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Shadowmoor

 Schattenmoor  Sombrelande  Landa Tenebrosa  Páramo Sombrío  Pântano Sombrio  シャドウムーア  暗影荒原  Шэдоумур  Shadowmoor (ZH_TW)

next 20 cards [ 1-20 ] [ 21-40 ] [ 41-60 ][ 301-301 ] → Checklist → Spoiler

Runed Halo

Enchantment, WW (2)
As Runed Halo comes into play, name a card.
You have protection from the chosen name. (You can't be targeted, dealt damage, or enchanted by anything with that name.)
1
Illus. Steve Prescott


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Rare)


Safehold Sentry

Creature - Elf Warrior 2/2, 1W (2)
{2}{W}, {Q}: Safehold Sentry gets +0/+2 until end of turn. ({Q} is the untap symbol.)1
"These bracers were worn by my father and by his mother before him. Boggart fangs have shattered on them. Cinder flames have withered at their touch. While I wear them, the safehold will not fall."
Illus. William O'Connor


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Common)


Spectral Procession

Sorcery, {2/W}{2/W}{2/W} (6)
({2/W} can be paid with any two mana or with {W}. This card's converted mana cost is 6.)
Put three 1/1 white Spirit creature tokens with flying into play.
1
"The dead have it easy. They suffer no more. If breaking their rest helps the living, so be it." —Olka, mistmeadow witch
Illus. Jeremy Enecio


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Uncommon)


Strip Bare

Instant, W (1)
Destroy all Auras and Equipment attached to target creature.
"All glamers lifted, all lies revealed, all flesh exposed." —Awylla, elvish safewright
Illus. Ralph Horsley


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Common)


Twilight Shepherd

Creature - Angel 5/5, 3WWW (6)
Flying, vigilance
When Twilight Shepherd comes into play, return to your hand all cards in your graveyard put there from play this turn.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
1
Illus. Jason Chan


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Rare)


Windbrisk Raptor

Creature - Bird 5/7, 5WW (7)
Flying
Attacking creatures you control have lifelink.

It awakened to gloom-fouled skies and responded with a righteous rage that shook the heavens.
Illus. Omar Rayyan


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Rare)


Woeleecher

Creature - Elemental 3/5, 5W (6)
{W}, {T}: Remove a -1/-1 counter from target creature. If you do, you gain 2 life.
One head senses the curse. The second loosens it from the soul. The third drinks it as an invigorating mist.
Illus. Izzy


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Common)


Advice from the Fae

Sorcery, {2/U}{2/U}{2/U} (6)
({2/U} can be paid with any two mana or with {U}. This card's converted mana cost is 6.)
Look at the top five cards of your library. If you control more creatures than any other player, put two of those cards into your hand. Otherwise, put one of them into your hand. Then put the rest on the bottom of your library in any order.
1
Illus. Chippy


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Uncommon)


Biting Tether

Enchantment - Aura, 4U (5)
Enchant creature
You control enchanted creature.
At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

A chain of lies as strong as steel.
Illus. Thomas Denmark


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Uncommon)


Briarberry Cohort

Creature - Faerie Soldier 1/1, 1U (2)
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.

A clique can cause far more mischief than one faerie on its own.
Illus. Carl Critchlow


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Common)


Cerulean Wisps

Instant, U (1)
Target creature becomes blue until end of turn. Untap that creature.
Draw a card.

"If you see ghostly lights by the river, eat three twigs of marshroot to ward off kelpies." —Kithkin superstition
Illus. Jim Nelson


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Common)


Consign to Dream

Instant, 2U (3)
Return target permanent to its owner's hand. If that permanent is red or green, put it on top of its owner's library instead.
"Dreams are fleeting. Reality even more so." —Oona, queen of the fae
Illus. Richard Kane Ferguson


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Common)


Counterbore

Instant, 3UU (5)
Counter target spell. Search its controller's graveyard, hand, and library for all cards with the same name as that spell and remove them from the game. Then that player shuffles his or her library.
Illus. Wayne England


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Rare)


Cursecatcher

Creature - Merfolk Wizard 1/1, U (1)
Sacrifice Cursecatcher: Counter target instant or sorcery spell unless its controller pays {1}.
"Of all the things that can be stolen, opportunity is the most valuable."
Illus. Warren Mahy


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Uncommon)


Deepchannel Mentor

Creature - Merfolk Rogue 2/2, 5U (6)
Blue creatures you control are unblockable.
The rivers can no longer provide safe passage for travelers and commerce. They serve only as highways for raiders and channels for blood and woe.
Illus. Jesper Ejsing


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Uncommon)


Drowner Initiate

Creature - Merfolk Wizard 1/1, U (1)
Whenever a player plays a blue spell, you may pay {1}. If you do, target player puts the top two cards of his or her library into his or her graveyard.
Nothing satisfies a merrow as much as drowning what it cannot have.
Illus. E. M. Gist


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Common)


Faerie Swarm

Creature - Faerie X/X, 3U (4)
Flying
Faerie Swarm's power and toughness are each equal to the number of blue permanents you control.

Untouched by the Aurora, Oona's faeries greeted the night like any other day.
Illus. Zoltan Boros & Gabor Szikszai


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Uncommon)


Flow of Ideas

Sorcery, 5U (6)
Draw a card for each Island you control.
Illus. Mike Dringenberg


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (2/19) Shadowmoor (Uncommon)
Ravnica: City of Guilds (Uncommon)


Ghastly Discovery

Sorcery, 2U (3)
Draw two cards, then discard a card.
Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
1
Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.
Illus. Howard Lyon


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Common)


Isleback Spawn

Creature - Kraken 4/8, 5UU (7)
Shroud
Isleback Spawn gets +4/+8 as long as a library has twenty or fewer cards in it.

The more deadly the lake monster, the shorter the tale.
Illus. Mark Tedin


Format Legality Legal in Vintage, Legacy, Extended, Standard

Printings (1/10) Shadowmoor (Rare)


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