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← 法庭轻骑兵拉尼卡公會城谜样幻灵 →

胞塑体操弄师

生物~ 人类/法术师/突变体 0/0, 2UU (4)
接殖2(此生物进场时上面有两个+1/+1指示物。 每当另一个生物进场时,你可以将此生物上的一个+1/+1指示物移到前者上。)
{U},{T}:选择目标具有+1/+1指示物的生物。只要胞塑体操弄师持续在场,你便获得该生物的操控权。
Illus. Dan Scott

Creature - Human Wizard Mutant
Graft 2 (This creature comes into play with two +1/+1 counters on it. Whenever another creature comes into play, you may move a +1/+1 counter from this creature onto it.)
{U}, {T}: Gain control of target creature with a +1/+1 counter on it as long as Cytoplast Manipulator remains in play.
1

Crystal Keep Rulings Summaries

  • It only tests that the target is a creature and has a +1/+1 counter when the ability is announced and resolved. After that, control remains even if it stops being a creature or having a counter. [Dissension FAQ 2006/04/13]
  • If this card leaves play before the ability resolves, then the ability does nothing. [Dissension FAQ 2006/04/13]
  • Note - Also see Graft, Rule 502.54.

Format Legality Legal in Vintage, Legacy, Extended
Banned in Standard

Printings (1/9) 拉尼卡公會城 (Rare)


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