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Rávnica: Ciudad de Gremios  Ravnica: City of Guilds Ravnica: Stadt der Gilden Ravnica: La Cité des Guildes Ravnica: Città delle Gilde Ravnica: A Cidade das Guildas ラブニカ:ギルドの都 紛爭 Равники: Город Гоилъдий
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Criatura — Hechicero humano 3/3, 5W (6)
Cuando el Mago auraencantado entre en juego, busca en tu biblioteca una carta de aura que pueda encantarlo. Si el Mago auraencantado sigue en juego, anéxale ese aura. De lo contrario, muestra la carta de aura y ponla en tu mano. Luego baraja tu biblioteca.
Illus. Jeff Miracola
Creature - Human Wizard When Auratouched Mage enters the battlefield, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, attach that Aura to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle your library.1
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: Any Aura card you find must be able to enchant Auratouched Mage as it currently exists, or as it most recently existed on the battlefield if it's no longer on the battlefield. If an effect has made the Mage an artifact, for example, you could search for an Aura with "enchant artifact."
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Instantáneo, 1W (2)
Irradiar — Elige un color. La criatura objetivo y cada una de las otras criaturas que compartan un color con ella ganan protección contra el color elegido hasta el final del turno.
"La verdad brilla incluso en la oscuridad. Aquellos que marchan del lado de la verdad siempre caminan en la luz verdadera."
Illus. Alex Horley-Orlandelli
Instant Radiance - Choose a color. Target creature and each other creature that shares a color with it gain protection from the chosen color until end of turn.1
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: The color you choose as the spell resolves has nothing to do with the color or colors shared by the affected creatures.
- 10/1/2005: All creatures that share a color are affected, even your own.
- 10/1/2005: A creature "shares a color" with any creature that is at least one of its colors. For example, a green-white creature shares a color with creatures that are green, white, green-white, red-white, black-green, and so on.
- 10/1/2005: If it targets a colorless creature, it doesn't affect any other creatures. A colorless creature shares a color with nothing, not even other colorless creatures.
- 10/1/2005: You check which creatures share a color with the target when the spell resolves.
- 10/1/2005: Only one creature is targeted. If that creature leaves the battlefield or otherwise becomes an illegal target, the entire spell is countered. No other creatures are affected.
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Criatura — Espíritu 0/4, 2W (3)
Defensor (Esta criatura no puede atacar.) {T}: Prevén el siguiente punto de daño que se le fuera a hacer a la criatura o jugador objetivo este turno.
Aunque la puerta es endeble y la cerradura patéticamente diminuta, la familia de Josuri nunca teme a la noche que acecha fuera.
Illus. Nick Percival
Creature - Spirit Defender (This creature can't attack.) {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn.1
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Criatura — Arconte 5/6, 6WWW (9)
Vuela. Las criaturas no pueden atacarte.
"A través de la bruma de la batalla divisé el fulgor del sol en una melena dorada, el resplandor de la gloria en armadura; solté mi espada y lloré por la idiotez que es la guerra." —Drávin, desertor gruul
Illus. Zoltan Boros & Gabor Szikszai
Creature - Archon Flying Creatures can't attack you.1
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Instantáneo, 2W (3)
Prevén todo el daño de combate que fuera a hacer la criatura atacante o bloqueadora objetivo este turno. Si se usó {R} para pagar el Escudo de furia boros, éste le hace daño al controlador de esa criatura igual a la fuerza de esa criatura.
Illus. Wayne England
Instant Prevent all combat damage that would be dealt by target attacking or blocking creature this turn. If {R} was spent to cast Boros Fury-Shield, it deals damage to that creature's controller equal to the creature's power.1
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: If red mana was spent, Boros Fury-Shield, not the target creature, deals the damage to the creature's controller.
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Criatura — Clérigo humano 1/1, W (1)
{W}, sacrificar una criatura: Prevén el siguiente punto de daño que se le fuera a hacer a la criatura o jugador objetivo este turno.
"Los gremios están convencidos de que sus creencias son las correctas, pero esas creencias sólo traen sangre a las calles de Rávnica y lágrimas a sus familias."
Illus. William Simpson
Creature - Human Cleric {W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to target creature or player this turn.1
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Instantáneo, 6WW (8)
Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un maná del color de esa criatura.) Prevén todo el daño que fueran a hacer las criaturas este turno. Ganas 1 vida por cada punto de daño prevenido de esta manera.
