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Urza's Destiny

 Urzas Schicksal  Destinée d'Urza  Destino di Urza  El Destino de Urza  O Destino de Urza

next 20 cards [ 1-20 ] [ 21-40 ][ 141-143 ] → Checklist → Spoiler

Academy Rector

Creature - Human Cleric 1/2, 3W (4)
When Academy Rector is put into a graveyard from play, you may remove Academy Rector from the game. If you do, search your library for an enchantment card and put that card into play. Then shuffle your library.
Illus. Heather Hudson

Crystal Keep Rulings Summaries

  • An enchantment card is any Enchantment or Enchant card. [D'Angelo 1999/06/01]
  • You do not have to find an enchantment card if you do not want to. See Rule G19.4. [D'Angelo 2001/07/14]
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Rare)


Archery Training

Enchantment - Aura, W (1)
Enchant creature
At the beginning of your upkeep, you may put an arrow counter on Archery Training.
Enchanted creature has "{T}: This creature deals X damage to target attacking or blocking creature, where X is the number of arrow counters on Archery Training."
1
Illus. Mark Brill

Crystal Keep Rulings Summaries

  • Putting on a counter is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]
  • Remember that you do not remove counters when using the ability. [DeLaney 1999/06/08]
  • If there is more than one Archery Training on a creature, each granted ability counts the counters on the Archery Training that granted that ability. [DeLaney 1999/06/13]
  • Note - Also see Aura, Rule G1.30.
  • Note - This card was of type "Enchant Creature" until Oracle 2005/08/01.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Uncommon)


Capashen Knight

Creature - Human Knight 1/1, 1W (2)
First strike
{1}{W}: Capashen Knight gets +1/+0 until end of turn.

Few warriors dare to challenge a knight of Capashen. Should one do so, there is one fewer.
Illus. Kev Walker

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Common)


Capashen Standard

Enchantment - Aura, W (1)
Enchant creature
Enchanted creature gets +1/+1.
{2}, Sacrifice Capashen Standard: Draw a card.
1
Benalia has no need for peacocks to serve as symbols of vanity. The Capashens strut more proudly than any bird.
Illus. Todd Lockwood

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Common)


Capashen Templar

Creature - Human Knight 2/2, 2W (3)
{W}: Capashen Templar gets +0/+1 until end of turn.
Their shields are Benalia's outermost battlements.
Illus. Todd Lockwood

Crystal Keep Rulings Summaries

  • Note - This card was creature type "Knight" until Oracle 2007/10/01, when it became "Human Knight".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Common)


False Prophet

Creature - Human Cleric 2/2, 2WW (4)
When False Prophet is put into a graveyard from play, remove all creatures from the game.
"You lived for Serra's love. Will you not die for it?"
Illus. Eric Peterson

Crystal Keep Rulings Summaries

  • Only removes creatures from the game, which means only creature permanents which are in play. It won't remove itself since it is already in the graveyard. [Urza's Destiny FAQ 1999/05/25]
  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (2/7) Urza’s Destiny prerelease participation bonus. (Special)
Urza's Destiny (Rare)


Fend Off

Instant, 1W (2)
Prevent all combat damage that would be dealt by target creature this turn.
Cycling {2} ({2}, Discard this card: Draw a card.)
1
The best defense is to not get hit.
Illus. Paolo Parente

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Common)


Field Surgeon

Creature - Human Cleric 1/1, 1W (2)
Tap an untapped creature you control: Prevent the next 1 damage that would be dealt to target creature this turn.1
Commanders order soldiers to attack. Field surgeons order them to heal. Both are obeyed without question.
Illus. Heather Hudson

Crystal Keep Rulings Summaries

  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Cleric".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Common)


Flicker

Sorcery, 1W (2)
Remove target nontoken permanent from the game, then return it to play under its owner's control.
Who is truer: you who are, or you who are to be?
Illus. Douglas Shuler

Crystal Keep Rulings Summaries

  • This spell effectively "resets" the permanent to being just like it was freshly cast. All counters, local enchantments, effects, and so on are removed when it leaves the game. Then it comes back into play fresh. [Urza's Destiny FAQ 1999/05/25]
  • It will trigger "comes into play" abilities and "leaves play" abilities. [Urza's Destiny FAQ 1999/05/25] Note that the card does not go to the graveyard, so it will not trigger "goes to the graveyard" abilities. [DeLaney 1999/06/08]
  • If used on a local enchantment, the player who played Flicker can choose a new location for the local enchantment. [bethmo 1999/06/08]
  • This could be used to make the target of another spell or ability illegal if this wasn't a Sorcery (which makes it really hard to do that). This is because the Flickered permanent leaves play and then returns as a completely different permanent, and the targeted spell will not recognize it. [D'Angelo 1999/06/18]

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Rare)


Jasmine Seer

Creature - Human Wizard 1/1, 3W (4)
{2}{W}, {T}: Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Illus. Donato Giancola

Crystal Keep Rulings Summaries

  • You can reveal zero cards and gain zero life. [DeLaney 1999/06/01]
  • Note - This card was creature type "Wizard" until Oracle 2007/10/01, when it became "Human Wizard".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Uncommon)


Mask of Law and Grace

Enchantment - Aura, W (1)
Enchant creature
Enchanted creature has protection from black and protection from red.
1
The archangels zealously drove Serra's light into every corner of their new home as if their creator still commanded them.
Illus. Kev Walker

Crystal Keep Rulings Summaries


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Common)


Master Healer

Creature - Human Cleric 1/4, 4W (5)
{T}: Prevent the next 4 damage that would be dealt to target creature or player this turn.1
Behind his eyes is the pain of every soldier his hands have healed.
Illus. Adam Rex

