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Spirale Temporale Timeshifted  Time Spiral Timeshifted Zeitspirale Timeshifted Spirale Temporelle Timeshifted Espiral del Tiempo Timeshifted Time Spiral Timeshifted Time Spiral Timeshifted Time Spiral Timeshifted Спираль времени репринты
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Creatura Leggendaria — Angelo 6/6, 5WWW (8)
Volare, attacco improvviso, cautela, travolgere, rapidità, protezione dal nero, protezione dal rosso
"Nessun riposo. Nessuna pietà. Nessuna eccezione."
Illus. Ron Spears
Legendary Creature - Angel Flying, first strike, vigilance, trample, haste, protection from black and from red1
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Creatura — Atog 1/2, 1W (2)
Sacrifica un incantesimo: L'Auratog prende +2/+2 fino alla fine del turno.
L'auratog si diverte a divorare i suoi protetti.
Illus. Jeff Miracola
Creature - Atog Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.1
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Incantesimo, 1WW (3)
Le terre che controlli sono Pianure. Le carte non terra che possiedi che non sono in gioco, le magie che controlli e i permanenti non terra che controlli sono bianchi. Puoi spendere mana bianco come se fosse mana di qualsiasi colore. Puoi spendere altro mana solo come se fosse mana incolore.
Illus. Liz Danforth
Enchantment Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The effect to turn all your non-land cards (including artifacts) white is the effect of a static ability. Thus, a color change on a permanent prior to Celestial Dawn entering the battlefield will be overridden by Celestial Dawn's effect.
- 10/4/2004: Celestial Dawn does not change the type of lands which are not on the battlefield. Lands not on the battlefield are what they say they are.
- 10/4/2004: Will not add or remove Snow Supertype from a land.
- 10/4/2004: You may use a different color mana than the color required for spells and abilities that require a specific color. If you do, and the spell or ability checks the actual color of the mana, it can tell the difference.
- 10/4/2004: If you pay white mana to activate an ability that can only be activated by spending another color of mana, then any limitations on activating the ability (such as the number of times it can be activated each turn) still apply as if you spent the proper color.
- 10/4/2004: Celestial Dawn no longer changes mana symbols on cards.
- 9/25/2006: Mana produced by spells you control and nonland permanents you control isn't affected by Celestial Dawn. Llanowar Elves will produce {G}, for example. However, any colored mana may be spent only on the colorless part of costs.
- 9/25/2006: Land cards you own that aren't on the battlefield aren't changed to Plains.
- 9/25/2006: If you have nonwhite mana in your mana pool when Celestial Dawn enters the battlefield, it remains there but you can spend it only on the colorless part of costs.
- 9/25/2006: "Enters the battlefield" triggered abilities of lands you play won't trigger since the lands will enter the battlefield as Plains. Effects that modify how those lands enter the battlefield, however, will still work. For example, if you play a Dimir Aqueduct, it will enter the battlefield tapped as a Plains, but you won't return a land to your hand.
- 9/25/2006: If you use a text-changing effect such as Mind Bend on Celestial Dawn to change the word "Plains" to a different land type, your lands are all of that new land type, and they will produce mana of the appropriate color for that type.
- 9/25/2006: If a permanent enters the battlefield while Celestial Dawn is on the battlefield, and then Celestial Dawn leaves the battlefield, the permanent's color will revert to the colors in its mana cost.
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Incantesimo — Aura, W (1)
Incanta terra La terra incantata è indistruttibile e non può essere incantata da altre Aure.
Illus. Jeff A. Menges
Enchantment - Aura Enchant land Enchanted land is indestructible and can't be enchanted by other Auras.1
Gatherer Card Rulings [Nov 2009]
- 4/1/2005: The land can be targeted by land-destroying spells and the spell will resolve, but the land will simply not be destroyed.
- 9/25/2006: If Consecrate Land enters the battlefield attached to a land that's enchanted by other Auras, those Auras are put into their owners' graveyards.
- 9/25/2006: An indestructible permanent can't be destroyed, but it can still be sacrificed, exiled, put into a graveyard, and so on.
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Creatura — Ribelle Umano 2/2, 2W (3)
Quando l'Avanguardia Audace blocca, alla fine del combattimento, distruggi l'Avanguardia Audace e tutte le creature che ha bloccato in questo turno. {5}, {T}: Passa in rassegna il tuo grimorio per una carta Ribelle con costo di mana convertito pari o inferiore a 4 e metti quella carta in gioco. Poi rimescola il tuo grimorio.
Illus. Pete Venters
Creature - Human Rebel When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: You do not have to find a Rebel card if you do not want to.
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Istantaneo, 1W (2)
Distruggi un artefatto o un incantesimo bersaglio.
Illus. Amy Weber
Instant Destroy target artifact or enchantment.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: This is not modal. If the target changes from an artifact to an enchantment or vice versa, this still destroys it.
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Incantesimo, 2WW (4)
Gioca con la tua mano rivelata. Se stai per pescare una carta, rivela invece la prima carta del tuo grimorio. Se è una carta creatura, mettila nel tuo cimitero. Altrimenti, pesca una carta. Ogniqualvolta una creatura viene messa nel tuo cimitero dal gioco, riprendila in mano.
Illus. Harold McNeill
Enchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Enduring Renewal only affects creature cards that are "drawn". It doesn't affect cards that are put into your hand from your library, or from anywhere else.
- 10/4/2004: If the creature is only a creature due to an effect, it still goes to your hand. This includes any way to animate a card.
- 10/4/2004: Token creatures cease to exist if they leave the battlefield, so this effect will not let you get them in your hand.
