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Rulings Summaries
Comprehensive Rules
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Visions  Visionen Visions Visioni Visiones Visões
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Creature - Djinn 5/6, 3BB (5)
Trample At the beginning of your upkeep, put a +1/+1 counter on each creature each opponent controls.1 "Your arrogance amazes me, Kaervek. Did you not know the price you would pay?" -Mangara
Illus. Terese Nielsen
Crystal Keep Rulings Summaries
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Enchantment, 1BB (3)
Each land is a Swamp in addition to its other land types.1 "Kaervek imprisoned Mangara out of jealousy, but he taints Jamuraa simply out of spite." -Asmira, Holy Avenger
Illus. Cliff Nielsen
Crystal Keep Rulings Summaries
- The land can now be tapped for black mana in addition to any other abilities it already has. [Visions FAQ 1997/02/16] This works just as if the text "{Tap}: Add {B} to your mana pool" was added to each mana-producing land. [D'Angelo 1998/01/26] In other words, the land can be tapped for its own ability _or_ it can be tapped for black mana. Not both.
- The ability is a land type change effect so it is ordered along with other land type change effects in the order they entered play. [DeLaney 2001/05/06]
- The lands do not get the name "Swamp" in addition to their current name. [bethmo 1999/11/16] This is a REVERSAL.
- Whether the land is a basic land or not is unchanged by this effect. [Duelist Magazine #17, Page 25]
- If this effect is applied to a Snow-Covered land, the land is now a Snow-Covered Swamp and not just a regular Swamp. [bethmo 1997/03/23]
- More than one Blanket of Night has no meaningful additional effect. [D'Angelo 1997/08/22]
- Anything which counts the number of Swamps in play will not double count an actual Swamp card while Blanket of Night is in play. [D'Angelo 1999/03/11]
- It can affect lands which do not produce mana. [D'Angelo 1999/11/14]
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Creature - Insect 1/1, 1B (2)
When Brood of Cockroaches is put into your graveyard from play, at end of turn, you lose 1 life and return Brood of Cockroaches to your hand.1 "It's like waking on a bed of a thousand olives during an earthquake of subtle force." -Afari, Tales
Illus. G. Darrow & I. Rabarot
Crystal Keep Rulings Summaries
- The loss of life is not optional. [bethmo 1997/01/28]
- The life loss and the return to hand both happen at end of turn as a single effect. It is not two separate effects. [Duelist Magazine #17, Page 28]
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Sorcery, 2B (3)
Target opponent reveals his or her hand. Choose a card from it. That player discards that card.1 A rhino's bargain -Femeref expression meaning "a situation with no choices"
Illus. DiTerlizzi
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Creature - Rat 1/1, 2B (3)
{X}: Crypt Rats deals X damage to each creature and each player. Spend only black mana this way.1 "Once I dreamt of death, but now it dreams of me / And only rats and rotting flesh can hear my silent plea." -Mundungu chant
Illus. Paul Lee
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Enchantment - Aura, 1B (2)
Enchant creature Enchanted creature gets +1/+1. Sacrifice a creature: Regenerate enchanted creature.1 "As you breathe your last, understand why I accept such forbidden gifts." -Purraj of Urborg
Illus. Tom Kyffin
Crystal Keep Rulings Summaries
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Enchantment - Aura, B (1)
Enchant creature When enchanted creature is put into a graveyard, its controller loses life equal to its power and you gain life equal to its toughness.1 "Watch death wait / Wait, death, watch / Steal breath swiftly / but steal life slowly." -Suq'Ata dirge
Illus. Brian Horton
Crystal Keep Rulings Summaries
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Enchantment, 1BB (3)
At end of turn, each player who tapped a land for mana this turn sacrifices a land. If a Plains is sacrificed this way, Desolation deals 2 damage to that Plains's controller.1 "Kill a creature, destroy the present. Kill the land, destroy the future." -Kaervek
Illus. George Pratt
Crystal Keep Rulings Summaries
- Each Desolation only causes up to one land per turn to be sacrificed. If you have more than one, each will do this. [Duelist Magazine #17, Page 28]
- It works even if it was not in play when the land was tapped for mana. It only has an end of turn effect of checking each player to see if they did tap a land that turn. [bethmo 1997/02/13]
- It only works if Desolation is in play at the end of the turn. [bethmo 1997/02/26]
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Creature - Human Knight 2/2, 1B (2)
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.) Fallen Askari can't block.1 In troubled times, there are few greater sorrows than a wayward savior.
