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Rules:
Rulings Summaries
Comprehensive Rules
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Prophecy  Prophezeihung ProphĂ©tie Profezia ProfecĂa Profecia
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Enchantment, 2W (3)
{2}: Prevent the next 1 damage that would be dealt to target creature this turn. Any player may play this ability. Our war is against suffering, not against those who cause it. -Samite creed
Illus. Ben Thompson
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Enchantment, W (1)
Basic lands each player controls have shroud as long as that player controls three or fewer lands. (They can't be the targets of spells or abilities.)1 "It matters not if the gods hear my prayers. Jamuraa does."
Illus. Nelson DeCastro
Crystal Keep Rulings Summaries
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Creature - Human Rebel 1/3, 2W (3)
{2}{W}: The next time target attacking creature would deal combat damage to Shield Dancer this turn, that creature deals that damage to itself instead. The harder your strike, the stronger her defense.
Illus. Mike Ploog
Crystal Keep Rulings Summaries
- If the ability is used twice, it will cause the next two attacks this turn (which only happens if something gives a player two attacks) from the creature to "reflect" back to itself. It will not result in double damage back from a single attack. [Prophecy FAQ 2000/05/25]
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
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Creature - Human Rebel 2/2, 2W (3)
Whenever Soul Charmer deals combat damage to a creature, you gain 2 life unless that creature's controller pays {2}. She seeks the warmth of the living.
Illus. Glen Angus
Crystal Keep Rulings Summaries
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
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Creature - Human Rebel 1/2, 1W (2)
{W}{W}: Target attacking creature gets -1/-0 until end of turn. Most soldiers think of the sword as a weapon. In the hands of Zho monks, swords are also the strongest of shields.
Illus. Roger Raupp
Crystal Keep Rulings Summaries
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Human Rebel".
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Creature - Horse Rebel 2/3, 3W (4)
Sacrifice a land: Trenching Steed gets +0/+3 until end of turn. The Keldons took several of the steeds as trophies of war. They'd never seen such a light beast stand so firm.
Illus. Greg & Tim Hildebrandt
Crystal Keep Rulings Summaries
- Note - This card was creature type "Rebel" until Oracle 2007/10/01, when it became "Horse Rebel".
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Creature - Human Cleric 1/2, 2W (3)
Sacrifice a land: Prevent the next 2 damage that would be dealt to target creature or player this turn. "Which is worse; nothing to defend, or no one to defend it?"
Illus. Terese Nielsen
Crystal Keep Rulings Summaries
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".
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Legendary Creature - Human Spellshaper 3/3, 3UU (5)
{X}{U}, {T}, Discard two cards: Return X target creatures to their owners' hands.1 The Keldons didn't know her name, but they still cursed her in battle.
Illus. Mark Zug
Crystal Keep Rulings Summaries
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Enchantment - Aura, 1U (2)
Flash Enchant creature Enchanted creature has shroud. (It can't be the target of spells or abilities.)1 "Doesn't look like much, does it?" -Alexi, zephyr mage
Illus. Alan Rabinowitz
Crystal Keep Rulings Summaries
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Creature - Avatar 5/6, 6UU (8)
If an opponent has no cards in hand, Avatar of Will costs {6} less to play. Flying1
Illus. rk post
Crystal Keep Rulings Summaries
- The converted mana cost (see Rule G3.29) of this card is still 8, even if you only pay {U}{U} to play it. [DeLaney 2000/05/29]
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Creature - Bird 3/3, 4U (5)
Sacrifice a land: Coastal Hornclaw gains flying until end of turn. Jamuraan farmers fear three things above all else: droughts, floods, and hornclaws.
Illus. DiTerlizzi
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Sorcery, 7UU (9)
Search target player's library for up to seven cards and remove them from the game. Then that player shuffles his or her library. "The third wind of ascension is Eliminator, clearing Keld's path to victory." -Keld Triumphant
Illus. Tony Szezudlo
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Enchantment, 1U (2)
{1}, Sacrifice a land: Draw a card. Any player may play this ability. "There are secrets out there begging to be rediscovered. We just need to look in the right places." -Teferi, planeswalker
Illus. Terese Nielsen
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Instant, 2UU (4)
You may discard an Island card and another card rather than pay Foil's mana cost. Counter target spell.1
Illus. Bradley Williams
Crystal Keep Rulings Summaries
- You may discard a non-basic land that "counts as" or "is" an Island, but not one that produces blue mana but doesn't actually say it is an Island. [DeLaney 2000/05/29]
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Creature - Squid Beast 2/2, 3U (4)
When Gulf Squid comes into play, tap all lands target player controls. If it could capture the power it wastes, it would be invincible.
Illus. Wayne England
Crystal Keep Rulings Summaries
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Squid Beast".
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Creature - Homunculus Illusion 1/1, 1U (2)
Hazy Homunculus is unblockable as long as defending player controls an untapped land. They hide in dreams and whispers and faraway thoughts.
Illus. Anthony S. Walters
Crystal Keep Rulings Summaries
- Note - This card was creature type "Illusion" until Oracle 2007/10/01, when it became "Homunculus Illusion".
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Enchantment, 3UU (5)
As Heightened Awareness comes into play, discard your hand. At the beginning of your draw step, draw an additional card.1 "It startles me how alive one feels on the edge of death." -Barrin, master wizard
Illus. Pete Venters
Crystal Keep Rulings Summaries
- The main effect of this card is that you get to draw an extra card (in addition to your normal one) each of your draw steps. [Prophecy FAQ 2000/05/25]
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Sorcery, 1U (2)
Lands target player controls don't untap during his or her next untap step. The scent of magic can rob you of your senses, blinding you to the world.
Illus. Mark Romanoski
Crystal Keep Rulings Summaries
- Only affects lands target player controls when the spell resolves. [DeLaney 2000/05/29]
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Enchantment, 1U (2)
Whenever a player puts a nontoken creature into play, that player returns a land he or she controls to its owner's hand.1 The Kipamu League knew what Keld refused to acknowledge: the land could support no more.
Illus. John Matson
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Sorcery, 1U (2)
Target player reveals his or her hand. Choose an instant or sorcery card from it, and remove that card from the game. As long as the card remains removed from the game, you may play it. At end of turn, if you haven't played the card, return it to its owner's hand.1
Illus. Don Hazeltine
Crystal Keep Rulings Summaries
- The card is revealed to all players while it is removed from the game. [DeLaney 2000/05/29]
- You can play the instant or sorcery during the end of turn step after you put the "at end of turn" trigger on the stack, as long as you do so before that trigger resolves. [Prophecy FAQ 2000/05/25]
- The card may only be played once. Once it is announced and put on the stack, the card is no longer removed from the game and the effect of Psychic Theft ends. [D'Angelo 2000/07/06]
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