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Rules:
Rulings Summaries
Comprehensive Rules
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Starter 
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Creature - Angel 3/3, 4W (5)
Flying, vigilance1
Illus. Todd Lockwood
Crystal Keep Rulings Summaries
- Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Starter.
- Legacy tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Starter.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
- Note - Also see Vigilance, Rule 502.14.
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Creature - Angel 3/3, 4W (5)
Flying (This creature can't be blocked except by creatures with flying or reach.) When Angel of Mercy comes into play, you gain 3 life.1
Illus. Melissa A. Benson
Crystal Keep Rulings Summaries
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Sorcery, 2W (3)
Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)1 Only the warrior who can admit mortal weakness will be bolstered by immortal strength.
Illus. Mark Zug
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Creature - Human Soldier 2/5, 4W (5)
Vigilance1 Some fight for honor and some for gold. but the militia fight for hearth and home.
Illus. Zina Saunders
Crystal Keep Rulings Summaries
- Note - The Portal version had no creature type. It was then of creature type "Soldier" until Oracle 2007/05/01 when it became "Human Soldier".
- Note - Also see Vigilance, Rule 502.14.
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Sorcery, 2W (3)
Target opponent draws a card. You gain 7 life.1 Bargaining with a goblin is like trading with a child; both believe they already own everything.
Illus. Phil Foglio
Crystal Keep Rulings Summaries
- Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Starter.
- Legacy tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Starter.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
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Sorcery, 2W (3)
Tap all nonwhite creatures. Let the unjust avert their faces and contemplate their peril.
Illus. John Coulthart
Crystal Keep Rulings Summaries
- Will not tap a creature that is both white and another color. [Invasion FAQ 2000/10/03]
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Creature - Human Soldier 1/4, 2W (3)
"Join the army, see foreign countries!" they'd said.
Illus. Kev Walker
Crystal Keep Rulings Summaries
- Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal and Starter.
- Legacy tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal and Starter.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
- Note - The Portal version had no creature type. Then with Starter it had creature type "Soldier". Then with Oracle 2007/10/01 it became "Human Soldier".
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Sorcery, 3W (4)
Return target creature card from your graveyard to play.1
Illus. DiTerlizzi
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Creature - Human Knight 3/3, 4WW (6)
Prevent all damage that would be dealt to Champion Lancer by creatures.1 The flash of his lance projects the pure radiance of his honor.
Illus. Chippy
Crystal Keep Rulings Summaries
- Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Starter.
- Legacy tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Starter.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
- Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".
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Creature - Human Knight 2/2, 2W (3)
Whenever Charging Paladin attacks, it gets +0/+3 until end of turn. A true warrior's thoughts are of victory, not death.
Illus. Kev Walker
Crystal Keep Rulings Summaries
- Note - The Portal version had no creature type, even though the Exodus version was already type "Knight". With Oracle 2007/10/01 it became "Human Knight".
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Creature - Elf Soldier 1/2, W (1)
The heart's courage is the soul's guardian.
Illus. DiTerlizzi
Crystal Keep Rulings Summaries
- Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal and Starter.
- Legacy tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal and Starter.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
- Note - The Portal version had no creature type. Then with Starter it became "Soldier". Then with Oracle 2007/10/01 it became "Human Soldier". Then with Oracle 2008/01/01 it became "Elf Soldier".
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Creature - Human Monk Cleric 1/1, W (1)
When Devout Monk comes into play, you gain 1 life. Discipline wears many robes.
Illus. Daniel Gelon
Crystal Keep Rulings Summaries
- Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Starter.
- Legacy tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Starter.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Monk Cleric".
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Creature - Human Soldier 1/1, W (1)
The enthusiasm of the young, sharpened by the discipline of a soldier.
Illus. Scott M. Fischer
Crystal Keep Rulings Summaries
- Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.
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Sorcery, W (1)
Target player skips all combat phases of his or her next turn.1 Mutual consent is not required for war.
Illus. Zina Saunders
Crystal Keep Rulings Summaries
- Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal and Starter.
- Legacy tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Portal and Starter.
- Extended tournaments (see Rule 803) have always banned this card.
- Standard (Type 2) tournaments (see Rule 804) have always banned this card.
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Creature - Human Soldier 2/4, 3W (4)
Infantry deployment is the art of putting your troops in the wrong place at the right time.
Illus. Kev Walker
Crystal Keep Rulings Summaries
- All tournament formats banned this card until 2005/08/20 when it was added to Ninth Edition.
- Note - The Portal version had no creature type.
- Note - This card was of creature type "Soldier" and not "Human Soldier" until Ninth Edition and Oracle 2005/08/01.
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Sorcery, 2WW (4)
You gain 2 life for each card in your hand.1 "You'll lose a duel if your enemy comes expecting a war."
Illus. Heather Hudson
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Creature - Human Knight 2/2, 1W (2)
"...Before honor is humility." -The Bible, Proverbs 15:33
Illus. Dan Frazier
Crystal Keep Rulings Summaries
- Note - The Portal version had no creature type. With Starter it became creature type "Knight". Then with Oracle 2007/10/01 it became "Human Knight".
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Creature - Human Soldier 1/1, W (1)
When Loyal Sentry blocks a creature, destroy that creature and Loyal Sentry.1
Illus. Ron Spears
Crystal Keep Rulings Summaries
- Vintage tournaments (see Rule 801) banned this card until 2005/10/20 because it only appears in Starter.
- Legacy tournaments (see Rule 802) banned this card until 2005/10/20 because it only appears in Starter.
- Extended tournaments (see Rule 803) banned this card until 2007/07/20 when it was reprinted in Tenth Edition.
- Standard (Type 2) tournaments (see Rule 804) banned this card untl 2007/07/20 when it was reprinted in Tenth Edition.
- Note - This card was of creature type "Soldier" and not "Human Soldier" until Tenth Edition and Oracle 2007/07/13]
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