Fureur de la horde {5}{R}{R}
Rituel
Vous pouvez retirer de la partie deux cartes rouges de votre main à la place de payer le coût de mana de la Fureur de la horde.
Dégagez toutes les créatures qui ont attaqué ce tour-ci. Cette phase principale est suivie d'une phase de combat supplémentaire, puis d'une phase principale supplémentaire.
Illustrated by Stephen Tappin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Fureur de la horde:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If it’s somehow not a main phase when Fury of the Horde resolves, all it does is untap all creatures that attacked that turn. No new phases are created. (2006-07-15)
- Paying the alternative cost doesn’t change when you can cast the spell. A creature spell you cast this way, for example, can still only be cast during your main phase while the stack is empty. (2006-07-15)
- You may pay the alternative cost rather than the card’s mana cost. Any additional costs are paid as normal. (2006-07-15)
- If you don’t have two cards of the right color in your hand, you can’t choose to cast the spell using the alternative cost. (2006-07-15)
- You can’t exile a card from your hand to pay for itself. At the time you would pay costs, that card is on the stack, not in your hand. (2006-07-15)