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Onslaught  Aufmarsch Carnage Assalto Embestida Investida
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Instant, 2W (3)
Creatures you control gain protection from the color of your choice until end of turn. Cycling {W} ({W}, Discard this card: Draw a card.)1 The clerics saw her as a divine gift. She saw them only as allies in her war against Phage.
Illus. Adam Rex
Gatherer Card Rulings [Nov 2009]
- 10/1/2008: Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
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Sorcery, 4WW (6)
Destroy all artifacts, creatures, and enchantments. Cycling {3} ({3}, Discard this card: Draw a card.)1 Ixidor had only to imagine their ruin and Akroma made it so.
Illus. Greg & Tim Hildebrandt
Gatherer Card Rulings [Nov 2009]
- 10/1/2008: Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
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Creature - Human Cleric 1/5, 4W (5)
Tap five untapped Clerics you control: You gain 10 life. We have faced horrors of war and terrors beyond imagining. We will overcome the uncertainties of this new life.
Illus. Kev Walker
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control.
- 10/4/2004: It can tap itself but is not required to do so.
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Enchantment, 2W (3)
Whenever a player cycles a card, you may exile target creature. If you do, return the exiled card to the battlefield under its owner's control at the beginning of the next end step.1 The hum of the universe is never off-key." -Mystic elder"
Illus. Ron Spears
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: If a player cycles a card during the end of turn step, the creature that is exiled won't come back until the end of the next turn.
- 8/1/2008: If a face-down card is exiled, it turns face-up and remains face-up when it returns to the battlefield. This does not trigger any abilities that would trigger on it being turned face-up
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Instant, 1W (2)
Put target enchantment on top of its owner's library. Cycling {2} ({2}, Discard this card: Draw a card.)1 Every day, Order clerics contain as much of the Mirari's energy as possible, hoping to delay Otaria's demise.
Illus. Luca Zontini
Gatherer Card Rulings [Nov 2009]
- 10/1/2008: Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
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Enchantment, 2WW (4)
Whenever a creature deals damage to you, put a gold counter on it. Each creature with a gold counter on it is a Wall in addition to its other creature types and has defender. (Those creatures can't attack.) When Aurification leaves the battlefield, remove all gold counters from all creatures.1
Illus. Gary Ruddell
Gatherer Card Rulings [Nov 2009]
- 10/1/2008: Aurification gives the creature type "Wall" to creatures with gold counters on them in addition to granting them defender.
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Creature - Bird Soldier 3/5, 3WWW (6)
Flying Other Bird creatures get +1/+1. Other Soldier creatures get +1/+1.1 He represents what little pride the Order has left.
Illus. Greg Staples
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: It gives +2/+2 to creatures that are both Birds and Soldiers.
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Creature - Bird Cleric 3/3, 3WW (5)
Flying {2}{W}: Look at target face-down creature.1 Every question has a proper answer. Every soul has a proper place.
Illus. John Avon
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Creature - Human Cleric 1/1, 1W (2)
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of Clerics on the battlefield.1 Death never stops to rest. Neither can we.
Illus. Matt Thompson
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The value of X is determined when this resolves, not later when damage would be dealt.
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Creature - Human Soldier 3/3, 3WW (5)
Tap five untapped Soldiers you control: Exile target creature.1 There's no 'I' in 'team,' but there's a 'we' in 'weapon.'""
Illus. Terese Nielsen
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control.
- 10/4/2004: It can tap itself but is not required to do so.
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Creature - Human Soldier 2/1, 1W (2)
Tap two untapped Soldiers you control: Catapult Squad deals 2 damage to target attacking or blocking creature. Together they could hit anything between the heavens and the horizon.
Illus. Brian Snoddy
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Since the ability does not have the {Tap} symbol, you can use the ability before this creature begins a turn under your control.
- 10/4/2004: It can tap itself but is not required to do so.
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Instant, 1W (2)
Prevent all damage target creature would deal this turn. That creature's controller may sacrifice a land. If the player does, he or she may copy this spell and may choose a new target for that copy.
Illus. Randy Gallegos
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Enchantment, 3W (4)
As Circle of Solace enters the battlefield, choose a creature type. {1}{W}: The next time a creature of the chosen type would deal damage to you this turn, prevent that damage.1
Illus. Greg & Tim Hildebrandt
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Enchantment, 1WW (3)
At the beginning of your upkeep, if you have 5 or less life, you gain 3 life and draw a card.1 Enlightenment comes most swiftly at life's end.
Illus. Greg & Tim Hildebrandt
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Creature - Human Soldier 4/4, 6W (7)
{3}{W}: Tap target creature. {3}{W}: Crowd Favorites gets +0/+5 until end of turn. The rabble likes them. Make sure they win, then book them for tomorrow." -Cabal Patriarch"
Illus. Roger Raupp
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Enchantment - Aura, 1W (2)
Enchant creature Enchanted creature has protection from black and from red. Sacrifice Crown of Awe: Enchanted creature and other creatures that share a creature type with it gain protection from black and from red until end of turn.1 Honor, guide my step.""
Illus. Randy Elliott
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Creature - Wall 4/5, 3W (4)
Defender (This creature can't attack.) Morph {4}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)1 Success is one part inspiration, nine parts desperation.""
Illus. Sam Wood
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: If it attacks while face down and is turned face up during combat, this will not remove it from combat.
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Creature - Human Soldier 2/2, 3W (4)
First strike When Daru Cavalier enters the battlefield, you may search your library for a card named Daru Cavalier, reveal it, and put it into your hand. If you do, shuffle your library.1
Illus. Dany Orizio
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Creature - Human Cleric 1/2, 2W (3)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Morph {W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)1
Illus. Dany Orizio
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Creature - Human Soldier 3/4, 4WW (6)
First strike Morph {2}{W}{W} (You may cast this face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)1 Although the Order frowned upon his preparations for the pits, behind closed doors most saw the fights as a necessary evil.
Illus. Brian Snoddy
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