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Espiral del Tiempo Timeshifted  Time Spiral Timeshifted Zeitspirale Timeshifted Spirale Temporelle Timeshifted Spirale Temporale Timeshifted Time Spiral Timeshifted Time Spiral Timeshifted Time Spiral Timeshifted Спираль времени репринты
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Criatura legendaria — Ángel 6/6, 5WWW (8)
Vuela, daña primero, vigilancia, arrolla, prisa, protección contra negro, protección contra rojo.
"Sin descanso. Sin misericordia. Sin importar lo que pase."
Illus. Ron Spears
Legendary Creature - Angel Flying, first strike, vigilance, trample, haste, protection from black and from red1
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Criatura — Atog 1/2, 1W (2)
Sacrificar un encantamiento: El Auratog obtiene +2/+2 hasta el final del turno.
El auratog disfruta devorando sus propias defensas.
Illus. Jeff Miracola
Creature - Atog Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.1
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Encantamiento, 1WW (3)
Las tierras que controlas son llanuras. Las cartas que no sean tierras de las cuales seas propietario y que no están en juego, los hechizos que controlas y los permanentes que no sean tierras que controlas son blancos. Puedes usar maná blanco como si fuera maná de cualquier color. Puedes usar otro maná sólo como si fuera maná incoloro.
Illus. Liz Danforth
Enchantment Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The effect to turn all your non-land cards (including artifacts) white is the effect of a static ability. Thus, a color change on a permanent prior to Celestial Dawn entering the battlefield will be overridden by Celestial Dawn's effect.
- 10/4/2004: Celestial Dawn does not change the type of lands which are not on the battlefield. Lands not on the battlefield are what they say they are.
- 10/4/2004: Will not add or remove Snow Supertype from a land.
- 10/4/2004: You may use a different color mana than the color required for spells and abilities that require a specific color. If you do, and the spell or ability checks the actual color of the mana, it can tell the difference.
- 10/4/2004: If you pay white mana to activate an ability that can only be activated by spending another color of mana, then any limitations on activating the ability (such as the number of times it can be activated each turn) still apply as if you spent the proper color.
- 10/4/2004: Celestial Dawn no longer changes mana symbols on cards.
- 9/25/2006: Mana produced by spells you control and nonland permanents you control isn't affected by Celestial Dawn. Llanowar Elves will produce {G}, for example. However, any colored mana may be spent only on the colorless part of costs.
- 9/25/2006: Land cards you own that aren't on the battlefield aren't changed to Plains.
- 9/25/2006: If you have nonwhite mana in your mana pool when Celestial Dawn enters the battlefield, it remains there but you can spend it only on the colorless part of costs.
- 9/25/2006: "Enters the battlefield" triggered abilities of lands you play won't trigger since the lands will enter the battlefield as Plains. Effects that modify how those lands enter the battlefield, however, will still work. For example, if you play a Dimir Aqueduct, it will enter the battlefield tapped as a Plains, but you won't return a land to your hand.
- 9/25/2006: If you use a text-changing effect such as Mind Bend on Celestial Dawn to change the word "Plains" to a different land type, your lands are all of that new land type, and they will produce mana of the appropriate color for that type.
- 9/25/2006: If a permanent enters the battlefield while Celestial Dawn is on the battlefield, and then Celestial Dawn leaves the battlefield, the permanent's color will revert to the colors in its mana cost.
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Encantamiento — Aura, W (1)
Encantar tierra. La tierra encantada es indestructible y no puede ser encantada por otras auras.
Illus. Jeff A. Menges
Enchantment - Aura Enchant land Enchanted land is indestructible and can't be enchanted by other Auras.1
Gatherer Card Rulings [Nov 2009]
- 4/1/2005: The land can be targeted by land-destroying spells and the spell will resolve, but the land will simply not be destroyed.
- 9/25/2006: If Consecrate Land enters the battlefield attached to a land that's enchanted by other Auras, those Auras are put into their owners' graveyards.
- 9/25/2006: An indestructible permanent can't be destroyed, but it can still be sacrificed, exiled, put into a graveyard, and so on.
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Criatura — Rebelde humano 2/2, 2W (3)
Cuando la Vanguardia desafiante bloquee, al final del combate, destrúyela y destruye todas las criaturas que bloqueó este turno. {5}, {T}: Busca en tu biblioteca una carta de Rebelde con coste de maná convertido de 4 o menos y ponla en juego. Luego baraja tu biblioteca.
Illus. Pete Venters
Creature - Human Rebel When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: You do not have to find a Rebel card if you do not want to.
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Instantáneo, 1W (2)
Destruye el artefacto o encantamiento objetivo.
Illus. Amy Weber
Instant Destroy target artifact or enchantment.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: This is not modal. If the target changes from an artifact to an enchantment or vice versa, this still destroys it.
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Encantamiento, 2WW (4)
Juega mostrando tu mano. Si fueras a robar una carta, en vez de eso, muestra la primera carta de tu biblioteca. Si es una carta de criatura, ponla en tu cementerio. De lo contrario, roba una carta. Siempre que una criatura vaya a tu cementerio desde el juego, regrésala a tu mano.
Illus. Harold McNeill
Enchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Enduring Renewal only affects creature cards that are "drawn". It doesn't affect cards that are put into your hand from your library, or from anywhere else.
- 10/4/2004: If the creature is only a creature due to an effect, it still goes to your hand. This includes any way to animate a card.
