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Urzas Schicksal  Urza's Destiny Destinée d'Urza Destino di Urza El Destino de Urza O Destino de Urza
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Kreatur - Kleriker 1/2, 3W (4)
Wenn der Rektor der Akademie aus dem Spiel auf den Friedhof gelegt wird, kannst Du ihn ganz aus dem Spiel entfernen. Wenn Du dies tust, durchsuche Deine Bibliothek nach einer Verzauberungskarte und bringe diese direkt ins Spiel. Mische Deine Bibliothek danach.
Illus. Heather Hudson
Creature - Human Cleric When Academy Rector is put into a graveyard from the battlefield, you may exile it. If you do, search your library for an enchantment card and put that card onto the battlefield. Then shuffle your library.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: You do not have to find an enchantment card if you do not want to, even if you have one in your library.
- 8/1/2005: An enchantment card is any Enchantment card, including Auras.
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Kreaturenverzauberung, W (1)
Zu Beginn Deines Versorgungssegments kannst Du eine Pfeilmarke auf das Fernkampftraining legen. Die verzauberte Kreatur erhält „Tap: Diese Kreatur fügt einer angreifenden oder blockenden Kreatur Deiner Wahl X Schadenspunkte zu, wobei X die Anzahl an Pfeilmarken auf den Fernkampftraining, das diese Kreatur verzaubert, ist.
Illus. Mark Brill
Enchantment - Aura Enchant creature At the beginning of your upkeep, you may put an arrow counter on Archery Training. Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: If there is more than one Archery Training on a creature, each granted ability counts the counters on the Archery Training that granted that ability.
- 10/4/2004: You do not remove counters when using the ability.
- 10/4/2004: Putting on a counter is optional. If you forget, you can't go back later even if it is something you usually do.
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Kreatur - Ritter 1/1, 1W (2)
Erstschlag 1W: Der Ritter aus Capashen erhält +1/+0 bis zum Ende des Zuges.
Nur wenige Krieger wagen es, einen Ritter aus Capashen herauszufordern. Danach ist es einer weniger.
Illus. Kev Walker
Creature - Human Knight First strike {1}{W}: Capashen Knight gets +1/+0 until end of turn.1
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Kreaturenverzauberung, W (1)
Die verzauberte Kreatur erhält +1/+1. 2,opfere den Brustpanzer aus Capashen: Ziehe eine Karte.
Benalia braucht keine Pfauen als Symbol der Eitelkeit. Die Capashen bieten eine viel bessere Vorstellung.
Illus. Todd Lockwood
Enchantment - Aura Enchant creature Enchanted creature gets +1/+1. {2}, Sacrifice Capashen Standard: Draw a card.1
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Kreatur - Ritter 2/2, 2W (3)
W: Der Tempelritter aus Capashen erhält +0/+1 bis zum Ende des Zuges.
Ihre Schilde sind Benalias äußerste Schutzwehr.
Illus. Todd Lockwood
Creature - Human Knight {W}: Capashen Templar gets +0/+1 until end of turn.1
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Kreatur - Kleriker 2/2, 2WW (4)
Wenn der Falsche Prophet aus dem Spiel auf den Friedhof gelegt wird, entferne alle Kreaturen ganz aus dem Spiel.
"Ihr habt für Serras Liebe gelebt. Nun sterbt mit mir für sie.“
Illus. Eric Peterson
Creature - Human Cleric When False Prophet is put into a graveyard from the battlefield, exile all creatures.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: False Prophet only exiles creatures, which means only creature permanents which are on the battlefield. It won't exile itself since it is already in the graveyard.
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Spontanzauber, 1W (2)
Umwandlung 2 Eine Kreatur Deiner Wahl fügt in diesem Zug keinen Kampfschaden zu.
Die beste Verteidigung ist immer noch, nicht getroffen zu werden.
Illus. Paolo Parente
Instant Prevent all combat damage that would be dealt by target creature this turn. Cycling {2} ({2}, Discard this card: Draw a card.)1
Gatherer Card Rulings [Nov 2009]
- 10/1/2008: Cycling is an activated ability. Effects that interact with activated abilities (such as Stifle or Rings of Brighthearth) will interact with cycling. Effects that interact with spells (such as Remove Soul or Faerie Tauntings) will not.
