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Tenth Edition
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Comprehensive Rules
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Planeshift  Weltenwechsel Planeshift Congiunzione Transmigración Conjunção
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Land - Lair
When Rith's Grove comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {R}, {G}, or {W} to your mana pool.1
Illus. Scott Bailey
Crystal Keep Rulings Summaries
- If you don't want to unsummon a land, you can play this card then tap it for mana before the comes into play ability resolves. You may then choose to sacrifice it instead of unsummoning a land. [Planeshift FAQ 2001/01/26]
- This land is of type "Lair" and "Rith's Grove". It is not a basic land. [DeLaney 2001/02/12]
- Note - The Lair type is listed on the type line now instead of being in the text. [D'Angelo 2003/08/01]
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Land
{T}: Add {1} to your mana pool.
{2}, {T}, Sacrifice Terminal Moraine: Search your library for a basic land card and put that card into play tapped. Then shuffle your library.1
Illus. Scott Bailey
Crystal Keep Rulings Summaries
- You do not have to find a basic land card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
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Land - Lair
When Treva's Ruins comes into play, sacrifice it unless you return a non-Lair land you control to its owner's hand.
{T}: Add {G}, {W}, or {U} to your mana pool.1
Illus. Jerry Tiritilli
Crystal Keep Rulings Summaries
- If you don't want to unsummon a land, you can play this card then tap it for mana before the comes into play ability resolves. You may then choose to sacrifice it instead of unsummoning a land. [Planeshift FAQ 2001/01/26]
- This land is of type "Lair" and "Treva's Ruins". It is not a basic land. [DeLaney 2001/02/12]
- Note - The Lair type is listed on the type line now instead of being in the text. [D'Angelo 2003/08/01]
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