|

Menu:
Home
Random
Advanced Search
Preferences
Editions:
Zendikar (new)
Magic 2010
Alara Reborn
Conflux
Shards of Alara
→ View All
Extras:
Tokens
Contributors
Help
Rules:
Rulings Summaries
Comprehensive Rules
|
Tempest  Sturmwind Tempête Tempesta Tempestad Tempestade
|
Sorcery, X1B (2)
As an additional cost to cast Abandon Hope, discard X cards. Look at target opponent's hand and choose X cards from it. That player discards those cards.1 As Gerrard's form vanished into the maw of trees, Hanna mouthed a silent plea, mourning a crushed dream.
Illus. Alan Pollack
|
|
Creature - Spirit 3/3, 4B (5)
Flying
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.1
Illus. Jim Nelson
|
|
Creature - Thrull 1/1, B (1)
Sacrifice Blood Pet: Add {B} to your mana pool.1 "You are wrong, " Volrath said. "I do not hate the living. They often prove quite useful to me." And then he laughed.
Illus. Brom
Gatherer Card Rulings [Nov 2009]
- 10/1/2009: Because combat damage resolves immediately after it is assigned, you cannot sacrifice Blood Pet in between assigning and dealing combat damage. The last chance you have to sacrifice it before combat damage is dealt is during the Declare Blockers step.
|
|
Creature - Human Archer Minion 2/2, 2BB (4)
{T}: Put a bounty counter on target nonblack creature. {T}: Destroy target creature with a bounty counter on it.1 "Once they've marked you, " Starke said, "the world is made of glass."
Illus. Brian Snõddy
|
|
Creature - Skeleton 1/1, 1B (2)
{2}{B}{B}: Exile Carrionette and target creature unless that creature's controller pays {2}. Activate this ability only if Carrionette is in your graveyard.1
Illus. Pete Venters
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Since it is exiled as part of the effect and not part of the cost, you can activate its ability more than once.
- 10/4/2004: A creature with Protection from Creatures can't be targeted by this card's ability.
|
|
Creature - Sliver 1/1, 1B (2)
All Slivers have "{2}: Regenerate this permanent."1 "One would think I would be accustomed to unexpected returns." -Hanna, Weatherlight navigator
Illus. Jeff Laubenstein
|
|
Sorcery, 2B (3)
Target opponent reveals his or her hand. You choose a card from it. That player discards that card.1 "There's very little that escapes me, Greven. And you will escape very little if you fail." -Volrath
Illus. Pete Venters
|
|
Creature - Zombie Wizard 1/1, 2B (3)
You may choose not to untap Coffin Queen during your untap step. {2}{B}, {T}: Put target creature card from a graveyard onto the battlefield under your control. When Coffin Queen becomes untapped or you lose control of Coffin Queen, exile that creature.1
Illus. Kaja Foglio
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: If the creature put onto the battlefield leaves the battlefield, the tracking effect ends and the creature will no longer be exiled if something happens to the Coffin Queen.
- 10/4/2004: If the creature put onto the battlefield phases out, the tracking effect continues when it phases back in if the Coffin Queen is still on the battlefield. If the Queen left the battlefield while the creature was phased out, the creature phases in as normal.
- 10/4/2004: If the Coffin Queen leaves the battlefield or you lose control of it or it becomes untapped, and the triggered ability resolves before the creature enters the battlefield, then the creature will not be exiled this way.
|
|
Legendary Creature - Human Warrior 7/5, 3BBB (6)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When Commander Greven il-Vec enters the battlefield, sacrifice a creature.1 "Rage is the only freedom left me." -Greven il-Vec
Illus. Kev Walker
|
|
Instant, 2B (3)
Buyback {2} (You may pay an additional {2} as you cast this spell. If you do, put this card into your hand as it resolves.) Return the top creature card of your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step.1
Illus. Brian Snõddy
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Corpse Dance only exiles the card if the card is still on the battlefield at the beginning of the end step.
- 4/1/2008: The effect only grants Haste until the end of the current turn. If the creature somehow manages to stick around until a later turn, it will no longer have Haste.
|
|
Instant, 2B (3)
Destroy target nonblack creature. It can't be regenerated.1 "It is the way of most wizards to begin by exiling themselves and to end by exiling everyone else." -Hanna, Weatherlight navigator
Illus. John Matson
|
|
Instant, B (1)
Add {B}{B}{B} to your mana pool. "If there is such a thing as too much power, I have not discovered it." -Volrath
Illus. Ken Meyer, Jr.
|
|
Creature - Shade Spirit 1/1, 3B (4)
{B}: Regenerate Darkling Stalker. {B}: Darkling Stalker gets +1/+1 until end of turn. "In this dark place, yes, I am afraid of my own shadow." -Mirri of the Weatherlight
Illus. Susan Van Camp
|
|
Enchantment, 2B (3)
{B}{B}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)1 "The Dauthi army grows by screams and bounds." -Lyna, Soltari emissary
Illus. Andrew Robinson
|
|
Creature - Dauthi Zombie 1/1, 1B (2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever a creature with shadow is put into a graveyard from the battlefield, put a +1/+1 counter on Dauthi Ghoul.1
Illus. Tom Kyffin
|
|
Creature - Dauthi Horror 2/1, 1B (2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Horror can't be blocked by white creatures.1
Illus. Jeff Laubenstein
|
|
Creature - Dauthi Minion 3/1, 2B (3)
Shadow (This creature can block or be blocked by only creatures with shadow.)1 "The Dauthi came from beneath the Ruins one night, and the darkness cast them in the best possible light." -Soltari Tales of Life
Illus. Andrew Robinson
|
|
Creature - Dauthi Knight Mercenary 2/1, 2B (3)
Shadow (This creature can block or be blocked by only creatures with shadow.) {1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.1 "The Dauthi believe they dignify murder by paying for it." -Lyna, Soltari emissary
Illus. Matthew Wilson
|
|
Creature - Dauthi Minion 2/1, 3B (4)
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Dauthi Mindripper attacks and isn't blocked, you may sacrifice it. If you do, defending player discards three cards.1
Illus. L. A. Williams
|
|
Creature - Dauthi Soldier 2/2, BB (2)
Shadow (This creature can block or be blocked by only creatures with shadow.) Dauthi Slayer attacks each turn if able.1 "They have knives for every soul." -Lyna, Soltari emissary
Illus. Dermot Power
Gatherer Card Rulings [Nov 2009]
- 8/1/2008: A creature required to attack or block if able in a given turn only has to do so during the first combat phase that turn in which it's able. Basically, each combat phase in that turn, you ask "did this creature attack/block this turn?" and "can this creature attack/block this phase?" If the answers are "no" and "yes" respectively, then it must attack or block as required. This is important if a turn somehow gains extra combat phases.
|
|