Note - Also see First Strike, Rule 502.2.
- Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".
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Creature - Human Cleric 2/4, 3W (4)
Fading 4 (This creature comes into play with four fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Defender en-Vec: Prevent the next 2 damage that would be dealt to target creature or player this turn.1
Illus. Bradley Williams
Crystal Keep Rulings Summaries
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Creature - Rebel Bird 1/1, 1W (2)
Flying {4}, {T}: Search your library for a Rebel permanent card with converted mana cost 3 or less and put that card into play. Then shuffle your library.1
Illus. Heather Hudson
Crystal Keep Rulings Summaries
- This card is both a Rebel and a Bird. [Nemesis FAQ 2000/02/07]
- You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.29.
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Creature - Human Rebel 2/2, 2W (3)
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it into play. Then shuffle your library.1
Illus. Pete Venters
Crystal Keep Rulings Summaries
- You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.29.
- Note - This card was of creature type "Rebel" and not "Human Rebel" until Oracle 2006/10/01.
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Enchantment, 2W (3)
Sacrifice a creature: Regenerate target creature. The Oracle told Eladamri he would save his people by abandoning them. His followers adopted that ideal.
Illus. Massimilano Frezzato
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Enchantment - Aura, 1W (2)
If you control a Plains, you may tap an untapped creature you control rather than pay Lashknife's mana cost. Enchant creature Enchanted creature has first strike.1 Those it won't scare, it scars.
Illus. Hannibal King
Crystal Keep Rulings Summaries
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Creature - Kor Rebel 2/2, 2W (3)
{T}, Sacrifice Lawbringer: Remove target red creature from the game. One injustice starts a thousand riots./ One law stops a thousand crimes. -Lawbringer creed
Illus. Matt Cavotta
Crystal Keep Rulings Summaries
- Note - Similar to Lightbringer.
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
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Creature - Kor Rebel 2/2, 2W (3)
{T}, Sacrifice Lightbringer: Remove target black creature from the game. One thought opens a thousand eyes./ One sun brings a thousand dawns. -Lightbringer creed
Illus. Paolo Parente
Crystal Keep Rulings Summaries
- Note - Similar to Lawbringer.
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
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Legendary Creature - Human Rebel 1/3, 1WW (3)
{X}, {T}: Search your library for a Rebel permanent card with converted mana cost X or less and put that card into play. Then shuffle your library. {3}: Put target Rebel card from your graveyard on the bottom of your library.1
Illus. rk post
Crystal Keep Rulings Summaries
- You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Mercadian Masques/Nemesis/Prophecy block format tournaments (see Rule 806.7) have banned this card since 2000/07/01.
- Note - Also see Converted Mana Cost, Rule G3.29.
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Rebel". Then with Oracle 2007/10/01 it became "Human Rebel".
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Creature - Human Spellshaper 1/1, W (1)
{W}, {T}, Discard a card: Target creature can't attack this turn.1 The wizard's vocabulary of mogg profanities increased with every net she cast.
Illus. Matt Cavotta
Crystal Keep Rulings Summaries
- The ability only does something if used before attackers are declared during a turn. If used after the creature is declared as an attacker, nothing happens. [Nemesis FAQ 2000/02/07]
- Note - Cycle with Arc Mage, Avenger en-Dal, Bola Warrior, Divining Witch, Harvest Mage, Plague Witch, Stampede Driver, Stronghold Biologist, Stronghold Machinist, and Trickster Mage.
- Note - This card was creature type "Spellshaper" until Oracle 2007/10/01, when it became "Human Spellshaper".
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Enchantment, 4W (5)
Whenever a creature you control blocks, you gain 2 life. Soldiers will always endanger their lives to defend many other lives.
Illus. Greg & Tim Hildebrandt
Crystal Keep Rulings Summaries
- Triggers once per creature you have that blocks. Does not trigger multiple times when a single creature blocks more than one attacker. [Nemesis 2000/02/07]
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Instant, W (1)
Target creature can't attack or block this turn. A heavy weapon deals plenty of damage-but it does have to hit.
Illus. Jeff Miracola
Crystal Keep Rulings Summaries
- The ability only does something if used before attackers or blockers (as appropriate) are declared during a turn. If used after the creature is declared as an attacker or blocker, nothing happens. [Nemesis FAQ 2000/02/07]
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Creature - Human Soldier 1/5, 3W (4)
{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle's Attendants instead. The future isn't sacred, but its speaker is.
Illus. Orizio Daniele
Crystal Keep Rulings Summaries
- Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.
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Enchantment, 2WW (4)
Fading 5 (This enchantment comes into play with five fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.) Remove a fade counter from Parallax Wave: Remove target creature from the game if Parallax Wave is in play. When Parallax Wave leaves play, each player returns to play all cards other than Parallax Wave he or she owns removed from the game with Parallax Wave.1
Illus. Greg Staples
Crystal Keep Rulings Summaries
- If this card is not in play on resolution of its ability, the effect does nothing. [Nemesis FAQ 2000/02/07]
- If Parallax Wave somehow removes itself from the game, it will not return itself to play. [Nemesis FAQ 2000/02/07] But if removed by a different Parallax Wave, it will still return. [DeLaney 2000/02/21]
- Note - Also see Fading, Rule 502.20.
- Note - Cycle with Parallax Nexus and Parallax Tide.
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Enchantment, 1W (2)
Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. "I am the purifier, the light that clears all shadows." -Seal inscription
Illus. Christopher Moeller
Crystal Keep Rulings Summaries
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Creature - Kor Soldier 1/3, 1W (2)
Whenever Silkenfist Fighter becomes blocked, untap it. Simple wooden staff/ Made from life, protecting life, / Stronger than cold steel.
Illus. Mark Brill
Crystal Keep Rulings Summaries
- Note - Similar to Silkenfist Order.
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Kor Soldier".
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Creature - Kor Soldier 3/5, 3WW (5)
Whenever Silkenfist Order becomes blocked, untap it. Hands weave life and death/ Intertwining spirits knit/ Tapestries and shrouds.
Illus. Greg & Tim Hildebrandt
Crystal Keep Rulings Summaries
- Note - Similar to Silkenfist Fighter.
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Kor Soldier".
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