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Planeshift

 Weltenwechsel  Planeshift  Congiunzione  Transmigración  Conjunção

next 20 cards [ 1-20 ] [ 21-40 ][ 141-143 ] → Checklist → Spoiler

Aura Blast

Instant, 1W (2)
Destroy target enchantment.
Draw a card.
1
"None of your history books mention me?", laughed Daria. "They will now."
Illus. Ron Walotsky

Crystal Keep Rulings Summaries

  • You don't draw a card if this spell is countered. This can happen if the target is illegal on resolution. [Planeshift FAQ 2001/01/26]
  • You still draw a card if the enchantment regenerates. [Planeshift FAQ 2001/01/26]

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Common)


Aurora Griffin

Creature - Griffin 2/2, 3W (4)
Flying
{W}: Target permanent becomes white until end of turn.
1
Though a fierce fighter, its true value is that it inspires beleaguered forces.
Illus. Ciruelo


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Common)


Disciple of Kangee

Creature - Human Wizard 2/2, 2W (3)
{U}, {T}: Target creature gains flying and becomes blue until end of turn.
When no birds are available, Kangee's disciples fill the sky with anything that's willing to fight.
Illus. Wayne England

Crystal Keep Rulings Summaries

  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Common)


Dominaria's Judgment

Instant, 2W (3)
Until end of turn, creatures you control gain protection from white if you control a Plains, from blue if you control an Island, from black if you control a Swamp, from red if you control a Mountain, and from green if you control a Forest.1
Illus. John Avon

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Rare)


Guard Dogs

Creature - Hound 2/2, 3W (4)
{2}{W}, {T}: Choose a permanent you control. Prevent all combat damage target creature would deal this turn if it shares a color with that permanent.
"A good guard is always alert. A great guard is also loyal." - Benalish kennelmaster
Illus. Mike Raabe

Crystal Keep Rulings Summaries

  • You choose the target on announcement and choose the permanent which is compared for color on resolution. [Planeshift FAQ 2001/01/26]
  • You only check colors on resolution and not later when the damage prevention actually is applied. [Planeshift FAQ 2001/01/26]

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Uncommon)


Heroic Defiance

Enchantment - Aura, 1W (2)
Enchant creature
Enchanted creature gets +3/+3 unless it shares a color with the most common color among all permanents or a color tied for most common.
1
"Wear courage as your armor. Wield honor as your blade" - Gerrard
Illus. Terese Nielsen

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Common)


Hobble

Enchantment - Aura, 2W (3)
Enchant creature
When Hobble comes into play, draw a card.
Enchanted creature can't attack.
Enchanted creature can't block if it's black.
1
Illus. Alan Pollack

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Common)


Honorable Scout

Creature - Human Soldier Scout 1/1, W (1)
When Honorable Scout comes into play, you gain 2 life for each black and/or red creature target opponent controls.
"I've faced your kind before. This time I'm ready for you."
Illus. Mike Ploog

Crystal Keep Rulings Summaries

  • If a creature is both black and red, you gain 2 life, not 4. [Planeshift FAQ 2001/01/26]
  • Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Scout".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Common)


Lashknife Barrier

Enchantment, 2W (3)
When Lashknife Barrier comes into play, draw a card.
If a source would deal damage to a creature you control, it deals that much damage minus 1 to that creature instead.
1
Illus. Paolo Parente


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Uncommon)


March of Souls

Sorcery, 4W (5)
Destroy all creatures. They can't be regenerated. For each creature destroyed this way, its controller puts a 1/1 white Spirit creature token with flying into play.
Illus. Marc Fishman

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Rare)


Orim's Chant

Instant, W (1)
Kicker {W} (You may pay an additional {W} as you play this spell.)
Target player can't play spells this turn.
If the kicker cost was paid, creatures can't attack this turn.
1
Illus. Kev Walker

