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Rules:
Rulings Summaries
Comprehensive Rules
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Odyssey  Odyssee Odyssée Odissea Odisea Odisséia
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Enchantment, W (1)
{1}: The next time an instant or sorcery spell would deal damage to you this turn, that spell deals that damage to its controller instead.
Illus. Ron Spears
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Sorcery, 5WW (7)
You gain 2 life for each card in your graveyard. Flashback {9}{W}{W}{W} (You may play this card from your graveyard for its flashback cost. Then remove it from the game.)1
Illus. Edward P. Beard, Jr.
Crystal Keep Rulings Summaries
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Creature - Wall 0/4, 1W (2)
Defender, flying (This creature can't attack, and it can block creatures with flying.)1 "The Ancestor protects us in ways we can't begin to comprehend." -Mystic elder
Illus. John Avon
Crystal Keep Rulings Summaries
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Enchantment - Aura, 2W (3)
Enchant land Enchanted land has "{T}, Sacrifice a creature: You gain life equal to that creature's toughness."1 "The animal spirits are the Ancestor's grandchildren. Remember them." -Mystic elder
Illus. Edward P. Beard, Jr.
Crystal Keep Rulings Summaries
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Creature - Human Wizard 2/2, 2W (3)
When Auramancer comes into play, you may return target enchantment card from your graveyard to your hand. Beauty stirs the memory like a sweet perfume excites the air.
Illus. Rebecca Guay
Crystal Keep Rulings Summaries
- Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".
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Creature - Bird Soldier Archer 2/2, 3WW (5)
Flying {2}{W}, {T}: Aven Archer deals 2 damage to target attacking or blocking creature. Aimed by the eyes of eagles, their arrows never miss the mark.
Illus. Mark Zug
Crystal Keep Rulings Summaries
- This card is of creature type Bird and of type Soldier. [D'Angelo 2001/10/10]
- Note - This card was creature type "Bird Soldier" until Oracle 2007/10/01, when it became "Bird Soldier Archer".
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Creature - Bird Soldier 2/2, 3W (4)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Aven Cloudchaser comes into play, destroy target enchantment.1 "At the Reapportionment, Eagle begged to be human. The Ancestor granted half that prayer." -Nomad myth
Illus. Justin Sweet
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Creature - Bird Soldier 2/3, 4W (5)
Flying (This creature can't be blocked except by creatures with flying.) {W}: Aven Flock gets +0/+1 until end of turn.1 Just as each added feather steadies the wing, so does the flock grow stronger with each new member.
Illus. Greg & Tim Hildebrandt
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Enchantment, 1WW (3)
Whenever a player plays a spell, that player gains X life, where X is the number of cards in all graveyards with the same name as that spell.
Illus. Wayne England
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Sorcery, 2WW (4)
Each player chooses a number of permanents he or she controls equal to the number of permanents controlled by the player who controls the fewest, then sacrifices the rest. Each player discards cards the same way.1
Illus. Scott M. Fischer
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Creature - Human Cleric 1/1, 1W (2)
Protection from creatures Nomad and Nantuko, eagle and elephant; all the birds and beasts are charmed by his quiet dignity.
Illus. Darrell Riche
Crystal Keep Rulings Summaries
- Protection from creatures prevents damage from creature sources, cannot have any creatures assigned to block it, and cannot be targeted by the abilities of creatures. [Odyssey FAQ 2001/10/04]
- Note - Also see Protection, Rule 502.7.
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
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Creature - Human Cleric 1/4, 3W (4)
Other creatures you control get +0/+1.1 His quiet words fade into the night's chill, yet they burn into his listeners' minds with all the power of a thousand suns.
Illus. Terese Nielson
Crystal Keep Rulings Summaries
- Note - Prior to Ninth Edition and Oracle 2005/08/01, this card was of creature type Cleric and not Human Cleric.
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Creature - Lhurgoyf X/X, 1WW (3)
Vigilance Cantivore's power and toughness are each equal to the number of enchantment cards in all graveyards.1
Illus. Daren Bader
Crystal Keep Rulings Summaries
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Instant, 2W (3)
Target player can't play creature spells this turn. Draw a card. When the crimson fades from the magical embers, a final wisp of smoke will rise. Soon after, hostilities will begin anew.
Illus. Darrell Riche
Crystal Keep Rulings Summaries
- This spell will not counter any creature spells on the stack. It only prevents new creature spells from being announced after it resolves. [Odyssey FAQ 2001/10/04]
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Creature - Human Cleric 1/1, W (1)
Whenever a player discards a card, you may gain 1 life.1 "There will be gains for our losses. There will be rights for our wrongs."
Illus. John Avon
Crystal Keep Rulings Summaries
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
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Creature - Human Cleric 1/1, W (1)
{W}, Sacrifice Dedicated Martyr: You gain 3 life. "If he's so willing to suffer for his cause, then by all means, let us oblige him." -Cabal Patriarch
Illus. Dave Dorman
Crystal Keep Rulings Summaries
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
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Enchantment, 3W (4)
If you would be dealt damage, put that many delay counters on Delaying Shield instead. At the beginning of your upkeep, remove all delay counters from Delaying Shield. For each delay counter removed this way, you lose 1 life unless you pay {1}{W}.
Illus. Luca Zontini
Crystal Keep Rulings Summaries
- Note that the damage is replaced and is not "prevented". This means it can replace damage that "cannot be prevented" (as with Urza's Rage when the kicker cost was paid). [Odyssey FAQ 2001/10/04]
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Creature - Human Cleric 1/2, W (1)
{W}, {T}: Target permanent you control gains protection from instants and from sorceries until end of turn.1 Her eyes blaze with the strength of twenty shields. Every glance is a salvation.
Illus. Clyde Caldwell
Crystal Keep Rulings Summaries
- The permanent affected by this ability cannot be targeted by instant and sorcery spells and (if it's a creature) all damage from instant and sorcery spells will be prevented. [Odyssey FAQ 2001/10/04]
- Note - Also see Protection, Rule 502.7.
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
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Enchantment, 1WW (3)
White creatures get +1/+1. Threshold - White creatures get an additional +1/+1 as long as seven or more cards are in your graveyard.1 Their whispered prayers rally the nomads better than any war cry could.
Illus. Ray Lago
Crystal Keep Rulings Summaries
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Creature - Human Nomad 1/1, 2W (3)
{T}: Destroy target creature token. The relationship between hunter and hunted knows nothing of alliances.
Illus. rk post
Crystal Keep Rulings Summaries
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