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Time Spiral Timeshifted  Time Spiral Timeshifted Zeitspirale Timeshifted Spirale Temporelle Timeshifted Spirale Temporale Timeshifted Espiral del Tiempo Timeshifted Time Spiral Timeshifted Time Spiral Timeshifted Спираль времени репринты
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Criatura Lendária — Anjo 6/6, 5WWW (8)
Voar, iniciativa, vigilância, atropelar, ímpeto, proteção contra o preto, proteção contra o vermelho
"Sem descanso. Sem piedade. Não importa o que aconteça."
Illus. Ron Spears
Legendary Creature - Angel Flying, first strike, vigilance, trample, haste, protection from black and from red1
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Criatura — Atogue 1/2, 1W (2)
Sacrifique um encantamento: Auratogue recebe +2/+2 até o final do turno.
O auratogue gosta de comer seus guardiões.
Illus. Jeff Miracola
Creature - Atog Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.1
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Encantamento, 1WW (3)
Os terrenos que você controla são Planícies. Os seus cards que não sejam terrenos e que não estejam em jogo, as mágicas que você controla e as permanentes que não sejam terrenos e que você controla são brancos Você pode usar mana branco como se fosse mana de qualquer cor. Você só pode usar outro mana como se fosse mana incolor.
Illus. Liz Danforth
Enchantment Lands you control are Plains. Nonland cards you own that aren't on the battlefield, spells you control, and nonland permanents you control are white. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: The effect to turn all your non-land cards (including artifacts) white is the effect of a static ability. Thus, a color change on a permanent prior to Celestial Dawn entering the battlefield will be overridden by Celestial Dawn's effect.
- 10/4/2004: Celestial Dawn does not change the type of lands which are not on the battlefield. Lands not on the battlefield are what they say they are.
- 10/4/2004: Will not add or remove Snow Supertype from a land.
- 10/4/2004: You may use a different color mana than the color required for spells and abilities that require a specific color. If you do, and the spell or ability checks the actual color of the mana, it can tell the difference.
- 10/4/2004: If you pay white mana to activate an ability that can only be activated by spending another color of mana, then any limitations on activating the ability (such as the number of times it can be activated each turn) still apply as if you spent the proper color.
- 10/4/2004: Celestial Dawn no longer changes mana symbols on cards.
- 9/25/2006: Mana produced by spells you control and nonland permanents you control isn't affected by Celestial Dawn. Llanowar Elves will produce {G}, for example. However, any colored mana may be spent only on the colorless part of costs.
- 9/25/2006: Land cards you own that aren't on the battlefield aren't changed to Plains.
- 9/25/2006: If you have nonwhite mana in your mana pool when Celestial Dawn enters the battlefield, it remains there but you can spend it only on the colorless part of costs.
- 9/25/2006: "Enters the battlefield" triggered abilities of lands you play won't trigger since the lands will enter the battlefield as Plains. Effects that modify how those lands enter the battlefield, however, will still work. For example, if you play a Dimir Aqueduct, it will enter the battlefield tapped as a Plains, but you won't return a land to your hand.
- 9/25/2006: If you use a text-changing effect such as Mind Bend on Celestial Dawn to change the word "Plains" to a different land type, your lands are all of that new land type, and they will produce mana of the appropriate color for that type.
- 9/25/2006: If a permanent enters the battlefield while Celestial Dawn is on the battlefield, and then Celestial Dawn leaves the battlefield, the permanent's color will revert to the colors in its mana cost.
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Encantamento — Aura, W (1)
Encantar terreno O terreno encantado é indestrutível e não pode ser encantado por outras Auras.
Illus. Jeff A. Menges
Enchantment - Aura Enchant land Enchanted land is indestructible and can't be enchanted by other Auras.1
Gatherer Card Rulings [Nov 2009]
- 4/1/2005: The land can be targeted by land-destroying spells and the spell will resolve, but the land will simply not be destroyed.
- 9/25/2006: If Consecrate Land enters the battlefield attached to a land that's enchanted by other Auras, those Auras are put into their owners' graveyards.