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Kreatur - Kleriker 1/1, 1W (2)
Tappe eine ungetappte Kreatur, die Du kontrollierst: Verhindere den nächsten Schadenspunkt, der in diesem Zug einer Kreatur Deiner Wahl zugefügt wird.
Kommandanten befehlen den Soldaten den Angriff. Feldsanitäter befehlen ihnen, zu überleben. Beide genießen unbedingten Gehorsam.
Illus. Heather Hudson
Creature - Human Cleric Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.1
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Hexerei, 1W (2)
Entferne eine bleibende Karte Deiner Wahl, die kein Spielstein ist, ganz aus dem Spiel. Bringe sie dann unter der Kontrolle ihres Besitzers direkt ins Spiel.
Was ist nun wahr -Bist Du Du, oder wirst Du Du sein, oder beides?
Illus. Douglas Shuler
Sorcery Exile target nontoken permanent, then return it to the battlefield under its owner's control.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: It will trigger "enters the battlefield" abilities and "leaves the battlefield" abilities. Note that the card does not go to the graveyard, so it will not trigger "goes to the graveyard" abilities.
- 10/4/2004: This could be used to make the target of another spell or ability illegal if this wasn't a Sorcery (which makes it really hard to do that). This is because the Flickered permanent leaves the battlefield and then returns as a completely different permanent, and the targeted spell will not recognize it.
- 8/1/2005: This spell effectively "resets" the permanent to being just like it was freshly cast. All counters, Auras, effects, and so on are removed when it is exiled. Then it comes back onto the battlefield like new.
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Kreatur - Zauberer 1/1, 3W (4)
2W,Tap: Zeige eine beliebige Anzahl von weißen Karten auf Deiner Hand. Du erhältst 2 Lebenspunkte für jede Karte, die Du auf diese Weise gezeigt hast.
Illus. Donato Giancola
Creature - Human Wizard {2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: You can reveal zero cards and gain zero life.
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Kreaturen - verzauberung, W (1)
Die verzauberte Kreatur erhält Schutz vor Rot und Schutz vor Schwarz.
Die Erzengel schienen Serras Licht eifrig in jeden Winkel ihres neuen Zuhauses, als sei ihre Schöpferin noch unter ihnen.
Illus. Kev Walker
Enchantment - Aura Enchant creature Enchanted creature has protection from black and from red.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: If a text-changing effect is used to change one of the color words so it grants Protection from white, then it will cause itself to be put into the graveyard.
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Kreatur - Kleriker 1/4, 4W (5)
Tap: Verhindere die nächsten 4 Schadenspunkte, die einer Kreatur oder einem Spieler Deiner Wahl in diesem Zug zugefügt werden.
Hinter seinen Augen lebt die Qual jedes Soldaten, den seine Hände je geheilt haben.
Illus. Adam Rex
Creature - Human Cleric {T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.1
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Verzauberung, 2WW (4)
Jede andere globale Verzauberung ist eine Kreatur mit Stärke und Widerstandskraft in Höhe ihrer umgewandelten Manakosten. Sie bleibt zusätzlich eine Verzauberung.
Illus. John Avon
Enchantment Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Does not animate itself. But can be animated by another Opalescence.
- 2/1/2006: With a Humility and two Opalescences on the battlefield, if Humility has the latest timestamp, then all creatures are 1/1 with no abilities. If the timestamp order is Opalescence, Humility, Opalescence, the second Opalescence is 1/1, and the Humility and first Opalescence are 4/4. If Humility has the earliest timestamp, then everything is 4/4.
- 8/1/2008: A noncreature permanent that turns into a creature is subject to the "summoning sickness" rule: It can only attack, and its {T} abilities can only be activated, if its controller has continuously controlled that permanent since the beginning of his or her most recent turn.
- 10/1/2009: This is the current interaction between Humility and Opalescence: The type-changing effect applies at layer 4, but the rest happens in the applicable layers. The rest of it will apply even if the permanent loses its ability before it's finished applying. So if Opalescence, Humility, and Worship are on the battlefield and Opalescence entered the battlefield before Humility, the following is true: Layer 4: Humility and Worship each become creatures that are still enchantments. (Opalescence). Layer 6: Humility and Worship each lose their abilities. (Humility) Layer 7b: Humility becomes 4/4 and Worship becomes 4/4. (Opalescence). Humility becomes 1/1 and Worship becomes 1/1 (Humility). But if Humility entered the battlefield before Opalescence, the following is true: Layer 4: Humility and Worship each become creatures that are still enchantments (Opalescence). Layer 6: Humility and Worship each lose their abilities (Humility). Layer 7b: Humility becomes 1/1 and Worship becomes 1/1 (Humility). Humility becomes 4/4 and Worship becomes 4/4 (Opalescence).
