|

Menu:
Home
Random
Advanced Search
Preferences
Editions: (new)
Shards of Alara
Eventide
Shadowmoor
Tenth Edition
→ View All
Extras:
Tokens
Contributors
Help
Rules:
Rulings Summaries
Comprehensive Rules
|
Urza's Saga  Urzas Saga Epopée d'Urza Saga di Urza La Saga de Urza A Saga de Urza
|
Enchantment, 1W (2)
All creatures have protection from black.1 In pursuit of Urza, the Phyrexians sent countless legions into Serra's realm. Though beaten back, they left it tainted with uncleansable evil.
Illus. Jeff Miracola
Crystal Keep Rulings Summaries
|
|
Enchantment, 1W (2)
All creatures have protection from red.1 The strength of law is unwavering. It is an iron bar in a world of water.
Illus. Mark Zug
Crystal Keep Rulings Summaries
|
|
Enchantment, 3WW (5)
Whenever a creature comes into play under your control, you gain life equal to its toughness.1 The very young and the very old know best the song the angels sing.
Illus. Ron Spencer
Crystal Keep Rulings Summaries
- Does not trigger when creatures phase in or change controllers. [DeLaney 1998/10/05]
- Does trigger when a creature is put into play by casting or by a spell or ability that puts one into play. [DeLaney 1998/10/05]
- Does not trigger on a card in play being turned into a creature. That is just a permanent changing type, not something coming into play. [Barclay 1998/02/28]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
|
|
Creature - Angel Spirit 1/1, 1W (2)
Flying {T}: Target attacking or blocking creature gets +1/+1 until end of turn. If only every message were as perfect as its bearers.
Illus. Rebecca Guay
Crystal Keep Rulings Summaries
- Note - This card was creature type "Spirit" until Oracle 2007/10/01, when it became "Angel Spirit".
|
|
Enchantment - Aura, 1W (2)
Enchant creature Enchanted creature gets +1/+2. When Brilliant Halo is put into a graveyard from play, return Brilliant Halo to its owner's hand.1
Illus. Randy Gallegos
Crystal Keep Rulings Summaries
|
|
Sorcery, 4WW (6)
Destroy all lands or all creatures. Creatures destroyed this way can't be regenerated.1 Radiant's eyes flashed. "Go, then, " the angel spat at Serra, "and leave this world to those who truly care."
Illus. Andrew Robinson
Crystal Keep Rulings Summaries
- You choose land or creatures when the spell resolves. [D'Angelo 1999/05/01]
|
|
Instant, 3W (4)
Target player gains 2 life for each creature in play. "In the gathering there is strength for all who founder, renewal for all who languish, love for all who sing." -Song of All, canto 642
Illus. Mark Zug
Crystal Keep Rulings Summaries
- Creatures are counted during resolution. [DeLaney 1998/10/05]
|
|
Enchantment, W (1)
Instead of the attacking player, you assign the combat damage of creatures attacking you.1 "Your enemies will pound upon the door of your defenses, but only you shall have the key, and it is the key of life." -Song of All, canto 873
Illus. Greg Stapes
Crystal Keep Rulings Summaries
- You follow all the normal rules for damage assignment. For example, you can assign more damage to a blocking creature than its toughness, and if a creature has Trample (see Rule 502.9) you follow the Trample rules as appropriate. [Urza's FAQ 1998/10/05]
- Damage assignment choices from Trample (see Rule 502.9), Thorn Elemental, and other things which allow alternative damage assignments for attacking creatures are all made by you. [bethmo 1999/10/05]
|
|
Creature - Human Cleric 1/2, 1W (2)
Protection from black Cycling {2} ({2}, Discard this card: Draw a card.)1 Beauty is beyond law.
Illus. Robh Ruppel
Crystal Keep Rulings Summaries
|
|
Creature - Human Cleric 1/2, 1W (2)
Protection from red Cycling {2} ({2}, Discard this card: Draw a card.)1 A religious order for religious order.
Illus. Matthew Wilson
Crystal Keep Rulings Summaries
|
|
Instant, 1W (2)
Destroy target artifact or enchantment. "Let Phyrexia breed evil in the darkness; my holy light will reveal its taint." -Serra
Illus. Donato Giancola
Crystal Keep Rulings Summaries
- Artifact creatures can regenerate from destroy effects like this. [D'Angelo 1998/02/03]
- This spell is not modal. If the target changes from an artifact to an enchantment or vice versa (as with Transmogrifying Licid), this spell still destroys it. [WotC Rules Team 1998/07/01]
|
|
Creature - Human Soldier Archer 3/3, 5W (6)
{T}: Elite Archers deals 3 damage to target attacking or blocking creature. Arrows fletched with the feathers of angels seldom miss their mark.
Illus. Greg Staples
Crystal Keep Rulings Summaries
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier Archer".
|
|
Creature - Human Cleric 1/1, 1W (2)
Sacrifice an enchantment: You gain life equal to its converted mana cost.1 The power of faith is quiet. It is the leaf unmoved by the hurricane.
Illus. Randy Gallegos
Crystal Keep Rulings Summaries
|
|
Enchantment, 1WW (3)
Creatures you control get +1/+1.1 Once heard, the battle song of an angel becomes part of the listener forever.
Illus. Kev Walker
|
|
Instant, W (1)
Choose one - Target player gains 3 life; or prevent the next 3 damage that would be dealt to target creature or player this turn.1 "Xantcha is recovering. The medicine is slow, but my magic would have killed her." -Serra, to Urza
Illus. Heather Hudson
Crystal Keep Rulings Summaries
|
|
Creature - Angel 3/4, 2WW (4)
Flying, vigilance Echo {2}{W}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)1
Illus. Matthew Wilson
Crystal Keep Rulings Summaries
|
|
Instant, 1W (2)
Target creature loses all abilities and becomes 0/1 until end of turn.1 "It is not your place to rule, Radiant. It may not even be mine." -Serra
Illus. Val Mayerik
Crystal Keep Rulings Summaries
- Removes all creature abilities. This includes mana abilities, such as with Llanowar Elves. Animated lands lose the ability to tap for mana. [bethmo 1998/10/14]
- See Interaction of Continuous Effects, Rule 418.5, for more details on how this card interacts with other effects. [D'Angelo 2007/07/19]
|
|
Creature - Human Soldier 1/1, 2W (3)
{T}: Destroy target creature with power 4 or greater. "We each have our own strengths, Radiant, " Serra said with a sly smile. "If all of my people were like this one, who would carry your scrolls?"
Illus. Brian Snõddy
Crystal Keep Rulings Summaries
- The power of the creature is checked on announcement and on resolution. If the targeted creature's power is not 4 or greater on resolution, the effect is countered. [D'Angelo 1999/05/01]
- Note - This card was creature type "Soldier" until Oracle 2007/10/01, when it became "Human Soldier".
|
|
Creature - Human Monk Cleric 2/2, 2W (3)
When Monk Idealist comes into play, return target enchantment card from your graveyard to your hand. "Belief is the strongest mortar."
Illus. Daren Bader
Crystal Keep Rulings Summaries
- You can play this if there are no enchantments in your graveyard. The "comes into play" ability (see Rule 410.10a) just doesn't do anything. [Urza's FAQ 1998/10/05]
- Note - Also see Comes Into Play Abilities, Rule 410.10a.
- Note - This card was creature type "Cleric" until Oracle 2007/10/01, when it became "Human Monk Cleric".
|
|