- 7/15/2006: The last ability is now a triggered ability, not a replacement effect. That means your opponent has the opportunity to remove the card from your graveyard while the triggered ability is still on the stack.
- 9/25/2006: Unless something weird happens, the card you draw as a result of the second ability will be the card you revealed.
- 9/25/2006: If, after the last ability triggers, the creature card is removed from your graveyard in response, it won't be returned to your hand.
- 4/1/2008: A "creature card" is any card with the type Creature, even if it has other types such as Artifact, Enchantment, or Land. Older cards of type Summon are also Creature cards.
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Creatura — Tramutante 3/3, 3W (4)
Ogniqualvolta un Tramutante infligge danno, il suo controllore guadagna un pari ammontare di punti vita.
I Tramutanti sopravvivranno, anche a spese di ogni altra creatura di Otaria.
Illus. Glen Angus
Creature - Sliver Whenever a Sliver deals damage, its controller gains that much life.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life.
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Istantaneo, 1W (2)
La prossima volta che una fonte a tua scelta infliggerebbe danno a una creatura o a un giocatore bersaglio in questo turno, previeni quel danno. Se viene prevenuto in questo modo il danno da una fonte rossa, la Transazione Onorevole infligge al controllore di quella fonte un danno pari al danno prevenuto in questo modo.
Illus. Jeff Miracola
Instant The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.1
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Creatura — Soldato Umano 1/1, W (1)
I Giavellottieri di Icatia entrano in gioco con un segnalino giavellotto su di essi. {T}, Rimuovi un segnalino giavellotto dai Giavellottieri di Icatia: I Giavellottieri di Icatia infliggono 1 danno a una creatura o a un giocatore bersaglio.
Illus. Scott Kirschner
Creature - Human Soldier Icatian Javelineers enters the battlefield with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.1
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Creatura — Cavaliere Umano 3/3, 2WW (4)
Travolgere
I membri della Cavalleria Moresca d'élite sono molto esigenti sulle loro cavalcature, scegliendo solo quelle la cui linea di sangue sia stata pura per generazioni.
Illus. Dameon Willich
Creature - Human Knight Trample1
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Stregoneria, 2WW (4)
Rimetti in gioco una carta creatura bersaglio dal tuo cimitero.
Illus. Dan Frazier
Sorcery Return target creature card from your graveyard to the battlefield.1
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Incantesimo, 2W (3)
All'inizio del tuo mantenimento, sacrifica la Mesa Inviolabile a meno che non sacrifichi un Pegaso. {1}{W}: Metti in gioco una pedina creatura Pegaso 1/1 bianca con volare.
"Non ti recare là, non andare / a meno di librarti con ali, o di camminare su zoccoli." —"Canto del Sole," canzone Femeref
Illus. Margaret Organ-Kean
Enchantment At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: It can be used during upkeep to create a Pegasus token in time for it to be sacrificed.
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Creatura — Chierico Soltari 2/1, WW (2)
Protezione dal rosso Ombra (Questa creatura può bloccare o essere bloccata solo da creature con ombra.)
"A Rath," disse il sacerdote, "c'è ancora più bisogno di preghiere."
Illus. Janet Aulisio
Creature - Soltari Cleric Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)1
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Creatura — Soldato Umano 1/2, 1W (2)
"Vent'anni avea di età, questo io credo. Ed il suo corpo era di belle proporzioni. E di meravigliosa prestanza e grande forza." —Geoffrey Chaucer, I Racconti di Canterbury
Illus. Denise Detwiler
Creature - Human Soldier 1
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Creatura — Incarnazione 2/2, 3W (4)
Attacco improvviso Fintanto che Il Valore è nel tuo cimitero e controlli almeno una Pianura, le creature che controlli hanno attacco improvviso.
"Le crepe si allargarono, la roccia si frantumò e il Valore giunse sulla terra." —Pergamena delle Origini
Illus. Kev Walker
Creature - Incarnation First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.1
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Creatura — Chierico Umano 1/1, 2WW (4)
{T}: Il Cacciatore di Streghe infligge 1 danno a un giocatore bersaglio. {1}{W}{W}, {T}: Fai tornare una creatura bersaglio controllata da un avversario in mano al suo proprietario.
Illus. Jesper Myrfors
Creature - Human Cleric {T}: Witch Hunter deals 1 damage to target player. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.1
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Creatura — Cavaliere Umano 2/2, 2W (3)
Aggirare (Ogniqualvolta una creatura senza aggirare blocca questa creatura, la creatura bloccante prende -1/-1 fino alla fine del turno.) {1}{W}{W}: Un Cavaliere bersaglio prende +1/+1 fino alla fine del turno.
"Il comando è l'arte di stare in equilibrio su un fuscello e convincere gli altri che hai i piedi ben saldi a terra." —Sidar Jabari
Illus. Stuart Griffin
Creature - Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.1
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Creatura — Pesce 4/1, UU (2)
Il Dandân non può attaccare a meno che il giocatore in difesa non controlli un'Isola. Quando non controlli Isole, sacrifica il Dandân.
"Oggi fatta buona pesca. Domani sostituire uomini perduti." —Faysal al-Mousa, capitano di peschereccio, giornale di bordo
Illus. Drew Tucker
Creature - Fish Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân.1
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Creatura — Umano 1/1, U (1)
Volare
Saffiyah batté le mani e al suo fianco apparvero venti uomini volanti, ciascuno ben addestrato nell'arte del combattimento.
Illus. Christopher Rush
Creature - Human Flying1
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