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Kreatur - Kleriker 2/2, 2W (3)
Wenn der Reliquienwahrer aus dem Spiel auf den Friedhof gelegt wird, zerstöre ein Artefakt oder eine Verzauberung Deiner Wahl.
In Serras Reich bestehen Dinge nur durch den firmen Glauben ihrer Anhänger.
Illus. Thomas M. Baxa
Creature - Human Monk Cleric When Reliquary Monk is put into a graveyard from the battlefield, destroy target artifact or enchantment.1
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Hexerei, 3W (4)
Bringe alle Verzauberungen aus Deinem Friedhof direkt ins Spiel. (Lokale Verzauberungen, für die es kein gültiges Ziel gibt, verbleiben in Deinem Friedhof.)
Schätze, Schund und Scherben -die Überbleibsel der Vergangenheit werden wieder zum Vorschein kommen.
Illus. Jim Nelson
Sorcery Return all enchantment cards from your graveyard to the battlefield. (Auras with nothing to enchant remain in your graveyard.)1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: It determines what enchantments to return when its resolution starts. If more enchantments go to the graveyard during the resolution, those additional enchantments are ignored.
- 8/1/2005: You must return Auras if possible, even if this means enchanting an opponent's permanent with a good enchantment.
- 8/1/2005: Auras can only be placed on permanents that were on the battlefield before this effect started to resolve. You can't put an enchantment onto the battlefield with Replenish and put an Aura that is also entering the battlefield onto one of those enchantments.
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Verzauberung, 1W (2)
Immer wenn einer Deiner Gegner ein Gebirge für Mana tappt, kannst Du 1 Lebenspunkt dazuerhalten.
"Unseren Feinden zu vergeben heißt auch uns zu vergeben.“
Illus. Mark Brill
Enchantment Whenever an opponent taps a Mountain for mana, you may gain 1 life.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Gaining life is optional. If you forget, you can't go back later even if it is something you usually do.
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Spontanzauber, W (1)
Zeige eine beliebige Anzahl von weißen Karten von deiner Hand. Du erhältst 2 Lebenspunkte für jede Karte, die Du auf diese Weise gezeigt hast.
Illus. Douglas Shuler
Instant Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: You reveal cards, and thereby the amount of life gained, on resolution.
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Spontanzauber, 2WW (4)
Entferne eine Verzauberung Deiner Wahl ganz aus dem Spiel. Durchsuche den Friedhof, die Bibliothek und die Karten auf der Hand des Beherrschers dieser Verzauberung nach Kopien dieser Karte und entferne diese ebenfalls ganz aus dem Spiel. Dieser Spieler mischt seine Bibliothek danach.
Illus. Eric Peterson
Instant Exile target enchantment. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and exile them. That player then shuffles his or her library.1
Gatherer Card Rulings [Nov 2009]
- 10/4/2004: Does not exile other cards of the same name that are on the battlefield. Just from the graveyard, hand, and library.
- 2/1/2005: Scour can target and exile cards that aren't always enchantments, but are enchantments when Scour is cast and resolves (such as creatures turned into enchantments by Soul Sculptor). Scour's exile effect only looks for cards by name, not type.
- 2/1/2005: The copies must be found if they are in publicly viewable zones. Finding copies while searching private zones is optional.
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Kreatur - Engel 2/2, 3W (4)
Fliegend Tap: Eine angreifende oder blockende Kreatur Deiner Wahl erhält +2/+2 bis zum Ende des Zuges.
Die Berührung eines Engels kann einen Soldaten mehr lehren als tausend Manöver.
Illus. Scott Hampton
Creature - Angel Flying {T}: Target attacking or blocking creature gets +2/+2 until end of turn.1
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Spontanzauber, 3W (4)
Alle Kreaturen, die Du kontrollierst, erhalten +0/+5 bis zum Ende des Zuges.
Sie haben sich Serra gewidmet- bis zum letzten.
Illus. John Zeleznik
Instant Creatures you control get +0/+5 until end of turn.1
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