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Rules:
Rulings Summaries
Comprehensive Rules
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Ravnica: City of Guilds  Ravnica: Stadt der Gilden Ravnica: La Cité des Guildes Ravnica: Città delle Gilde Rávnica: Ciudad de Gremios Ravnica: A Cidade das Guildas ラブニカ:ギルドの都 紛爭 Равники: Город Гоилъдий
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Creature - Human Wizard 3/3, 5W (6)
When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.1
Illus. Jeff Miracola
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: Any Aura card you find must be able to enchant Auratouched Mage as it currently exists, or as it most recently existed on the battlefield if it's no longer on the battlefield. If an effect has made the Mage an artifact, for example, you could search for an Aura with "enchant artifact."
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Instant, 1W (2)
Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn. Truth shines even in darkness. Those who march on the side of truth walk always in righteous light.
Illus. Alex Horley-Orlandelli
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: The color you choose as the spell resolves has nothing to do with the color or colors shared by the affected creatures.
- 10/1/2005: All creatures that share a color are affected, even your own.
- 10/1/2005: A creature "shares a color" with any creature that is at least one of its colors. For example, a green-white creature shares a color with creatures that are green, white, green-white, red-white, black-green, and so on.
- 10/1/2005: If it targets a colorless creature, it doesn't affect any other creatures. A colorless creature shares a color with nothing, not even other colorless creatures.
- 10/1/2005: You check which creatures share a color with the target when the spell resolves.
- 10/1/2005: Only one creature is targeted. If that creature leaves the battlefield or otherwise becomes an illegal target, the entire spell is countered. No other creatures are affected.
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Creature - Spirit 0/4, 2W (3)
Defender (This creature can't attack.)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Although the door is flimsy and the lock pathetically small, Josuri's family never fears the night outside.
Illus. Nick Percival
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Creature - Archon 5/6, 6WWW (9)
Flying
Creatures can't attack you. Through the haze of battle I saw the glint of sun on golden mane, the sheen of glory clad in mail, and I dropped my sword and wept at the idiocy of war. - Dravin, Gruul deserter
Illus. Zoltan Boros & Gabor Szikszai
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Instant, 2W (3)
Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.1
Illus. Wayne England
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: If red mana was spent, Boros Fury-Shield, not the target creature, deals the damage to the creature's controller.
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Creature - Human Cleric 1/1, W (1)
{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn. The guilds each believe its way is right, but their ways only bring blood to Ravnica's streets and tears to Ravnica's families.
Illus. William Simpson
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Instant, 6WW (8)
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.1
Illus. Stephen Tappin
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: The damage prevention shield lasts for the rest of the turn, and you gain life each time that shield prevents 1 or more damage.
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Enchantment, 2WW (4)
At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.1
Illus. Michael Sutfin
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: For example, a player controls three creatures when Concerted Effort's ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
- 10/1/2005: Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.
- 5/1/2006: In Two-Headed Giant, triggers only once per upkeep, not once for each player.
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Creature - Human Soldier 3/3, 4WW (6)
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Flying1 Equenauts are the seeds of the Conclave, scattered on the four winds, searching for new places to take root.
Illus. Terese Nielsen
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Creature - Human Soldier 2/4, 4W (5)
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.1
Illus. Wayne Reynolds
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Enchantment - Aura, 3W (4)
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Enchant creature
Enchanted creature gets +0/+2 for each other creature you control.1
Illus. Shishizaru
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Creature - Bird 1/2, 1W (2)
Flying, vigilance The Orzhov started using hawks as messengers in order to bypass the many toll roads and bridges that dot Ravnica. Soon the service became one of their most profitable businesses.
Illus. Mark Poole
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Instant, 1WW (3)
Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.)
Exile target attacking or blocking creature.1 Into the light the good are welcomed, and with the light the evil are banished.
Illus. Pete Venters
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Creature - Griffin 3/2, 3WW (5)
Flying
{T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature. Justice flies swiftly on angry wings.
Illus. Kev Walker
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Creature - Camel Beast 1/5, 4W (5)
Whenever Dromad Purebred is dealt damage, you gain 1 life. I have seen much from the back of my dromad, most of it terribly wrong. The more I see, the more I am convinced of the rightness of my path. - Heruj, Selesnya initiate
Illus. Carl Critchlow
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: Each time Dromad Purebred is dealt damage, including from multiple sources at once, you gain 1 life. You don't gain life equal to the damage dealt.
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Enchantment - Aura, 3W (4)
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.1
Illus. Chippy
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: Faith's Fetters doesn't stop static abilities, triggered abilities, or mana abilities from working. (A "mana ability" is an ability that produces mana, not an ability that costs mana.)
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Instant, XW (1)
Prevent the next X damage that would be dealt to you this turn.
Draw a card. Everyone knows that violence at the Festival brings the worst of luck, so for at least one day a year arms are laid down in favor of brimming goblets.
Illus. Alex Horley-Orlandelli
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: You draw a card when Festival of the Guildpact resolves, not when damage is prevented.
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Enchantment - Aura, 1W (2)
Enchant creature
{2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return those Auras to the battlefield under their owners' control attached to that creature.1
Illus. Ron Spears
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: The card that was enchanted comes back onto the battlefield first, regardless of whether it's still a creature. Then any Auras exiled that can legally enchant that card come back. Any Auras that can't enchant that permanent remain exiled.
- 10/1/2005: If the enchanted creature was a token, it ceased to exist when it was exiled. Any Auras that were attached to it (including Flickerform) remain exiled.
- 10/1/2005: If the enchanted creature was also enchanted by Copy Enchantment, Copy Enchantment will come back onto the battlefield attached to that permanent. As Copy Enchantment returns to the battlefield, its controller may choose any enchantment on the battlefield for it to copy. It can't copy Flickerform or any other Aura returning to the battlefield at the same time. If it copies a non-Aura enchantment, it will become unattached from the permanent and remain on the battlefield.
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Creature - Hound 1/1, 2W (3)
Creatures you control have vigilance as long as Gate Hound is enchanted. Ditri, I leave this checkpoint in your capable teeth. - Kitov, nightguard patrol
Illus. Ralph Horsley
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Creature - Spirit 4/5, 5WW (7)
If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead. Ma said we should offer up blini-cakes and salt to the good ones, but I get that chill up my spine and just shut the door. - Otak, Tin Street shopkeep
Illus. Kev Walker
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: If a damage prevention effect and Ghosts of the Innocent's effect would apply to the same damage, the player or the controller of the creature being dealt damage may apply the effects in either order (most likely applying the halving effect first).
- 10/1/2005: Half of 1 rounded down is 0. A source that would deal 1 damage to a creature or player won't deal damage to that creature or player at all.
- 10/1/2005: Multiple Ghosts of the Innocent effects are cumulative, and each will halve the damage, rounded down. For example, with three on the battlefield, 14 damage becomes 7, then 3, then finally 1, and only 1 damage would actually be dealt.
- 10/1/2005: This isn't a damage prevention effect. If Excruciator ("Damage that would be dealt by Excruciator can't be prevented") would deal 7 damage to a creature or player, it deals 3 damage instead.
- 10/1/2005: If damage is redirected, it's only halved once.
- 10/1/2005: If both Ghosts of the Innocent and Furnace of Rath (which doubles damage) are on the battlefield, the controller of the creature being dealt damage or the player being dealt damage can apply the effects in either order. This can matter if the original amount of damage is odd. For example, if a source would deal 3 damage, Ghosts of the Innocent would make it 1 damage, then Furnace of Rath would make it 2 damage, if the player chose to apply the effects in that order.
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