Crystal Keep Rulings Summaries

  • This spell does nothing to spells that have already been announced prior to it resolving or to creatures which are already attacking. [Planeshift FAQ 2001/01/26] In other words, this spell does not counter another spell and does not remove attacking creatures from an attack. [D'Angelo 2001/02/18]
  • The player may announce spells in response to this spell. This spell does not have any effect until it resolves. [D'Angelo 2001/03/12]
  • This spell does not affect the abilities of permanents. It only affects spells. [DeLaney 2001/02/12]
  • This spell makes it so the player cannot declare any creatures as attackers this turn. [Barclay 2001/04/05] The card's wording may be updated in the near future to make this clear. Other cards may receive a similar ruling. [D'Angelo 2001/04/16]
  • Note - Also see Kicker, Rule 502.21.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Rare)


Planeswalker's Mirth

Enchantment, 2W (3)
{3}{W}: Target opponent reveals a card at random in his or her hand. You gain life equal to that card's converted mana cost.1
"I enjoy a good joke as much as thenext guy." - Commodore Guff
Illus. John Matson

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Rare)


Pollen Remedy

Instant, W (1)
Kicker-Sacrifice a land. (You may sacrifice a land in addition to any other costs as you play this spell.)
Prevent the next 3 damage that would be dealt this turn to any number of target creatures and/or players, divided as you choose. If the kicker cost was paid, prevent the next 6 damage this way instead.
1
Illus. Ben Thompson

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Common)


Samite Elder

Creature - Human Cleric 1/2, 2W (3)
{T}: Creatures you control gain protection from the colors of target permanent you control until end of turn.1
Illus. Terese Nielsen

Crystal Keep Rulings Summaries

  • The color is determined on resolution. [Planeshift FAQ 2001/01/26]
  • If the color of that permanent changes after the ability takes effect, the color of protection that was granted does not change. [Planeshift FAQ 2001/01/26]
  • Note - Also see Protection, Rule 502.7.
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Rare)


Samite Pilgrim

Creature - Human Cleric 1/1, 1W (2)
{T}: Prevent the next X damage that would be dealt to target creature this turn, where X is the number of basic land types among lands you control.
Illus. D. J. Cleland-Hura

Crystal Keep Rulings Summaries

  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Common)


Sunscape Battlemage

Creature - Human Wizard 2/2, 2W (3)
Kicker {1}{G} and/or {2}{U}
When Sunscape Battlemage comes into play, if the {1}{G} kicker cost was paid, destroy target creature with flying.
When Sunscape Battlemage comes into play, if the {2}{U} kicker cost was paid, draw two cards.
1
Illus. Tony Szczudlo

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Uncommon)


Sunscape Familiar

Creature - Wall 0/3, 1W (2)
Defender (This creature can't attack.)
Green spells and blue spells you play cost {1} less to play.
1
The spirits of fallen battlemages can serve their guilds as familiars by joining with any physical form.
Illus. Brian Despain

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Common)


Surprise Deployment

Instant, 3W (4)
Play Surprise Deployment only during combat.
You may put a nonwhite creature card from your hand into play. At end of turn, return that creature to your hand. (Return it only if it's in play.)
1
Illus. Bradley Williams


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Uncommon)


Voice of All

Creature - Angel 2/2, 2WW (4)
Flying (This creature can't be blocked except by creatures with flying or reach.)
As Voice of All comes into play, choose a color.
Voice of All has protection from the chosen color. (It can't be blocked, targeted, dealt damage, or enchanted by anything of the chosen color.)
1
Illus. rk post

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (2/15) Tenth Edition (Rare)
Planeshift (Uncommon)


Allied Strategies

Sorcery, 4U (5)
Target player draws a card for each basic land type among lands he or she controls.
Each commander looked at the others and wondered who would be first to break the alliance.
Illus. Paolo Parente

Crystal Keep Rulings Summaries

  • You draw one card per basic land type, not for each basic land. This makes it a maximum of 5 cards. [Planeshift FAQ 2001/01/26]

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Planeshift (Uncommon)


next 20 cards [ 1-20 ] [ 21-40 ][ 141-143 ] → Checklist → Spoiler