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Shadowmoor  Schattenmoor Sombrelande Landa Tenebrosa Páramo Sombrío Pântano Sombrio シャドウムーア 暗影荒原 Шэдоумур Shadowmoor ZH_TW
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Creature - Kithkin Cleric 1/1, W (1)
Whenever a player casts a white spell, you may pay {1}. If you do, you gain 1 life.1 Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.
Illus. Kev Walker
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Enchantment - Aura, 3W (4)
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying. "Why enchant feathers to make them sturdy when we can enchant shields to make them fly?" —Braenna, cobblesmith
Illus. Matt Cavotta
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Creature - Kithkin Soldier 2/2, 2W (3)
First strike Ballynock Cohort gets +1/+1 as long as you control another white creature. A kithkin's worst enemy is solitude.
Illus. Jesper Ejsing
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Creature - Kithkin Cleric 0/4, 4W (5)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic. His dreams are filled with noxious powders and clinking vials.
Illus. Trevor Hairsine
Gatherer Card Rulings [Nov 2009]
- 5/1/2008: You put the -1/-1 counter on Barrenton Medic as a cost. That means it happens when you activate the ability, not when it resolves. If paying the cost causes the creature to have 0 toughness, it's put into the graveyard before you can untap it and before you can even pay the cost again.
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Enchantment, 4W (5)
If you would gain life, you gain twice that much life instead. Kithkin healers chant the clan songs of both their parents over the broth to double its curative effect.
Illus. Terese Nielsen & Ron Spencer
Gatherer Card Rulings [Nov 2009]
- 5/1/2008: Boon Reflection doesn't cause you to gain life. Rather, it causes life-gaining effects to have you gain more life.
- 5/1/2008: The effects of multiple Boon Reflections are cumulative. For example, if you have three Boon Reflections on the battlefield, you'll gain eight times the original amount of life.
- 5/1/2008: If an effect says to set your life total to a certain number, and that number is higher than your current life total, that effect will cause you to gain life equal to the difference. Boon Reflection will double that number. For example, if you have 13 life and Blessed Wind causes your life total to become 20, your life total will actually become 27.
- 5/1/2008: In a Two-Headed Giant game, only Boon Reflection's controller is affected by it. If that player's teammate gains life, Boon Reflection will have no effect, even when that life gain is applied to the shared team life total.
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Creature - Insect 0/1, W (1)
Flying Whenever Goldenglow Moth blocks, you may gain 4 life. Ordinary moths follow it, drawn to its light.
Illus. Howard Lyon
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Enchantment, 1W (2)
Other enchantments you control have shroud. Enchanted creatures you control have shroud. A delicate veil of glamers can prove as sturdy as iron.
Illus. Chuck Lukacs
Gatherer Card Rulings [Nov 2009]
- 5/1/2008: If you have two on the battlefield, they'll each grant the other one shroud.
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Instant, 1W (2)
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it. Driven by their paranoia, kithkin inflict on their foes all the agonies they believe would have been inflicted on them.
Illus. Michael Sutfin
Gatherer Card Rulings [Nov 2009]
- 5/1/2008: The prevention effect applies even after the creature leaves the battlefield.
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Creature - Kithkin X/X, 3W (4)
Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control. If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms.
Illus. Omar Rayyan
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Creature - Kithkin Soldier 1/1, 1W (2)
{W}, {T}: Target blocking creature gets +2/+2 until end of turn. The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.
Illus. Christopher Moeller
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Instant, 1W (2)
Exile target creature with power 2 or less. Its controller gains 4 life.1 "Tsk. You'd think those nasty merrows would know how to hold their breath." —Olka, mistmeadow witch
Illus. Thomas Denmark
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Sorcery, 5WW (7)
Destroy all nonwhite creatures. The dead serve as their own tombstones.
Illus. Brandon Kitkouski
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Sorcery, 1W (2)
Return target artifact or enchantment card in a graveyard to its owner's hand. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)1
Illus. Chippy
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Creature - Kithkin Rogue 1/1, 1W (2)
Lifelink, protection from converted mana cost 3 or greater Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.
Illus. Omar Rayyan
Gatherer Card Rulings [Nov 2009]
- 5/1/2007: While a spell with X in its cost is on the stack, its converted mana cost takes the chosen value of X into account. Mistmeadow Skulk can be chosen as a target for a Blaze (which has mana cost {X}{R}) if X is 0 or 1, for example, but it can't be chosen as a target for a Blaze if X is 2 or more.
- 5/1/2007: A face-down creature has a converted mana cost of 0, so Mistmeadow Skulk doesn't have protection from it .
- 5/1/2008: The protection ability means the following: - Mistmeadow Skulk can't be blocked by creatures with converted mana cost 3 or greater. - Mistmeadow Skulk can't be enchanted by Auras with converted mana cost 3 or greater. It also can't be equipped by Equipment with converted mana cost 3 or greater. - Mistmeadow Skulk can't be targeted by spells with converted mana cost 3 or greater. It also can't be targeted by abilities from sources with converted mana cost 3 or greater. - All damage that would be dealt to Mistmeadow Skulk by sources with converted mana cost 3 or greater is prevented.
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Instant, W (1)
Target creature becomes white until end of turn. Tap that creature. Draw a card. In a world devoid of sun, illumination comes from cheerless fires or the wandering spirits of the dead.
Illus. Jim Nelson
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Creature - Kithkin Cleric 1/4, 1WW (3)
{1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield. ({Q} is the untap symbol.)1 Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
Illus. Steven Belledin
Gatherer Card Rulings [Nov 2009]
- 5/1/2008: If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.
- 5/1/2008: The "summoning sickness" rule applies to {Q}. If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability. Ignore this rule if the creature also has haste.
- 5/1/2008: When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)
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Creature - Spirit Giant 4/4, 5WW (7)
{2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)1 As it wandered Shadowmoor, it did not remember its crime—only its shame.
Illus. Heather Hudson
Gatherer Card Rulings [Nov 2009]
- 5/1/2008: If the permanent is already untapped, you can't activate its {Q} ability. That's because you can't pay the "Untap this permanent" cost.
- 5/1/2008: The "summoning sickness" rule applies to {Q}. If a creature with an {Q} ability hasn't been under your control since your most recent turn began, you can't activate that ability. Ignore this rule if the creature also has haste.
- 5/1/2008: When you activate an {Q} ability, you untap the creature with that ability as a cost. The untap can't be responded to. (The actual ability can be responded to, of course.)
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Enchantment - Aura, 1WW (3)
Enchant creature Enchanted creature can't attack or block and its activated abilities can't be activated. Whenever a creature enters the battlefield under an opponent's control, you may attach Prison Term to that creature.1 Clear out the cell. Bring in the next prisoner.
Illus. Zoltan Boros & Gabor Szikszai
Gatherer Card Rulings [Nov 2009]
- 5/1/2008: The last ability works only if Prison Term is already in play. You may move it from the creature it's currently enchanting onto the new creature.
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Creature - Kithkin Cleric 2/2, 4W (5)
White creatures you control have "{T}: You gain 1 life." Thoughtweft gives new meaning to the phrase "common knowledge."
Illus. Franz Vohwinkel
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Creature - Elf Knight 2/2, 3W (4)
Flying {G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn. Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.
Illus. Dan Scott
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