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Rules:
Rulings Summaries
Comprehensive Rules
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Ravnica: City of Guilds  Ravnica: Stadt der Gilden Ravnica: La Cité des Guildes Ravnica: Città delle Gilde Rávnica: Ciudad de Gremios Ravnica: A Cidade das Guildas ラブニカ:ギルドの都 紛爭 Равники: Город Гоилъдий
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Creature - Human Wizard 3/3, 5W (6)
When Auratouched Mage comes into play, search your library for an Aura card that could enchant it. If Auratouched Mage is still in play, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.
Illus. Jeff Miracola
Crystal Keep Rulings Summaries
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Instant, 1W (2)
Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.1 Truth shines even in darkness. Those who march on the side of truth walk always in righteous light.
Illus. Alex Horley-Orlandelli
Crystal Keep Rulings Summaries
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Creature - Spirit 0/4, 2W (3)
Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.1 Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.
Illus. Nick Percival
Crystal Keep Rulings Summaries
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Creature - Archon 5/6, 6WWW (9)
Flying Creatures can't attack you. Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war. - Dravin, Gruul deserter
Illus. Zoltan Boros & Gabor Szikszai
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Instant, 2W (3)
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to play Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.
Illus. Wayne England
Crystal Keep Rulings Summaries
- The second sentence means that you may pay {R} in addition to the casting cost when playing the spell. [D'Angelo 2005/10/04]
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Creature - Human Cleric 1/1, W (1)
{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. The guilds each believe its way is right, but their ways only bring blood to Ravnica's streets and tears to Ravnica's families.
Illus. William Simpson
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Instant, 6WW (8)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain 1 life for each damage prevented this way.1
Illus. Stephen Tappin
Crystal Keep Rulings Summaries
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Enchantment, 2WW (4)
At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.1
Illus. Michael Sutfin
Crystal Keep Rulings Summaries
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Creature - Human Soldier 3/3, 4WW (6)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Flying1 Equenauts are the seeds of the Conclave, scattered on the four winds, searching for new places to take root.
Illus. Terese Nielsen
Crystal Keep Rulings Summaries
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Creature - Human Soldier 2/4, 4W (5)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) When Conclave Phalanx comes into play, you gain 1 life for each creature you control.1
Illus. Wayne Reynolds
Crystal Keep Rulings Summaries
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Enchantment - Aura, 3W (4)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.1
Illus. Shishizaru
Crystal Keep Rulings Summaries
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Creature - Bird 1/2, 1W (2)
Flying, vigilance The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses.
Illus. Mark Poole
Crystal Keep Rulings Summaries
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Instant, 1WW (3)
Convoke (Each creature you tap while playing this spell reduces its cost by {1} or by one mana of that creature's color.) Remove target attacking or blocking creature from the game.1 Into the light the good are welcomed, and with the light the evil are banished.
Illus. Pete Venters
Crystal Keep Rulings Summaries
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Creature - Griffin 3/2, 3WW (5)
Flying {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. Justice flies swiftly on angry wings.
Illus. Kev Walker
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Creature - Camel Beast 1/5, 4W (5)
Whenever Dromad Purebred is dealt damage, you gain 1 life. I have seen much from the back of my dromad, most of it terribly wrong. The more I see, the more I am convinced of the rightness of my path. - Heruj, Selesnya initiate
Illus. Carl Critchlow
Crystal Keep Rulings Summaries
- You gain one life each time it is dealt damage, not for each point of damage. For example, if it blocks a 3/3 creature and is dealt 3 points of damage, you gain 1 life. [D'Angelo 2005/11/01]
- Note - This card was creature type "Beast" until Oracle 2007/10/01, when it became "Camel Beast".
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Enchantment - Aura, 3W (4)
Enchant permanent When Faith's Fetters comes into play, you gain 4 life. Enchanted permanent's activated abilities can't be played unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.
Illus. Chippy
Crystal Keep Rulings Summaries
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Instant, XW (1)
Prevent the next X damage that would be dealt to you this turn. Draw a card. Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.
Illus. Alex Horley-Orlandelli
Crystal Keep Rulings Summaries
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Enchantment - Aura, 1W (2)
Enchant creature {2}{W}{W}: Remove enchanted creature and all Auras attached to it from the game. At end of turn, return that card to play under its owner's control. If you do, return those Auras to play under their owners' control attached to that creature.
Illus. Ron Spears
Crystal Keep Rulings Summaries
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Creature - Hound 1/1, 2W (3)
Creatures you control have vigilance as long as Gate Hound is enchanted. Ditri, I leave this checkpoint in your capable teeth. - Kitov, nightguard patrol
Illus. Ralph Horsley
Crystal Keep Rulings Summaries
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Creature - Spirit 4/5, 5WW (7)
If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. Ma said we should offer up blini-cakes and salt to the good ones, but I get that chill up my spine and just shut the door. - Otak, Tin Street shopkeep
Illus. Kev Walker
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