- 9/25/2006: An indestructible permanent can't be destroyed, but it can still be sacrificed, exiled, put into a graveyard, and so on.
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Criatura — Humano Rebelde 2/2, 2W (3)
Quando Vanguarda Desafiadora bloquear, no final do combate, destrua-a e todas as criaturas que ela bloqueou neste turno. {5}, {T}: Procure em seu grimório por um card do tipo Rebelde com custo de mana convertido menor ou igual a 4 e coloque-o em jogo. Depois, embaralhe seu grimório.
Illus. Pete Venters
Creature - Human Rebel When Defiant Vanguard blocks, at end of combat, destroy it and all creatures it blocked this turn. {5}, {T}: Search your library for a Rebel permanent card with converted mana cost 4 or less and put it onto the battlefield. Then shuffle your library.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: You do not have to find a Rebel card if you do not want to.
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Mágica Instantânea, 1W (2)
Destrua o artefato alvo ou o encantamento alvo.
Illus. Amy Weber
Instant Destroy target artifact or enchantment.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: This is not modal. If the target changes from an artifact to an enchantment or vice versa, this still destroys it.
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Encantamento, 2WW (4)
Jogue com sua mão revelada Se você for comprar um card, em vez disso, revele o card do topo de seu grimório Se este for um card de criatura, coloque-o em seu cemitério. Do contrário, compre um card. Toda vez que uma criatura for colocada no seu cemitério vinda do jogo, devolva-a para sua mão.
Illus. Harold McNeill
Enchantment Play with your hand revealed. If you would draw a card, reveal the top card of your library instead. If it's a creature card, put it into your graveyard. Otherwise, draw a card. Whenever a creature is put into your graveyard from the battlefield, return it to your hand.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Enduring Renewal only affects creature cards that are "drawn". It doesn't affect cards that are put into your hand from your library, or from anywhere else.
- 10/4/2004: If the creature is only a creature due to an effect, it still goes to your hand. This includes any way to animate a card.
- 10/4/2004: Token creatures cease to exist if they leave the battlefield, so this effect will not let you get them in your hand.
- 7/15/2006: The last ability is now a triggered ability, not a replacement effect. That means your opponent has the opportunity to remove the card from your graveyard while the triggered ability is still on the stack.
- 9/25/2006: Unless something weird happens, the card you draw as a result of the second ability will be the card you revealed.
- 9/25/2006: If, after the last ability triggers, the creature card is removed from your graveyard in response, it won't be returned to your hand.
- 4/1/2008: A "creature card" is any card with the type Creature, even if it has other types such as Artifact, Enchantment, or Land. Older cards of type Summon are also Creature cards.
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Criatura — Fractius 3/3, 3W (4)
Toda vez que um Fractius causar dano, seu controlador ganhará aquela quantidade de dano em pontos de vida.
Os fractius sobreviverão, mesmo se isso custar a vida de todas as criaturas de Otaria.
Illus. Glen Angus
Creature - Sliver Whenever a Sliver deals damage, its controller gains that much life.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: You only gain the life when the triggered ability resolves. If you are reduced to zero life before the ability resolves, you will lose before gaining the life.
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Mágica Instantânea, 1W (2)
Na próxima vez que uma fonte à sua escolha for causar dano à criatura alvo ou ao jogador alvo neste turno, previna aquele dano. Se o dano de uma fonte vermelha for prevenido desta maneira, Passagem Honrosa causará dano igual ao dano prevenido dessa maneira ao controlador da fonte.
Illus. Jeff Miracola
Instant The next time a source of your choice would deal damage to target creature or player this turn, prevent that damage. If damage from a red source is prevented this way, Honorable Passage deals that much damage to the source's controller.1
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Criatura — Soldado Humano 1/1, W (1)
Zagaieiros Icatianos entra em jogo com um marcador de azagaia sobre ele. {T}, Remova um marcador de azagaia de Zagaieiros Icatianos: Zagaieiros Icatianos causa 1 ponto de dano à criatura alvo ou ao jogador alvo.