Illus. Stephen Tappin
Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Prevent all damage that would be dealt by creatures this turn. You gain life equal to the damage prevented this way.1
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: The damage prevention shield lasts for the rest of the turn, and you gain life each time that shield prevents 1 or more damage.
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Encantamiento, 2WW (4)
Al comienzo del mantenimiento de cada jugador, todas las criaturas que controlas ganan la habilidad de volar hasta el final del turno si una criatura que controlas vuela. Lo mismo vale para las habilidades de inspirar temor, dañar primero, dañar dos veces, cruzar tierras, protección, arrollar y vigilancia.
Illus. Michael Sutfin
Enchantment At the beginning of each upkeep, all creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.1
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: For example, a player controls three creatures when Concerted Effort's ability resolves: one creature with flying and protection from red, one with islandwalk and protection from green; and one with vigilance. All three creatures will have flying, islandwalk, vigilance, protection from red, and protection from green until the end of the turn.
- 10/1/2005: Creatures keep all abilities granted this way until the end of the turn, even if Concerted Effort or the original creature with that ability leaves the battlefield.
- 5/1/2006: In Two-Headed Giant, triggers only once per upkeep, not once for each player.
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Criatura — Soldado humano 3/3, 4WW (6)
Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un maná del color de esa criatura.)Vuela.
Los equinautas son las semillas del Cónclave, desperdigadas a los cuatro vientos, buscando nuevos lugares para echar raíces.
Illus. Terese Nielsen
Creature - Human Soldier Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Flying1
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Criatura — Soldado humano 2/4, 4W (5)
Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un maná del color de esa criatura.) Cuando la Falange del Cónclave entre en juego, ganas 1 vida por cada criatura que controles.
Illus. Wayne Reynolds
Creature - Human Soldier Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.1
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Encantamiento — Aura, 3W (4)
Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un maná del color de esa criatura.) Encantar criatura. La criatura encantada obtiene +0/+2 por cada una de las otras criaturas que controles.
Illus. Shishizaru
Enchantment - Aura Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Enchant creature Enchanted creature gets +0/+2 for each other creature you control.1
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Criatura — Ave 1/2, 1W (2)
Vuela, vigilancia.
Los orzhov comenzaron a usar halcones como mensajeros para evitar los incontables puestos de peaje en las rutas y los puentes de Rávnica. Pronto ese servicio se convirtió en uno de sus negocios más rentables.
Illus. Mark Poole
Creature - Bird Flying, vigilance1
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Instantáneo, 1WW (3)
Convocar (Cada criatura que gires al jugar este hechizo reduce su coste en {1} o en un maná del color de esa criatura.) Remueve del juego la criatura atacante o bloqueadora objetivo.
Los bienhechores son bienvenidos a la luz, y los malvados son expulsados con la luz.
Illus. Pete Venters
Instant Convoke (Each creature you tap while casting this spell reduces its cost by {1} or by one mana of that creature's color.) Exile target attacking or blocking creature.1
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Criatura — Grifo 3/2, 3WW (5)
Vuela. {T}, sacrificar el Grifo bombardero en picado: El Grifo bombardero en picado hace 3 puntos de daño a la criatura atacante o bloqueadora objetivo.
La justicia vuela rápidamente en alas furiosas.
Illus. Kev Walker
Creature - Griffin Flying {T}, Sacrifice Divebomber Griffin: Divebomber Griffin deals 3 damage to target attacking or blocking creature.1
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Criatura — Bestia 1/5, 4W (5)
Siempre que el Drómad purasangre reciba daño, ganas 1 vida.
"He visto muchas cosas desde el lomo de mi drómad, la mayoría de ellas terribles. Cuanto más veo, más convencida estoy de que mi camino es el correcto." —Héruj, iniciada selesnya
Illus. Carl Critchlow
Creature - Camel Beast Whenever Dromad Purebred is dealt damage, you gain 1 life.1
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: Each time Dromad Purebred is dealt damage, including from multiple sources at once, you gain 1 life. You don't gain life equal to the damage dealt.
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Encantamiento — Aura, 3W (4)
Encantar permanente. Cuando los Grilletes de fe entren en juego, gana 4 vidas. Las habilidades activadas del permanente encantado no pueden jugarse a menos que sean habilidades de maná. Si el permanente encantado es una criatura, no puede atacar ni bloquear.