Illus. Adrian Smith
Crystal Keep Rulings Summaries
- Cannot be given the ability to block by something like Web or Spider Climb. Those abilities do not remove the general inability to block. [Duelist Magazine #17, Page 30]
- Note - Also see Flanking, Rule 502.3.
- Note - This card was of creature type "Knight" and not "Human Knight" until Oracle 2006/01/15.
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Sorcery, 2BB (4)
Sacrifice a nontoken permanent. If you do, target opponent loses 2 life unless he or she sacrifices a permanent or discards a card. You may repeat this process any number of times.1
Illus. Christopher Rush
Crystal Keep Rulings Summaries
- You sacrifice during resolution, not during announcement. [D'Angelo 1999/07/10]
- You choose the target opponent on announcement. [D'Angelo 1999/07/10]
- If you choose to repeat the process, you repeat the effect but do not get to pick a different target opponent. [D'Angelo 1999/07/10]
- After each time the effect finishes, you get the chance to use it again. All of these uses are done during the single spell resolution. [Duelist Magazine #17, Page 28]
- If your opponent sacrifices a permanent with one of your local enchantments on it, the enchantment is not put into the graveyard until after you get a chance to repeat the use of this ability, so you can sacrifice the enchantment in response. [DeLaney 1999/09/04]
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Instant, B (1)
Choose one - Target player discards a card; or target creature gets +2/-1 until end of turn; or target creature gains swampwalk until end of turn.1
Illus. Greg Spalenka
Crystal Keep Rulings Summaries
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Sorcery, 1B (2)
As an additional cost to play Infernal Harvest, return X Swamps you control to their owner's hand. Infernal Harvest deals X damage divided as you choose among any number of target creatures.1 "I offered you eternal life; I just didn't say where." -Shauku, Endbringer
Illus. Nathalie Hertz
Crystal Keep Rulings Summaries
- The return of X of your Swamps to your hand is part of the play cost and is paid on announcement. You do not have a choice to pay this cost zero times or more than one time in order to multiply the effect. [D'Angelo 1997/01/28]
- You can use X as being zero. [bethmo 1997/02/25]
- If X is greater than zero, you cannot choose zero targets. You must choose between 1 and X targets. If X is zero, you cannot choose any targets. [DeLaney 2003/05/19]
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Instant, BBB (3)
As an additional cost to play Kaervek's Spite, sacrifice all permanents you control and discard your hand. Target player loses 5 life.1 "The end justifies the means. What do I care if I rule over the dead rather than over the living? The dead ask fewer questions." -Kaervek
Illus. Bryan Talbot
Crystal Keep Rulings Summaries
- The sacrifice of all your permanents and discarding of your hand is part of the play cost and is paid on announcement. You do not have a choice to pay this cost zero times or more than one time in order to multiply the effect. [D'Angelo 1997/01/28]
- As always, you cannot sacrifice things you do not control. [Duelist Magazine #17, Page 30]
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Enchantment, 2B (3)
You may play Necromancy any time you could play an instant. If it was played any time a sorcery couldn't have been played, it gains substance until end of turn and when it loses substance, sacrifice it. When Necromancy comes into play, if it's in play, it becomes an Aura with "enchant creature put into play with Necromancy." Put target creature card from a graveyard into play under your control and attach Necromancy to it. When Necromancy leaves play, that creature's controller sacrifices it.1
Illus. Pete Venters
Crystal Keep Rulings Summaries
- Enters play as a global enchantment and then becomes an Enchant Creature as a triggered ability upon entering play. It follows all the rules for Enchant Creature permanents from then on. [D'Angelo 2001/08/15]
- It cannot be moved to another creature using Enchantment Alteration or a similar effect. [D'Angelo 2007/09/01]
- Necromancy becomes a creature enchantment spell and so it does activate the Rabid Wombat and trigger other cards which use creature enchantments. [Aahz 1997/06/06]
- The creature is put into play as if it were just cast. Any X in the mana cost is zero. So bringing in a Rock Hydra gives you a hydra with zero heads. [Mirage, Page 31]
- When putting a card into play that requires a definition for its value, such as with Minion of the Wastes, you do what is needed. In this case you pay the amount of life you want to pay. [WotC Rules Team 1998/02/02]
- This is a targeted ability. Note that cards in the graveyard do not have Protection from Color abilities (see Rule 402.8), but the comes into play ability may be countered if the target creature card is removed from the graveyard before the spell resolves. If the ability is countered, then this card stays an Enchantment and stays in play. [D'Angelo 2002/12/19]
- Note - Also see Aura, Rule G1.30.