Crystal Keep Rulings Summaries

  • Note - This card was of creature type "Cleric" and not "Human Cleric" until Ninth Edition and Oracle 2005/08/01.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (4/27) Core Set - Ninth Edition (Rare)
Core Set - Eighth Edition (Rare)
Seventh Edition (Rare)
Urza's Destiny (Rare)


Opalescence

Enchantment, 2WW (4)
Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost. It's still an enchantment.1
Illus. John Avon

Crystal Keep Rulings Summaries

  • An enchantment that turns into a creature cannot attack unless it started your most recent turn in play, and you have controlled it continuously since that time. [Urza's Destiny FAQ 1999/05/25] See Rule G19.39.
  • If one Opalescence and Humility are in play, then Opalescence turns Humility into a 4/4 creature, then Humility turns itself into a 1/1 creature with no abilities. Yes, this is counter-intuitive since Humility no longer has the ability to remove abilities, but this is the outcome. The timing rules for the interaction of continuous effects say you apply them in this order and you never loop back to see if that application would change things. [D'Angelo 1999/05/01] If new creatures or enchantments come into play, you apply Opalescence and Humility in order, so they come into play as 1/1 with no abilities. [D'Angelo 1999/07/27] See Rule 418.5 for the rules.
  • If Humility is in play with more than one Opalescence, then you apply the Opalescence effects in order, then apply Humility last. So all enchantments (including all of the Opalescences) end up being 1/1 creatures with no abilities. [WotC Rules Team 2003/09/01] See Rule 418.5.
  • Does not animate itself. But can be animated by another Opalescence. [DeLaney 1999/06/08]
  • Note - Also see Aura, Rule G1.30.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Rare)


Reliquary Monk

Creature - Human Monk Cleric 2/2, 2W (3)
When Reliquary Monk is put into a graveyard from play, destroy target artifact or enchantment.
A thing of Serra's realm exists only by the grace of her followers' faith.
Illus. Thomas M. Baxa

Crystal Keep Rulings Summaries

  • Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Monk Cleric".

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Common)


Replenish

Sorcery, 3W (4)
Return all enchantment cards from your graveyard to play. (Auras with nothing to enchant remain in your graveyard.)1
Treasures, trinkets, trash-the relics of the past are brought forth again.
Illus. Jim Nelson

Crystal Keep Rulings Summaries

  • Local enchantments can only be placed on permanents that were in play before this effect started to resolve. You cannot put an enchantment into play with and put a local enchantment that is also coming into play onto one of those enchantments. [D'Angelo 1999/06/01]
  • You must return local enchantments if possible, even if this means enchanting an opponent's permanent with a good enchantment. [Urza's Destiny FAQ 1999/05/25]
  • You choose where to place the local enchantments, and must choose a legal permanent for it to enchant. [DeLaney 1999/06/13]
  • It determines what enchantments to return when its resolution starts. If more enchantments go to the graveyard during the resolution (as with Heightened Awareness being put into play), those additional enchantments are ignored. [Prophecy FAQ 2000/05/25]
  • Legacy tournaments (see Rule 801) banned this card from 2004/09/20 to 2007/06/20.
  • Extended tournaments (see Rule 803) have banned this card since 2001/04/01.
  • Note - Also see Aura, Rule G1.30.

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Rare)


Sanctimony

Enchantment, 1W (2)
Whenever an opponent taps a Mountain for mana, you may gain 1 life.1
"To forgive our enemies is to forgive ourselves."
Illus. Mark Brill

Crystal Keep Rulings Summaries

  • Gaining life is optional. If you forget, you cannot go back later even if it is something you usually do. [D'Angelo 1999/06/01]

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (3/18) Core Set - Eighth Edition (Uncommon)
Seventh Edition (Uncommon)
Urza's Destiny (Uncommon)


Scent of Jasmine

Instant, W (1)
Reveal any number of white cards in your hand. You gain 2 life for each card revealed this way.
Illus. Douglas Shuler

Crystal Keep Rulings Summaries

  • You reveal cards, and thereby the amount of life gained, on resolution. [Urza's Destiny FAQ 1999/05/25]

Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (1/6) Urza's Destiny (Common)


Scour

Instant, 2WW (4)
Remove target enchantment from the game. Search its controller's graveyard, hand, and library for all cards with the same name as that enchantment and remove them from the game. That player then shuffles his or her library.1
Illus. Eric Peterson

Crystal Keep Rulings Summaries

  • Does not remove other cards of the same name from play. Just from the graveyard, hand, and library. [D'Angelo 1999/06/01]
  • You look in that player's zones, but do not have to pick all instances of those cards if you don't want to. See Rule G19.4. Similarly, if you miss one in your search, you don't get to say you should have found it when it later turns up. [D'Angelo 2005/12/01]
  • Note - Cycle with Eradicate, Quash, Sowing Salt, and Splinter.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (2/14) Betrayers of Kamigawa (Uncommon)
Urza's Destiny (Uncommon)


Serra Advocate

Creature - Angel 2/2, 3W (4)
Flying
{T}: Target attacking or blocking creature gets +2/+2 until end of turn.

An angel's touch can prepare a soldier for battle more than a thousand military drills.
Illus. Scott Hampton


Format Legality Legal in Vintage, Legacy
Banned in Extended, Standard

Printings (2/12) Seventh Edition (Uncommon)
Urza's Destiny (Uncommon)


Solidarity

Instant, 3W (4)
Creatures you control get +0/+5 until end of turn.
Their commitment to Serra is as solid as any shield.
Illus. John Zeleznik


Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (2/12) Core Set - Eighth Edition (Common)
Urza's Destiny (Common)


next 20 cards [ 1-20 ] [ 21-40 ][ 141-143 ] → Checklist → Spoiler