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Time Spiral Timeshifted  Zeitspirale Timeshifted Spirale Temporelle Timeshifted Spirale Temporale Timeshifted Espiral del Tiempo Timeshifted Time Spiral Timeshifted Time Spiral Timeshifted Time Spiral Timeshifted Спираль времени репринты
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Legendary Creature - Angel 6/6, 5WWW (8)
Flying, first strike, vigilance, trample, haste, protection from black, protection from red "No rest. No mercy. No matter what."
Illus. Ron Spears
Crystal Keep Rulings Summaries
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Creature - Atog 1/2, 1W (2)
Sacrifice an enchantment: Auratog gets +2/+2 until end of turn. The auratog enjoys eating its wards.
Illus. Jeff Miracola
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Enchantment, 1WW (3)
Lands you control are Plains. Nonland cards you own that aren't in play, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.1
Illus. Liz Danforth
Crystal Keep Rulings Summaries
- Does not change the color of mana produced by anything. It just allows you to spend it as if it were of a color or as if it were colorless. [Time Spiral FAQ 2006/08/30]
- If a permanent spell is played while Celestial Dawn is in play, then Celestial Dawn leaves play, the permanent's color reverts to the colors in its mana cost. [D'Angelo 2001/05/19]
- The effect to turn all your non-land cards (including artifacts) white is the effect of a static ability that will override the color as set prior to Celestial Dawn's effect. Thus, a Deathlace on casting of a spell or prior to Celestial Dawn entering play will be overridden by Celestial Dawn's effect. [Aahz 1997/03/18]
- A color change effect which enters play after Celestial Dawn can override the color changing effect of Celestial Dawn. [D'Angelo 1997/03/18]
- If an effect like Vampire Bats or Dragon Whelp is used by paying white mana, then the limitations on playing the ability still apply as if you spent the proper color. [D'Angelo 2002/07/21]
- You may use a different color mana than the color required for spells and abilities such as Soul Burn. If you do, if the spell or ability checks the actual color of the mana, it can tell the difference. For example, if you use white mana on Soul Burn, you will not gain any life. The same goes for Vigor Mortis and similar spells. [Time Spiral FAQ 2006/08/30]
- Does not change the type of lands which are not in play. Lands out of play are what they say they are. [Time Spiral FAQ 2006/08/30]
- Any "comes into play" effects of playing a land will not happen since the lands will enter play as Plains. [Time Spiral FAQ 2006/08/30]
- Will not add or remove Snow-Covered nature from a land. [D'Angelo 1998/08/11]
- If you use Magical Hack (or a similar effect) to change the word "plains" to a different land type, your lands are all of that new land type. [Time Spiral FAQ 2006/08/30]
- It no longer changes mana symbols on cards. [Rules Team 2001/05/01]
- It no longer causes your spells and abilities to produce white mana instead of other colors. [Oracle 2006/07/14]
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Enchantment - Aura, W (1)
Enchant land Enchanted land is indestructible and can't be enchanted by other Auras.1
Illus. Jeff A. Menges
Crystal Keep Rulings Summaries
- The replacement ability replaces the destroy effect (such as a card that says to destroy the land) or game rule action (such as being destroyed due to lethal damage). It also removes damage from the land if the land has any. Overall, the ability is very similar to automatic regeneration, except the land does not become tapped when it regenerates, effects that prevent regeneration will not stop Consecrate Land, and if the land is also a creature in combat it is not removed from combat. [D'Angelo 2002/03/16]
- Sacrifices cannot be prevented by this card. [Mirage, Page 11]
- Does prevent enchantment spells (but not the effects of enchantments) from even targeting the land. [Duelist Magazine #7, Page 99] Indirect effect by enchantments such as Conversion, Living Lands, Kormus Bell, and Mana Flare are not prevented and the land can still be targeted by Gaea's Liege, Cyclopean Tomb, and other non-enchantment effects. [Snark 1994/02/01]
- The land can be targeted by land destroying spells and the spell will resolve successfully, but the destroy effect will be prevented from happening. [Duelist Magazine #5, Page 22]
- Does not prevent "remove from game" effects that do not destroy the card. This includes Swords to Plowshares (if the land is animated) or Dust to Dust (if the land is an artifact as well). [Time Spiral FAQ 2006/08/30]
- Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
- Note - Also see Aura, Rule G1.30.
- Note - Also see Indestructible, Rule G9.10.
- Note - This card was of type "Enchant Land" until Oracle 2005/08/01.
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Creature - Human Rebel 2/2, 2W (3)
When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it into play. Then shuffle your library.1
Illus. Pete Venters
Crystal Keep Rulings Summaries
- You do not have to find a Rebel card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
- Note - Also see Converted Mana Cost, Rule G3.29.
- Note - This card was of creature type "Rebel" and not "Human Rebel" until Oracle 2006/10/01.
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Instant, 1W (2)
Destroy target artifact or enchantment.
Illus. Amy Weber
Crystal Keep Rulings Summaries
- Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
- This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]
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Enchantment, 2WW (4)
Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from play, return it to your hand.1
Illus. Harold McNeill
Crystal Keep Rulings Summaries
- Token creatures are removed from the game if they leave play, so this effect will not let you get them in your hand. [D'Angelo 1994/06/08]
- The "draw a creature" ability is a replacement effect (see Rule 419). [D'Angelo 2000/03/09]
- You can use Resurrection or Safe Haven to get creatures into play. [D'Angelo 1995/06/14] This is because the creatures come to your hand or into play in some way that is not considered a "draw". Enduring Renewal only affects creatures that are "drawn".