Illus. Chippy
Enchantment - Aura Enchant permanent When Faith's Fetters enters the battlefield, you gain 4 life. Enchanted permanent's activated abilities can't be activated unless they're mana abilities. If enchanted permanent is a creature, it can't attack or block.1
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: Faith's Fetters doesn't stop static abilities, triggered abilities, or mana abilities from working. (A "mana ability" is an ability that produces mana, not an ability that costs mana.)
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Instantáneo, XW (1)
Prevén los siguientes X puntos de daño que se te fueran a hacer este turno. Roba una carta.
Todos saben que la violencia en el Festival del Pacto trae la peor de las suertes, así que por lo menos un día al año se trocan las armas por cálices rebosantes.
Illus. Alex Horley-Orlandelli
Instant Prevent the next X damage that would be dealt to you this turn. Draw a card.1
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: You draw a card when Festival of the Guildpact resolves, not when damage is prevented.
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Encantamiento — Aura, 1W (2)
Encantar criatura. {2}{W}{W}: Remueve del juego la criatura encantada y todas las auras anexadas a ella. Al final del turno, regresa esa carta al juego bajo el control de su propietario. Si lo haces, regresa esas auras al juego bajo el control de sus propietarios encantando a esa criatura.
Illus. Ron Spears
Enchantment - Aura Enchant creature {2}{W}{W}: Exile enchanted creature and all Auras attached to it. At the beginning of the next end step, return that card to the battlefield under its owner's control. If you do, return those Auras to the battlefield under their owners' control attached to that creature.1
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: The card that was enchanted comes back onto the battlefield first, regardless of whether it's still a creature. Then any Auras exiled that can legally enchant that card come back. Any Auras that can't enchant that permanent remain exiled.
- 10/1/2005: If the enchanted creature was a token, it ceased to exist when it was exiled. Any Auras that were attached to it (including Flickerform) remain exiled.
- 10/1/2005: If the enchanted creature was also enchanted by Copy Enchantment, Copy Enchantment will come back onto the battlefield attached to that permanent. As Copy Enchantment returns to the battlefield, its controller may choose any enchantment on the battlefield for it to copy. It can't copy Flickerform or any other Aura returning to the battlefield at the same time. If it copies a non-Aura enchantment, it will become unattached from the permanent and remain on the battlefield.
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Criatura — Perro 1/1, 2W (3)
Las criaturas que controlas tienen vigilancia mientras el Sabueso de la puerta esté encantado.
"Ditri, dejo este puesto en tus capaces dientes." —Kitov, guardia de patrulla nocturna
Illus. Ralph Horsley
Creature - Hound Creatures you control have vigilance as long as Gate Hound is enchanted.1
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Criatura — Espíritu 4/5, 5WW (7)
Si una fuente fuera a hacer daño a una criatura o jugador, en vez de eso, hace la mitad del daño, redondeado hacia abajo, a esa criatura o jugador.
"Mamá dice que deberíamos ofrecerles pasteles y sal a los buenos, pero me dan escalofríos y simplemente cierro la puerta." —Otak, comerciante de la Calle Hojalata
Illus. Kev Walker
Creature - Spirit If a source would deal damage to a creature or player, it deals half that damage, rounded down, to that creature or player instead.1
Gatherer Card Rulings [Nov 2009]
- 10/1/2005: If a damage prevention effect and Ghosts of the Innocent's effect would apply to the same damage, the player or the controller of the creature being dealt damage may apply the effects in either order (most likely applying the halving effect first).
- 10/1/2005: Half of 1 rounded down is 0. A source that would deal 1 damage to a creature or player won't deal damage to that creature or player at all.
- 10/1/2005: Multiple Ghosts of the Innocent effects are cumulative, and each will halve the damage, rounded down. For example, with three on the battlefield, 14 damage becomes 7, then 3, then finally 1, and only 1 damage would actually be dealt.
- 10/1/2005: This isn't a damage prevention effect. If Excruciator ("Damage that would be dealt by Excruciator can't be prevented") would deal 7 damage to a creature or player, it deals 3 damage instead.
- 10/1/2005: If damage is redirected, it's only halved once.
- 10/1/2005: If both Ghosts of the Innocent and Furnace of Rath (which doubles damage) are on the battlefield, the controller of the creature being dealt damage or the player being dealt damage can apply the effects in either order. This can matter if the original amount of damage is odd. For example, if a source would deal 3 damage, Ghosts of the Innocent would make it 1 damage, then Furnace of Rath would make it 2 damage, if the player chose to apply the effects in that order.
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