- 10/4/2004: Token creatures cease to exist if they leave the battlefield, so this effect will not let you get them in your hand.
- 7/15/2006: The last ability is now a triggered ability, not a replacement effect. That means your opponent has the opportunity to remove the card from your graveyard while the triggered ability is still on the stack.
- 9/25/2006: Unless something weird happens, the card you draw as a result of the second ability will be the card you revealed.
- 9/25/2006: If, after the last ability triggers, the creature card is removed from your graveyard in response, it won't be returned to your hand.
- 4/1/2008: A "creature card" is any card with the type Creature, even if it has other types such as Artifact, Enchantment, or Land. Older cards of type Summon are also Creature cards.
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Criatura — Fragmentado 3/3, 3W (4)
Siempre que un Fragmentado haga daño, su controlador gana esa cantidad de vida.
Los fragmentados sobrevivirían, incluso a costa de todas las demás criaturas en Otaria.
Illus. Glen Angus
Creature - Sliver Whenever a Sliver deals damage, its controller gains that much life.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life.
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Instantáneo, 1W (2)
La próxima vez que una fuente de tu elección fuera a hacer daño a la criatura o jugador objetivo este turno, prevén ese daño. Si se previene daño de una fuente roja de esta manera, el Traspaso honorable hace una cantidad de daño igual al daño prevenido de esta manera al controlador de la fuente.
Illus. Jeff Miracola
Instant The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.1
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Criatura Soldado humano 1/1, W (1)
Los Jabalineros icatianos entran en juego con un contador de jabalina sobre ellos. {T}, remover un contador de jabalina de los Jabalineros icatianos: Los Jabalineros icatianos hacen 1 punto de daño a la criatura o jugador objetivo.
Illus. Scott Kirschner
Creature - Human Soldier Icatian Javelineers enters the battlefield with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.1
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Criatura — Caballero humano 3/3, 2WW (4)
Arrolla.
Los miembros de la élite de la Caballería morisca son muy especiales con sus monturas, ya que eligen sólo aquellas cuyos linajes se han mantenido puros por generaciones.
Illus. Dameon Willich
Creature - Human Knight Trample1
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Conjuro, 2WW (4)
Regresa la carta de criatura objetivo de tu cementerio al juego.
Illus. Dan Frazier
Sorcery Return target creature card from your graveyard to the battlefield.1
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Encantamiento, 2W (3)
Al comienzo de tu mantenimiento, sacrifica la Meseta sagrada a menos que sacrifiques un Pegaso. {1}{W}: Pon en juego una ficha de criatura Pegaso blanca 1/1 con la habilidad de volar.
"No vayas allí, no vayas / si no vuelas con alas, si no tienes cascos." —"Canto al Sol", canción femeref
Illus. Margaret Organ-Kean
Enchantment At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: It can be used during upkeep to create a Pegasus token in time for it to be sacrificed.
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Criatura — Clérigo soltari 2/1, WW (2)
Protección contra rojo. Se desvanece. (Esta criatura sólo puede bloquear o ser bloqueada por criaturas con la habilidad de desvanecerse.)
"En Rath", dijo el sacerdote, "la oración es aún más necesaria."
Illus. Janet Aulisio
Creature - Soltari Cleric Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)1
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Criatura — Soldado humano 1/2, 1W (2)
"Frisaría, al parecer los veinte años. Era de mediana estatura, lleno de vida y fortaleza." —Geoffrey Chaucer, Los Cuentos de Canterbury
Illus. Denise Detwiler
Creature - Human Soldier 1
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Criatura — Encarnación 2/2, 3W (4)
Daña primero. Mientras el Valor esté en tu cementerio y controles una llanura, las criaturas que controlas tienen la habilidad de dañar primero.
"Las grietas se ensancharon, el caparazón se desmoronó, y el Valor se esparció por toda la tierra." —Pergamino del comienzo
Illus. Kev Walker
Creature - Incarnation First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.1
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Criatura — Clérigo humano 1/1, 2WW (4)
{T}: El Cazador de brujas hace 1 punto de daño al jugador objetivo. {1}{W}{W}, {T}: Regresa la criatura objetivo que controla un oponente a la mano de su propietario.
Illus. Jesper Myrfors
Creature - Human Cleric {T}: Witch Hunter deals 1 damage to target player. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.1
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Criatura — Caballero humano 2/2, 2W (3)
Flanquea. (Siempre que una criatura sin la habilidad de flanquear bloquee a esta criatura, la criatura bloqueadora obtiene -1/-1 hasta el final del turno.) {1}{W}{W}: El Caballero objetivo obtiene +1/+1 hasta el final del turno.
"Mandar es el arte de balancearse en una enredadera y convencer a otros de que es terreno firme." —Sidar Jabari
Illus. Stuart Griffin
Creature - Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.1
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Criatura — Pez 4/1, UU (2)
El Dandân no puede atacar a menos que el jugador defensor controle una isla. Cuando no controles una isla, sacrifica el Dandân.
"Hoy buena pesca. Mañana comienzo a buscar nueva tripulación." —Diario de a bordo de Faysal al-Mousa, capitán de pesquero
Illus. Drew Tucker
Creature - Fish Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân.1
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Criatura — Humano 1/1, U (1)
Vuela.
Saffiyah aplaudió y veinte hombres voladores aparecieron a su lado, todos bien entrenados en el arte del combate.
Illus. Christopher Rush
Creature - Human Flying1
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