Expropriate (Conspiracy: Take the Crown #30)

征用 {7}{U}{U}

法术

议争~由你开始,每位牌手各投票选择「时间」或「金钱」。于本回合后进行额外的若干回合,其数量等同于投票选择「时间」的总票数。对投票选择「金钱」的各牌手而言,该牌手每如此投票一次,便选择一个由他拥有的永久物;你获得这些永久物的操控权。放逐征用。

鲜有比时间或金钱更为宝贵的东西~而列沃德两者都非常充裕。

Illustrated by Zack Stella

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Banned
Penny
Notes and Rules Information for 征用:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Expropriate doesn’t target any of the permanents you gain control of. You could choose a permanent with hexproof, for example. (Hey, money talks.) (2016-08-23)
  • You can vote money to gain control of a permanent you own, no matter who controls it. (2016-08-23)
  • Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect. (2016-08-23)
  • The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect. (2016-08-23)
  • Because the votes are made in turn order, each player will know the votes of players who voted beforehand. (2016-08-23)
  • You must vote for one of the available options. You can’t abstain. (2016-08-23)
  • If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect. (2016-08-23)
  • No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote. (2016-08-23)
  • Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote. (2016-08-23)