Illus. Scott Kirschner
Creature - Human Soldier Icatian Javelineers enters the battlefield with a javelin counter on it. {T}, Remove a javelin counter from Icatian Javelineers: Icatian Javelineers deals 1 damage to target creature or player.1
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Criatura — Cavaleiro Humano 3/3, 2WW (4)
Atropelar
Os membros da elitizada Cavalaria Moura são muito precisos sobre seus cavalos, escolhendo apenas aqueles cuja linhagem tem se mantido pura por várias gerações.
Illus. Dameon Willich
Creature - Human Knight Trample1
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Feitiço, 2WW (4)
Devolva o card alvo de criatura de seu cemitério para o jogo.
Illus. Dan Frazier
Sorcery Return target creature card from your graveyard to the battlefield.1
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Encantamento, 2W (3)
No início de sua manutenção, sacrifique Meseta Sagrada, a menos que você sacrifique um Pégaso. {1}{W}: Coloque em jogo uma ficha de criatura branca 1/1 do tipo Pégaso com a habilidade de voar.
"Não vá lá, não vá / a menos que você se erga sob asas, a menos que você caminhe sobre patas." —"Canção para o Sol", canção de Femeref
Illus. Margaret Organ-Kean
Enchantment At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. {1}{W}: Put a 1/1 white Pegasus creature token with flying onto the battlefield.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: It can be used during upkeep to create a Pegasus token in time for it to be sacrificed.
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Criatura — Clérigo Soltariano 2/1, WW (2)
Proteção contra o vermelho Sombra (Esta criatura só pode bloquear ou ser bloqueada por criaturas com sombra.)
"Em Rath", disse o sacerdote, "as preces são ainda mais necessárias".
Illus. Janet Aulisio
Creature - Soltari Cleric Protection from red Shadow (This creature can block or be blocked by only creatures with shadow.)1
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Criatura — Soldado Humano 1/2, 1W (2)
"Acredito que ele tivesse cerca de vinte anos. Era de estatura mediana. E cheio de vida e de energia." —Geoffrey Chaucer, Os Contos da Cantuária
Illus. Denise Detwiler
Creature - Human Soldier 1
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Criatura — Encarnação 2/2, 3W (4)
Iniciativa Enquanto Valor estiver em seu cemitério e você controlar uma planície, as criaturas que você controla têm iniciativa.
"As rachaduras se alargaram, a casca se partiu e Valor esparramou-se pela terra." —Pergaminho dos Primórdios
Illus. Kev Walker
Creature - Incarnation First strike As long as Valor is in your graveyard and you control a Plains, creatures you control have first strike.1
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Criatura — Clérigo Humano 1/1, 2WW (4)
{T}: Witch Hunter causa 1 ponto de dano ao jogador alvo. {1}{W}{W}, {T}: Devolva a criatura alvo que um oponente controla para a mão de seu dono.
Illus. Jesper Myrfors
Creature - Human Cleric {T}: Witch Hunter deals 1 damage to target player. {1}{W}{W}, {T}: Return target creature an opponent controls to its owner's hand.1
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Criatura — Cavaleiro Humano 2/2, 2W (3)
Flanquear (Toda vez que uma criatura sem flanquear bloquear esta criatura, a criatura bloqueadora receberá -1/-1 até o final do turno.) {1}{W}{W}: O Cavaleiro alvo recebe +1/+1 até o final do turno.
"Comandar é o ato de equilibrar-se em uma videira e convencer a todos que é terra firme." —Sidar Jabari
Illus. Stuart Griffin
Creature - Human Knight Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) {1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.1
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Criatura — Peixe 4/1, UU (2)
Dandã não pode atacar, a menos que o jogador defensor controle uma Ilha. Quando você não controlar nenhuma Ilha, sacrifique Dandã.
"Boa pesca. Começar a substituir a tripulação amanhã." —Faysal al-Mousa, capitão pescador, diário
Illus. Drew Tucker
Creature - Fish Dandân can't attack unless defending player controls an Island. When you control no Islands, sacrifice Dandân.1
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Criatura — Humano 1/1, U (1)
Voar
Saffiyah bateu palmas e vinte homens voadores apareceram ao seu lado, todos bem treinados na arte do combate.
Illus. Christopher Rush
Creature - Human Flying1
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