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Shards of Alara
Eventide
Shadowmoor
Tenth Edition
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Shadowmoor (ZH_TW)  Shadowmoor Schattenmoor Sombrelande Landa Tenebrosa Páramo Sombrío Pântano Sombrio シャドウムーア 暗影荒原 Шэдоумур
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Creature — Kithkin Cleric 1/1, W (1)
Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life.
Kithkin jealously hoard their knowledge of poultices and remedies so that no outside threat can benefit from their wisdom.
Illus. Kev Walker
Creature - Kithkin Cleric Whenever a player plays a white spell, you may pay {1}. If you do, you gain 1 life.1
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Enchantment — Aura, 3W (4)
Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.
"Why enchant feathers to make them sturdy when we can enchant shields to make them fly?"
—Braenna, cobblesmith
Illus. Matt Cavotta
Enchantment - Aura Enchant creature Enchanted creature gets +1/+1 for each Plains you control and has flying.1
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Creature — Kithkin Soldier 2/2, 2W (3)
First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.
A kithkin's worst enemy is solitude.
Illus. Jesper Ejsing
Creature - Kithkin Soldier First strike Ballynock Cohort gets +1/+1 as long as you control another white creature.1
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Creature — Kithkin Cleric 0/4, 4W (5)
{T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.
His dreams are filled with noxious powders and clinking vials.
Illus. Trevor Hairsine
Creature - Kithkin Cleric {T}: Prevent the next 1 damage that would be dealt to target creature or player this turn. Put a -1/-1 counter on Barrenton Medic: Untap Barrenton Medic.1
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Enchantment, 4W (5)
If you would gain life, you gain twice that much life instead.
Kithkin healers chant the clan songs of both their parents over the broth to double its curative effect.
Illus. Terese Nielsen & Ron Spencer
Enchantment If you would gain life, you gain twice that much life instead.1
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Creature — Insect 0/1, W (1)
Flying Whenever Goldenglow Moth blocks, you may gain 4 life.
Ordinary moths follow it, drawn to its light.
Illus. Howard Lyon
Creature - Insect Flying Whenever Goldenglow Moth blocks, you may gain 4 life.1
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Enchantment, 1W (2)
Other enchantments you control have shroud. Enchanted creatures you control have shroud.
A delicate veil of glamers can prove as sturdy as iron.
Illus. Chuck Lukacs
Enchantment Other enchantments you control have shroud. Enchanted creatures you control have shroud.1
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Instant, 1W (2)
Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.
Driven by their paranoia, kithkin inflict on their foes all the agonies they believe would have been inflicted on them.
Illus. Michael Sutfin
Instant Prevent all damage target attacking or blocking creature would deal this turn. If that creature is black or red, destroy it.1
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Creature — Kithkin X/X, 3W (4)
Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.
If even the slightest hint of panic enters the thoughtweft, bakers, potters, and even medics drop their spoons and salves to take up arms.
Illus. Omar Rayyan
Creature - Kithkin Vigilance Kithkin Rabble's power and toughness are each equal to the number of white permanents you control.1
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Creature — Kithkin Soldier 1/1, 1W (2)
{W}, {T}: Target blocking creature gets +2/+2 until end of turn.
The nova glyph is a potent symbol. A shield embossed with it can resist the force of even the most determined giant.
Illus. Christopher Moeller
Creature - Kithkin Soldier {W}, {T}: Target blocking creature gets +2/+2 until end of turn.1
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Instant, 1W (2)
Remove target creature with power 2 or less from the game. Its controller gains 4 life.
"Tsk. You'd think those nasty merrows would know how to hold their breath."
—Olka, mistmeadow witch
Illus. Thomas Denmark
Instant Remove target creature with power 2 or less from the game. Its controller gains 4 life.1
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Sorcery, 5WW (7)
Destroy all nonwhite creatures.
The dead serve as their own tombstones.
Illus. Brandon Kitkouski
Sorcery Destroy all nonwhite creatures.1
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Sorcery, 1W (2)
Return target artifact or enchantment card in a graveyard to its owner's hand. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)
Illus. Chippy
Sorcery Return target artifact or enchantment card in a graveyard to its owner's hand. Conspire (As you play this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)1
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Creature — Kithkin Rogue 1/1, 1W (2)
Lifelink, protection from converted mana cost 3 or greater
Doyo suspected the boggarts of brewing a plot against his crop, so he scythed away his grain to clear the sightlines.
Illus. Omar Rayyan
Creature - Kithkin Rogue Lifelink, protection from converted mana cost 3 or greater1
Crystal Keep Rulings Summaries
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Instant, W (1)
Target creature becomes white until end of turn. Tap that creature. Draw a card.
In a world devoid of sun, illumination comes from cheerless fires or the wandering spirits of the dead.
Illus. Jim Nelson
Instant Target creature becomes white until end of turn. Tap that creature. Draw a card.1
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Creature — Kithkin Cleric 1/4, 1WW (3)
{1}{W}{W}, {U}: Return target creature card with converted mana cost 3 or less from your graveyard to play. ({U} is the untap symbol.)
Made from the clay of burial mounds, the face paint of the priests is a sign of their respect for those whose rest they interrupt.
Illus. Steven Belledin
Creature - Kithkin Cleric {1}{W}{W}, {Q}: Return target creature card with converted mana cost 3 or less from your graveyard to play. ({Q} is the untap symbol.)1
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Creature — Spirit Giant 4/4, 5WW (7)
{2}{W}{W}, {U}: Target creature gains protection from the color of its controller's choice until end of turn. ({U} is the untap symbol.)
As it wandered Shadowmoor, it did not remember its crime—only its shame.
Illus. Heather Hudson
Creature - Spirit Giant {2}{W}{W}, {Q}: Target creature gains protection from the color of its controller's choice until end of turn. ({Q} is the untap symbol.)1
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Enchantment — Aura, 1WW (3)
Enchant creature Enchanted creature can't attack or block and its activated abilities can't be played. Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.
Clear out the cell. Bring in the next prisoner.
Illus. Zoltan Boros & Gabor Szikszai
Enchantment - Aura Enchant creature Enchanted creature can't attack or block and its activated abilities can't be played. Whenever a creature comes into play under an opponent's control, you may attach Prison Term to that creature.1
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Creature — Kithkin Cleric 2/2, 4W (5)
White creatures you control have "{T}: You gain 1 life."
Thoughtweft gives new meaning to the phrase "common knowledge."
Illus. Franz Vohwinkel
Creature - Kithkin Cleric White creatures you control have "{T}: You gain 1 life."1
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Creature — Elf Knight 2/2, 3W (4)
Flying {G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn.
Things of beauty are in constant peril. The riders whisk them to safety, ahead of the encroaching darkness.
Illus. Dan Scott
Creature - Elf Knight Flying {G/W}{G/W}: Rune-Cervin Rider gets +1/+1 until end of turn.1
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