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Rules:
Rulings Summaries
Comprehensive Rules
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Prophecy  Prophezeihung ProphĂ©tie Profezia ProfecĂa Profecia
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Instant, 1WW (3)
You may discard a Plains card rather than pay Abolish's mana cost. Destroy target artifact or enchantment.1 As war raged on, the young mages became more direct in their tactics, often at a great cost.
Illus. Kev Walker
Crystal Keep Rulings Summaries
- You may discard a non-basic land that "counts as" or "is" a plains. [DeLaney 2000/05/29]
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Enchantment, 2W (3)
Sacrifice a land: Destroy target enchantment. Jamuraa's rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.
Illus. Rebbeca Guay
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Creature - Avatar 4/9, 6WW (8)
If you have 3 life or less, Avatar of Hope costs {6} less to play. Flying Avatar of Hope can block any number of creatures.1
Illus. rk post
Crystal Keep Rulings Summaries
- The converted mana cost (see Rule G3.29) of this card is still 8, even if you only pay {W}{W} to play it. [DeLaney 2000/05/29]
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Sorcery, 7WW (9)
Target player's life total becomes 20. "The fourth wind of ascension is Anointer, deifying the worthy." -Keld Triumphant
Illus. Anthony S. Waters
Crystal Keep Rulings Summaries
- This counts as gaining or losing life as appropriate. [Prophecy FAQ 2000/05/25]
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Enchantment, 2WW (4)
Celestial Convergence comes into play with seven omen counters on it. At the beginning of your upkeep, remove an omen counter from Celestial Convergence. If there are no omen counters on Celestial Convergence, the player with the highest life total wins the game. If two or more players are tied for highest life total, the game is a draw.1
Illus. Ray Lago
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Creature - Griffin 2/2, 1WW (3)
Flying, vigilance1 To outrace the griffin -Kipamu expression meaning "to do the impossible"
Illus. John Howe
Crystal Keep Rulings Summaries
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Enchantment - Aura, 2WW (4)
Enchant creature Enchanted creature can block any number of creatures.1 "Tell me again," said Latulla, raising her fist, "how just one woman held back an entire Keldon platoon."
Illus. D. Alexander Gregory
Crystal Keep Rulings Summaries
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Instant, XW (1)
Remove target attacking creature from the game unless its controller pays {X}. "Creation is no great feat. Anything you make, I can unmake in a heartbeat." -Alexi, zephyr mage
Illus. Joel Biske
Crystal Keep Rulings Summaries
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Enchantment - Aura, 1W (2)
Enchant land Enchanted land has "{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn."1 Some lands are soothing, and their peace can be felt in the soul.
Illus. Jeff Miracola
Crystal Keep Rulings Summaries
- The land's controller gets to play the ability. [DeLaney 2000/05/29]
- Note - Also see Aura, Rule G1.30.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
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Creature - Cat 2/2, 2W (3)
Prevent all damage that would be dealt to Glittering Lion. {3}: Until end of turn, Glittering Lion loses "Prevent all damage that would be dealt to Glittering Lion." Any player may play this ability.
Illus. Don Hazeltine
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Creature - Cat 1/1, W (1)
Prevent all damage that would be dealt to Glittering Lynx. {2}: Until end of turn, Glittering Lynx loses "Prevent all damage that would be dealt to Glittering Lynx." Any player may play this ability.
Illus. Dan Frazier
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Creature - Spirit 3/3, 3WW (5)
Flying Sacrifice two lands: Jeweled Spirit gains protection from artifacts or from the color of your choice until end of turn.1 As he knows all the world completely, the world refuses him harm.
Illus. Christopher Moeller
Crystal Keep Rulings Summaries
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Legendary Creature - Human Spellshaper 3/3, 3WW (5)
{2}{W}{W}, {T}, Discard two cards: Destroy all creatures except for Mageta the Lion. Those creatures can't be regenerated.1 In the jungle of war there is always a Lion.
Illus. Brom
Crystal Keep Rulings Summaries
- Note - This card was of creature type "Legend" until Oracle 2004/10/01, when it became "Spellshaper". Then with Oracle 2007/10/01 it became "Human Spellshaper".
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Enchantment - Aura, 1W (2)
Flash Enchant creature Enchanted creature gets +1/+2.1 When the Lion roars, his cubs grow stronger. -Kipamu saying
Illus. Bradley Williams
Crystal Keep Rulings Summaries
- Note - Also see Aura, Rule G1.30.
- Note - Also see Flash, Rule 502.57.
- Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.
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Creature - Human Rebel Mercenary 2/1, 2W (3)
Mercenary Informer can't be the target of black spells or abilities from black sources. {2}{W}: Put target Mercenary on the bottom of its owner's library.1 The problem with rebels is that they so quickly reject authority.
Illus. Nelson DeCastro
Crystal Keep Rulings Summaries
- It can target Mercenary cards or tokens in play. [WotC Rules Team 2000/06/06]
- Note - This card was creature type "Rebel Mercenary" until Oracle 2007/10/01, when it became "Human Rebel Mercenary".
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Creature - Human Soldier 1/1, 2W (3)
{T}, Sacrifice Mine Bearer: Destroy target attacking creature. "The Keldons may have explosive tempers, but I have explosives."
Illus. D. Alexander Gregory
Crystal Keep Rulings Summaries
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
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Instant, 3W (4)
Target unblocked creature deals combat damage to its controller instead of to you this turn. "Enemies can be your weapons or your shields. Simply show them which they are." -Teachings of Zho
Illus. Dave Dorman
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Creature - Human Rebel 3/3, 2WW (4)
Whenever one or more creatures attack you, if Reveille Squad is untapped, you may untap all creatures you control.1 "To arms! To arms! The Lion roars!"
Illus. Greg & Tim Hildebrandt
Crystal Keep Rulings Summaries
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
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Enchantment, 2WW (4)
{1}: Any player may pay {1}. If no one does, the next time a source of your choice would deal damage to you this turn, prevent that damage. The circle buys time-an important commodity in battle.
Illus. Alan Pollack
Crystal Keep Rulings Summaries
- Cannot be used to prevent damage to your creatures, just to you. [DeLaney 2000/05/29]
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Instant, 1W (2)
Creatures you control get +0/+1 until end of turn. They get an additional +0/+2 until end of turn unless any player pays {2}. A shield for one is good. A shield for everyone is even better.
Illus. Kev Walker
Crystal Keep Rulings Summaries
- Each player (starting with the current player and going in turn order) gets the option to pay when this spell resolves. [Prophecy FAQ 2000/05/25]
- Only affects creatures you control when it resolves. [DeLaney 2000/05/29]
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