- If you Animate Dead a creature and then the Animate is removed, the creature goes to your hand. [D'Angelo 1995/06/14]
- If the creature is only a creature due to an effect, it still comes to your hand. [Duelist Magazine #7, Page 9] This includes Mishra's Factory, Titania's Song, and any other way to animate a card.
- The triggered ability that returns the creature card to your hand fails to do so if the creature is no longer there when the ability resolves. [D'Angelo 2006/08/01]
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Creature - Sliver 3/3, 3W (4)
All Slivers have lifelink. (Whenever a Sliver deals damage, its controller gain that much life.)1 The slivers would survive, even at the expense of every other creature on Otaria.
Illus. Glen Angus
Crystal Keep Rulings Summaries
- You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life. [D'Angelo 2003/05/16]
- Note - Also see Lifelink, Rule 502.68.
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Instant, 1W (2)
The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals damage equal to the damage prevented this way to the source's controller.
Illus. Jeff Miracola
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Creature - Human Soldier 1/1, W (1)
Icatian Javelineers comes into play with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.1
Illus. Scott Kirschner
Crystal Keep Rulings Summaries
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
- Note - This card was of creature type "Soldier" and not "Human Soldier" until Oracle 2006/10/01.
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Creature - Human Knight 3/3, 2WW (4)
Trample Members of the elite Moorish Cavalry are very particular about their mounts, choosing only those whose bloodlines have been pure for generations.
Illus. Dameon Willich
Crystal Keep Rulings Summaries
- Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
- Note - Also see Trample, Rule 502.9.
- Note - This card was of creature type "Cavalry" and not "Human Knight" until Oracle 2006/10/01 and Time Spiral.
- Note - The Arabian Nights card appears in two different versions. One version has a normal generic mana symbol in the cost (it is C1 rarity) and the other has a small dark mana symbol (it is C4 rarity). [D'Angelo 1999/01/31]
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Sorcery, 2WW (4)
Return target creature card from your graveyard to play.
Illus. Dan Frazier
Crystal Keep Rulings Summaries
- Resurrected creatures are subject to summoning sickness (see Rule G19.39). They cannot be tapped to attack or to use an ability on the turn in which they come into play. [Mirage, Page 14]
- Treat the creature like it has been played from your hand but with zero applied to any 'X' in the mana cost. So, a Resurrected Clone would get to choose a creature to copy and a Resurrected Rock Hydra would have zero heads. [PPG Page 92]
- You can Resurrect a creature which was discarded from your hand and was therefore never in play. [D'Angelo 1994/04/01]
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
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Enchantment, 2W (3)
At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. {1}{W}: Put a 1/1 white Pegasus creature token with flying into play.1 "Do not go there, do not go / unless you rise on wings, unless you walk on hooves." —"Song to the Sun," Femeref song
Illus. Margaret Organ-Kean
Crystal Keep Rulings Summaries
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Creature - Soltari Cleric 2/1, WW (2)
Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)1 "In Rath," the priest said, "there is even greater need for prayer."
Illus. Janet Aulisio
Crystal Keep Rulings Summaries
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Creature - Human Soldier 1/2, 1W (2)
"Of twenty yeer of age he was, I gesse. Of his stature he was of evene lengthe. And wonderly delyvere, and of greete strengthe." —Geoffrey Chaucer, The Canterbury Tales
Illus. Denise Detwiler
Crystal Keep Rulings Summaries
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
- Note - Artist's name, Dennis Detwiller, is spelled incorrectly on The Dark version.
- Note - This card was of creature type "Squire" and not "Human Soldier" until Oracle 2006/10/01 and Time Spiral.
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Creature - Incarnation 2/2, 3W (4)
First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.1 "The cracks widened, the shell crumbled, and Valor spread throughout the land." —Scroll of Beginnings
Illus. Kev Walker
Crystal Keep Rulings Summaries
- The "in your graveyard" ability is ordered as if it starts at the time that this card goes to your graveyard. [Judgment FAQ 2002/05/28]
- Note - Also see First Strike, Rule 502.2.
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Creature - Human Cleric 1/1, 2WW (4)
{T}: Witch Hunter deals 1 damage to target player. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.1
Illus. Jesper Myrfors
Crystal Keep Rulings Summaries
- Extended tournaments (see Rule 803) banned this card from 1999/10/01 until 2006/10/20 when it became part of Time Spiral.
- Note - This card was of creature type "Hunter" and not "Human Cleric" until Oracle 2006/10/01.
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Creature - Human Knight 2/2, 2W (3)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.1 "Command is the act of balancing on a vine and convincing others that it is firm ground." —Sidar Jabari
Illus. Stuart Griffin
Crystal Keep Rulings Summaries
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Creature - Fish 4/1, UU (2)
Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân.1 "Catch good today. Start replacing crew tomorrow." —Faysal al-Mousa, fisher captain, log
Illus. Drew Tucker
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Creature - Human 1/1, U (1)
Flying Saffiyah clapped her hands and twenty flying men appeared at her side, each well trained in the art of combat.
Illus. Christopher Rush
Crystal Keep Rulings Summaries
- Extended tournaments (see Rule 803) banned this card until 2006/10/20 when it became part of Time Spiral.
- Note - This card was of creature type "Flying-Men" and not "Human" until Oracle 2006/10/01 and Time Spiral.
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