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Creature - Zombie Giant 5/5, 3BBB (6)
{3}{B}{B}, Sacrifice a creature: Return Necrosavant from your graveyard to play. Play this ability only during your upkeep.1 "Ah, I remember my first death." -Zarkuu, necrosavant
Illus. John Coulthart
Crystal Keep Rulings Summaries
- The ability is played when this card is in the graveyard. [D'Angelo 2003/09/08]
- Note - This card was of creature type "Necrosavant" and not "Zombie Giant" until Oracle 2006/01/15.
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Creature - Human Assassin 2/1, 2BB (4)
First strike (This creature deals combat damage before creatures without first strike.) When Nekrataal comes into play, destroy target nonartifact, nonblack creature. That creature can't be regenerated.1 "I have seen the horrors Kaervek has freed. My betrayal is certain-but of Kaervek or of Jamurra, I cannot say" -Jolrael
Illus. Adrian Smith
Crystal Keep Rulings Summaries
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World Enchantment, 2BB (4)
At the beginning of each player's upkeep, that player may sacrifice a creature. If that player doesn't, he or she loses 5 life and you sacrifice Pillar Tombs of Aku.1 "Aku, City of Hidden Graves / Aku, City of Lost Kings / Aku, welcome me." -Pillar tomb inscription
Illus. Terese Nielsen
Crystal Keep Rulings Summaries
- The current player chooses whether to sacrifice a creature -or- pay 5 life and destroy this card. [Duelist Magazine #17, Page 30]
- Note - Also see Enchant World, Rule G23.5.
- Note - This card was of type "Enchant World" until Oracle 2005/08/01.
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Creature - Snake 3/2, 1BB (3)
"How can you claim the gods are merciless when they robbed the snake of its limbs to give the other creatures a sporting chance?" -Hakim, Loreweaver
Illus. Steve White
Crystal Keep Rulings Summaries
- Note - In Visions this card was of creature type Python.
- Note - The Portal version had no creature type.
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Creature - Human Assassin 1/1, 1BB (3)
Fear Whenever Suq'Ata Assassin attacks and isn't blocked, defending player gets a poison counter. (A player with ten or more poison counters loses the game.)1
Illus. Gary Gianni
Crystal Keep Rulings Summaries
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Creature - Cyclops Warrior 3/4, 2B (3)
When Tar Pit Warrior becomes the target of a spell or ability, sacrifice it.1 "The cyclops shrugged off savage blows, but casual insults made him weep." -Azeworai, "The Cyclops who Couldn't"
Illus. George Pratt
Crystal Keep Rulings Summaries
- You can move an enchantment onto this card using Enchantment Alteration or a similar effect without causing this card to be sacrificed. [D'Angelo 1997/12/15]
- Note - This card was of creature type "Cyclops" until Oracle 1999/07/01. It was then of type "Giant" until Oracle 2006/01/15.
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